Chosen, an adult text game with roguelike elements

levant

Well-Known Member
Aug 31, 2015
45
0
Do you see any errors in your JavaScript console besides "Error: Invalid value for <svg> attribute preserveAspectRatio="meet" (that one always appears and is not an issue).

Its possible that none of the areas in those locations are tagged as supporting whichever gender/orientation pair you are playing with. Try looking at the Caravan, ElvenClan ect events and making sure all four gender checkboxes are selected.

Otherwise I am not sure. Perhaps send me the game-data.json file.

looks like I'm getting a whole mess of "Overwriting Object with Object", a few of "Overwriting Array[4] with Array[4]", more object overwriting, a few array[2] overwritings, and at the end it says:

No such transition type as link is known. Defaulting to link 
app.full.min.js:8 TypeError: Cannot set property 'id' of undefined
    at l.generate (http://chosen.adultrealms.com/app.full.min.js:29:16338)
    at link (http://chosen.adultrealms.com/app.full.min.js:29:18959)
    at http://chosen.adultrealms.com/app.full.min.js:7:28570
    at s (http://chosen.adultrealms.com/app.full.min.js:7:23117)
    at http://chosen.adultrealms.com/app.full.min.js:7:26549
    at http://chosen.adultrealms.com/app.full.min.js:8:613
    at k (http://chosen.adultrealms.com/app.full.min.js:8:16499)
    at k (http://chosen.adultrealms.com/app.full.min.js:8:16499)
    at http://chosen.adultrealms.com/app.full.min.js:8:17160
    at k.$eval (http://chosen.adultrealms.com/app.full.min.js:8:22416) <div class="exploration-map-wrapper ng-isolate-scope" move="selectEvent">(anonymous function) @ app.full.min.js:8(anonymous function) @ app.full.min.js:7s @ app.full.min.js:7(anonymous function) @ app.full.min.js:7(anonymous function) @ app.full.min.js:8k @ app.full.min.js:8k @ app.full.min.js:8(anonymous function) @ app.full.min.js:8k.$eval @ app.full.min.js:8k.$digest @ app.full.min.js:8k.$apply @ app.full.min.js:8(anonymous function) @ app.full.min.js:10fa.event.dispatch @ app.full.min.js:2r.handle @ app.full.min.js:2
 

Void Director

Well-Known Member
Aug 26, 2015
198
6
looks like I'm getting a whole mess of "Overwriting Object with Object", a few of "Overwriting Array[4] with Array[4]", more object overwriting, a few array[2] overwritings, and at the end it says:

The overwriting object warning mean part of the game data created by me is being overwritten by one of your modifications. Probably some change I made the game engine is incompatible with the changes you made to the data. I would check your events and make sure they are tagged with which genders they support. If they are not tagged as supporting the right genders then map generation will crash and burn (as it won't be able to find any appropriate events). 

Unfortunately the error messages the production (rather than the development) version of the game gives are terrible and unreadable even to me. If you are still having trouble after ensuring your events have valid tags I would recommend emailing your game-data.json file to me.
 

levant

Well-Known Member
Aug 31, 2015
45
0
It may be that I haven't tagged my scenes but it shouldn't be pulling any of my scenes since I didn't fuck with any of the pre-existing locations and it's supposed to force spawn you in one of the defaults, isn't it? If nothing else, I set myself to bi for the game I started that I pulled the errors from

...that said, looking through the scenes, anything from the version of the game before the pairing checkboxes were added has none of the checkboxes filled (so the alraune encounter has male on female and female on female checked, but the Temple of Uvohr has nothing checked). Checking all the boxes for the ancient ruins does in fact give me a map of nothing but ancient ruins. I guess the old scenes  Just failed to update? Well, I can fix this manually on my end. Thanks for working things out with me

Though it still feels weird that the pairing tags are attached to the scene as a whole instead of each individual stage. Right now, gay guys and straight chicks can't encounter the alraune at all. Even if it wouldn't make sense for them to have sex with the alraune, they should still be able to encounter and fight her.
 
