Games good, still, though I feel it lost a little in the Age of Routes, admittedly probably due to the split development with Noxian Nights. Regardless.
In Aka's path, it seems like it's balanced with the assumption you picked up the optional breeding elf, cuz it's pretty damn rough otherwise, particularly in the mage trial fights. On the flipside, I did feel like I knew everything I had to do without resorting to peeking at the wiki, which speaks volumes when it's such a sprawling area. The only outlier to this were the three Noble Agents, which I had to look up to get prompted on. Given they show up after you've scoped out the areas, it might have been better to make that some triggered cutscene instead.
In Megail's path... well, I am of the opinion it was ultimately poorly done. The desert made for a fairly poor map, while I struggled with finding all the bounty fights. Not doing them by any means, but actually figuring out where the fuck. Part of the problem was that I pretty much scoured the desert and hadn't realized they were in the previous section, too. Ain't a lot of going on here, really.
Yarra's path was a little weird, too. Ultimately I tended to do a lap of pretty much everything to figure out what I could do any given day, which constantly changed without really telling me. When I could chat up the orcs, for example. On the flipside I did have an idea of what I ought to be doing once the options were all presented, though I kinda stumbled into figuring out I could go underground after a point.
Simon's path had issues, tho. I had to seedily look into the gamefiles to figure out what made some things trigger and I certainly didn't figure out that training Simon with the succubi would ultimately allow further trainings with Esthera. Really, I didn't have any idea what anything might do. I did all the beaucratic stuff, though ultimately missed out on the Office Orgy as I thought I did everything there. Alas. Or that the magic-defense room would actually have something to do in it after a bit and I just had to keep rubbing my face into it. Running theme, really. (Similarly it seems I missed out on a looot of skills, dang.) Things certainly could have been shown to the player better, as well as passing hints of, hey, doing this or that might trigger this. With all my running around I also felt that the whole assembled chapter was just a little to big in terms of map space, making it a chore to run around the various floors. This probably could be mitigated with a that-chapter-only speed-up or something tho.
Also; it took me a while to find Nalial's tower, mostly because I triggered the guard ahead of time. She remained there, making me think it was still off-limits and just some lore thing. Heck, I talked to her and she didn't relent and I hadn't figured out to just WALK INTO THE STAIRS. RAAAH.
Still. The mapping of the chapter looked nice, though the buildings in the city were a little guady looking. Though I guess that's not to out of place for a department store and brothel, respectively.
The game is still good. The writing is great, the characters fun, the plot compelling. I certainly still endorse it heavily.