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Void Director

Well-Known Member
Aug 26, 2015
198
6
It may be that I haven't tagged my scenes but it shouldn't be pulling any of my scenes since I didn't fuck with any of the pre-existing locations and it's supposed to force spawn you in one of the defaults, isn't it? If nothing else, I set myself to bi for the game I started that I pulled the errors from

...that said, looking through the scenes, anything from the version of the game before the pairing checkboxes were added has none of the checkboxes filled (so the alraune encounter has male on female and female on female checked, but the Temple of Uvohr has nothing checked). Checking all the boxes for the ancient ruins does in fact give me a map of nothing but ancient ruins. I guess the old scenes  Just failed to update? Well, I can fix this manually on my end. Thanks for working things out with me

Though it still feels weird that the pairing tags are attached to the scene as a whole instead of each individual stage. Right now, gay guys and straight chicks can't encounter the alraune at all. Even if it wouldn't make sense for them to have sex with the alraune, they should still be able to encounter and fight her.

Right now the way the game reconciles changes from multiple sources is not very good. If you make even a small change to a scene (eg add a single letter) the editor will say that you have modified it. It will forever more assume that your modified version should overwrite the version in the game data (eg the one created by me). So if you ever made even a slight change to the official scenes before the patch where I added the tags then the game will overwrite the current version of the scene with the old but slightly modified version. This is far from ideal but I have not gotten to implementing anything better. Reconciling changes from multiple sources can be quite a technical challenge.
 

SentiOnikawa

New Member
Oct 22, 2015
3
0
Who wants goodies? Anyone? Well, here are some goodies!

[SIZE=18.6667px]You walk through the forest, happening upon a familiar smell. Your first instinct is to breathe deeply, to take as much of it in as possible. You begin to breathe in, realizing right before you do what the scent is. Instantly, images flash into your mind of the previous encounters; the way your body was milked for nourishment and forced into a high you had wanted, and only [/SIZE][SIZE=18.6667px]because [/SIZE][SIZE=18.6667px]the scent had made you an eager fucktoy to begin with. You hold your breath right then and push onward, taking short, gasping breaths now and then to limit the amount of pheromones you absorb. If the previous two encounters had taught you anything, it’s to [/SIZE][SIZE=18.6667px]never [/SIZE][SIZE=18.6667px]assume just one sniff is safe. [/SIZE]

 
 

Keep in mind, this is all subject to change as per editing/VD's demands. This is an excerpt from the second encounter with the Venus Mantrap, my own little creation. I had stupidly assumed I could do it all within six encounters, but the multiple encounters into escalation mechanic I'm using refuses to allow such a small amount to suffice. I'll be honest; this bitch is going to be pretty long. Characters with low intelligence/willpower will auto-lose all the time, but that may also change based on VD's demands. Overall, I'm thinking ten encounters with escalation after every second encounter will function better, with an ultimate bad end to boot. Currently, the plan is to have just the flower for 4-6 encounters, escalation to a head and torso alraune-thingy, then onto a full-body attached to a flower and finally! A fully separate body either male or female (depending on the gender of the pc). 

 

Did I mention this is gender-based? I feel like I should have. Will I be catering to transgender and/or morphs? Unfortunately, I haven't considered it and don't feel like adding that kind of content. If there is demand and VD asks for it, I'll do my best to write alternative scenes for it. Right now, I'm more focused on finishing up the Human/Elf stuff. 

 

Honestly, I'm feeling pretty stoked for this thing. This weekend: DEMON CATGIRL... Maybe. 
 
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MotoKuchoma

Well-Known Member
Nov 3, 2015
288
59
is this game still being worked on? You missed the monthly update by a lot and I'm kinda worried this gets shelved because it looked really promising.
 

Void Director

Well-Known Member
Aug 26, 2015
198
6
is this game still being worked on? You missed the monthly update by a lot and I'm kinda worried this gets shelved because it looked really promising.

It is still being worked on. It's just hard to work on it and school at the same time. I am just ignoring the November first release date. I will try to have at least one scene for December first. Once my winter break rolls around I should be able to make some more progress. But during the school season study must take priority over a game a hobby that does not really produce any income and I can't really put on a resume.
 

Scarebear

Well-Known Member
Oct 16, 2015
155
2
It is still being worked on. It's just hard to work on it and school at the same time. I am just ignoring the November first release date. I will try to have at least one scene for December first. Once my winter break rolls around I should be able to make some more progress. But during the school season study must take priority over a game a hobby that does not really produce any income and I can't really put on a resume.

I hear that. 

Glad to know you're still working on this though!
 

idiotekque

Member
Nov 23, 2015
6
0
Game looks promising. Gotta say though, your Patreon levels aren't very appealing. $15 being the lowest is steep, especially for a name in the credits which is cool, but pointless.

Just a little tip/heads up, since the current setup you've got there clearly isn't working well. I'd do at least a $5 and $10, maybe with privileges like behind the scenes info, cheat codes (just that make the game funner), concept ideas before they come out (mailing list or something), or something as simple as giving the supporter votes in polls for game direction.

Good luck!
 

Void Director

Well-Known Member
Aug 26, 2015
198
6
Game looks promising. Gotta say though, your Patreon levels aren't very appealing. $15 being the lowest is steep, especially for a name in the credits which is cool, but pointless.

Just a little tip/heads up, since the current setup you've got there clearly isn't working well. I'd do at least a $5 and $10, maybe with privileges like behind the scenes info, cheat codes (just that make the game funner), concept ideas before they come out (mailing list or something), or something as simple as giving the supporter votes in polls for game direction.

Good luck!

You are definitely right about the Patreon tiers. I had intended for the current levels to be temporary and to offer something like early updates or access to some ingame special feature as a lower tier. However, I don't want to offer such a tier until I actually get it implemented into the game engine (don't want to make promises without being sure I can deliver). I still have not gotten around to that yet.
 

idiotekque

Member
Nov 23, 2015
6
0
You are definitely right about the Patreon tiers. I had intended for the current levels to be temporary and to offer something like early updates or access to some ingame special feature as a lower tier. However, I don't want to offer such a tier until I actually get it implemented into the game engine (don't want to make promises without being sure I can deliver). I still have not gotten around to that yet.

Ah, understandable. Regardless, just to help yourself out and support your updates, you could add lower tiers simply explaining what they WILL get supporters in the future. That way people can still choose to support you because they simply want to at a more reasonable rate, whereas right now that's a little tough for most people ($15 a month is what you'd pay for an expensive subscription MMO).

I'm no Patreon wizard (never even used it), but I've seen quite a few of them (successful and otherwise) and I'm just repeating things I've seen before on successful ones. What you said makes sense though, never know how life will go and how much time you'll have for things.
 
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Farlun

Well-Known Member
Nov 28, 2015
103
12
I like the concept behind the game but the placeholder Excel-style graphics are a turn off for me at the moment. Still, looks neat.

How much content is there currently anyway?
 
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Void Director

Well-Known Member
Aug 26, 2015
198
6
I like the concept behind the game but the placeholder Excel-style graphics are a turn off for me at the moment. Still, looks neat.
Considering I am not an artist, and there is no artist working on this project I am not sure they are placeholder. It's a function over form kind of deal.

How much content is there currently anyway?

There are currently about 8 unique scenes in the game of varying size and complexity. There are several more in the game data that are partway finished and have not yet been put into the proper gameplay.
 

Farlun

Well-Known Member
Nov 28, 2015
103
12
You don't really need an artist. Some simple graphical stuff can be done using free content under a free use license (especialy graphics) and very basic knowledge of photoshop/paint. I'm no graphics artists but I do work a bit in Unreal Engine 4 and you'd be surprised how much you can do without an artist.

By the way, huge kudos for the sexual orientation of the PC. Missing it in many other games.

Also, will there be any romancable NPCs/a party system? Or is it just roaming?
 

Void Director

Well-Known Member
Aug 26, 2015
198
6
You don't really need an artist. Some simple graphical stuff can be done using free content under a free use license (especially graphics) and very basic knowledge of photoshop/paint. I'm no graphics artists but I do work a bit in Unreal Engine 4 and you'd be surprised how much you can do without an artist.
 I am not sure if your talking about graphics for the UI or graphics for things like character profiles. I am not sure how much UI graphics would help and adapting them to different resolutions and aspect ratios is quite a challenge. Graphics for character profiles would be easier to do but would restrict my ability to create them quickly as needed for new game scenarios. Also while there is plenty of SFW art resources out there NSFW ones are basically nonexistent, so any character profiles based on them would be pretty generic. I think the game's UI can still be improved using just CSS and HTML instead of trying to attach graphics (which also dramatically increase the game's file size).

By the way, huge kudos for the sexual orientation of the PC. Missing it in many other games.

Also, will there be any romancable NPCs/a party system? Or is it just roaming?

There is a party system but none of the companions will have non trivial individual plots or be romanceable. Due to the roguelike nature of the game playing through the same companion's romance many times would be dull. Also you can't be guaranteed you would meet a companion in any particular run. So if there was content in other scenes gated behind already acquiring a specific companion it would often be wasted. Chosen is driven by plot, theme and setting more than by characters similarly to FTL one of its major inspirations.
 

Farlun

Well-Known Member
Nov 28, 2015
103
12
I fully understand the resolutions argument, but UI and graphics *do* help and something as simple as a stylised (but readable) font plus a simple background and a decent colour palette (anything's better than the excel scheme) can work miracles for user immersion. It seems trivial but it makes you feel you're playing a game and not looking at spreadsheets. I also don't think that SFW/NSFW art is really needed in such a game. It's eye candy, basicaly, and not of the necessary (UI) kind. Unless it's absolutely minimalistic (CoC?), it can do more harm than good. For one, you need to get those, and that can be a problem. Two, they can end up in ten different visual styles, some of which can be good, some of which bad (TiTS - half of the portraits are ok, the other half are just... Ughhh... Not to mention the art style is all over the place), plus they can differ from the character's text description/player's idea of how they look like, and that can, surprisingly, destroy immersion rather than help it. Not to mention the issues you can come across when you have pre-made portraits for characters that can change their looks (FoE). 

When it comes to the file size, I don't really think it matters all that much since almost all of the games here have basic graphics (CoC, FoE, TiTS) and yet they menage to be minitature files by modern standards. 

The party system - I fully understand it and it sounds fine. However, romance aside, will they be sexable? No subplots or anything like that. Simply a scene + some stat boosts or bonuses. Considering this is set in the typical fantasy porn game realm in which everyone can fuck everything under any circumstances, having them non-sexable when they are with you would seem odd. Not to mention, you don't need a long plot to have a fun, well-written sex scene with any given character. In fact, they could be characterised in such scenes considering they don't have any subplots of their own.

Unless, of course, you already have something like that in-game and I didn't reach it yet (barely played, not enough time :) ).

Still, your game, I'm eager to see what will you do with it.
 
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art926

Well-Known Member
Sep 8, 2015
149
26
When you output floating-point numbers on the screen, why not to limit them to a few digits? It's crazy to see 100.00000000000001  % )))
 

Void Director

Well-Known Member
Aug 26, 2015
198
6
When you output floating-point numbers on the screen, why not to limit them to a few digits? It's crazy to see 100.00000000000001  % )))

I do round them in most places. Which place are you talking about specifically?

I fully understand the resolutions argument, but UI and graphics *do* help and something as simple as a stylised (but readable) font plus a simple background and a decent colour palette (anything's better than the excel scheme) can work miracles for user immersion. It seems trivial but it makes you feel you're playing a game and not looking at spreadsheets. I also don't think that SFW/NSFW art is really needed in such a game. It's eye candy, basicaly, and not of the necessary (UI) kind. Unless it's absolutely minimalistic (CoC?), it can do more harm than good. For one, you need to get those, and that can be a problem. Two, they can end up in ten different visual styles, some of which can be good, some of which bad (TiTS - half of the portraits are ok, the other half are just... Ughhh... Not to mention the art style is all over the place), plus they can differ from the character's text description/player's idea of how they look like, and that can, surprisingly, destroy immersion rather than help it. Not to mention the issues you can come across when you have pre-made portraits for characters that can change their looks (FoE). 

When it comes to the file size, I don't really think it matters all that much since almost all of the games here have basic graphics (CoC, FoE, TiTS) and yet they menage to be minitature files by modern standards. 
Hmmm, I will experiment with some things. But the game will never have the look of AAA desktop game where every element is handcrafted by a designer and an illustrator. For the most part using common web components that I can get from libraries without much work is the best return on investment. 

The party system - I fully understand it and it sounds fine. However, romance aside, will they be sexable? No subplots or anything like that. Simply a scene + some stat boosts or bonuses. Considering this is set in the typical fantasy porn game realm in which everyone can fuck everything under any circumstances, having them non-sexable when they are with you would seem odd. Not to mention, you don't need a long plot to have a fun, well-written sex scene with any given character. In fact, they could be characterised in such scenes considering they don't have any subplots of their own.

Unless, of course, you already have something like that in-game and I didn't reach it yet (barely played, not enough time  :)  ).

Still, your game, I'm eager to see what will you do with it.

All of the current companions are procedurally generated npcs that use the same templates and code that is used to generate npcs. As such it's a bit tricky to make a scene that specifically matches them (they might not even fit your characters gender preference). Also it would not really be any different from a sex scene with any other npc. I think its best just to have sex scenes as appropriate on a per scene basis, rather than have a rule like all companions are sexable. 
 

mrttao

Well-Known Member
Aug 31, 2015
244
28
what does demon power do? I got it 6 times by now (often stacking more than one at once) and it doesn't seem to do anything when the timer goes out.


Also, reserve companions should show their class at the UI for companion management, and have the option to click on them for full details without having to first remove a companion, then add the reserve, and then click to view said companion stats, and then undo it


Also, rift bolt is bugged. it removes mana, states that a character threw it, but doesn't do anything and doesn't even end the turn. You can repeatedly press it to repeatedly lose mana and repeatedly dispaly the notice about casting it. until you get bored and do something else 


when the last enemy is defeated via sex, the game insists on you taking a turn to do something (normally, cast a defensive ability) before it finishes combat
 
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Void Director

Well-Known Member
Aug 26, 2015
198
6
what does demon power do? I got it 6 times by now (often stacking more than one at once) and it doesn't seem to do anything when the timer goes out.


Also, reserve companions should show their class at the UI for companion management, and have the option to click on them for full details without having to first remove a companion, then add the reserve, and then click to view said companion stats, and then undo it


Also, rift bolt is bugged. it removes mana, states that a character threw it, but doesn't do anything and doesn't even end the turn. You can repeatedly press it to repeatedly lose mana and repeatedly dispaly the notice about casting it. until you get bored and do something else 

Demonic power increases each of your offensive stats by 1 point each turn for the first five turns of a battle. Getting it multiple times will just increase how many battles it lasts. When the timer runs out it stops working.


I will add a button to do companion management from the party management window. Also, yes rift bolt is broken. I will release a fix in the next minor patch.
 

Scarebear

Well-Known Member
Oct 16, 2015
155
2
When I had sex with an opponent after raising their lust it went on for two rounds, stopping after saying that my opponent lost the will to fight but the fight wasn't over.


All that was left was the Arcane button. Clicking on that lead to no new options just a button that said back which brought the arcane button back with no way to end the fight.
 

Void Director

Well-Known Member
Aug 26, 2015
198
6
When I had sex with an opponent after raising their lust it went on for two rounds, stopping after saying that my opponent lost the will to fight but the fight wasn't over.


All that was left was the Arcane button. Clicking on that lead to no new options just a button that said back which brought the arcane button back with no way to end the fight.

Well that certainly sounds like a bug. Unfortunately I have not been able to replicate it. The battle should automatically end when all the opponents are defeated, and I have not yet seen that mechanism failed (I just tried to replicate it). It's probably irrelevant but what browser are you using?
 

Scarebear

Well-Known Member
Oct 16, 2015
155
2
Chrome. I'll see if I can replicate, otherwise it might just be my computer messing up.


I couldn't level up earlier but starting a new play through that hasn't been a problem.


EDIT: Just noticed something after summoning a demon.


Under it's stats after joining my party I noticed my demon was male even though in the triggered sex scene it refers to it being female. Is their currently only a female demon scene?
 
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Void Director

Well-Known Member
Aug 26, 2015
198
6
Chrome. I'll see if I can replicate, otherwise it might just be my computer messing up.


I couldn't level up earlier but starting a new play through that hasn't been a problem.

I am also using chrome so that should not be the issue. Did you load your previous run from a save? I am not sure the saving/loading mechanism is totally airtight. Otherwise I am not sure what might have caused it.  Perhapse it was a bug in that particular bit of combat? Do you remember which scene it was in?