Most of my gripes that don't have to do with "this content is incomplete" (due to still being in development) relate to the limiting nature of character origins.
If I wanted to play a character with +1 to each of the 3 main attributes for their class, in most cases it's possible. Emphasis on most. But that locks in certain appearances. For example, unless the wiki is wrong / outdated. It's possible to change lip color to Black or Dark Green with TF Items (Brute Beat, Wolvesboon and Lycanthorn for Black, Grottato for Dark Green, but not back to Peach if you started at one of the 3 races that start that way (Human, Wyld Elf or Catfolk). Making any such transformation permanent, even though most of the TF items appear to assume a human default face. (and the TF items for those 3 races are in the game, but they don't revert that transformation).
Perhaps a minor nitpick in the grand scheme, but it does exist. (A possible fix to this specific example is to simply add an alchemical "permanent" lipstick consumable that can be purchased to make your lip color whatever you choose until you apply a different one.)
Also, 3 attribute combinations are just outright impossible to start with. (Cunning being locked to Scholar, which Warrior and Thief can't access, hurts combinations involving Cunning)
Attribute Combinations (I might be missing a few, but I tried to be exhaustive) Parenthetical next to each combination is just what I call these builds. MOST builds involving toughness are unnamed, because I rarely "define" a build or character concept by toughness as a stat.
And because I don't like griping / complaining without offering solutions. A possible solution here would be to allow the Noble Scion origin to pick its attibute? (It's also very strange to me that Thief is the only "Classic Class" with absolutely 0 ability to actually start with +1 to all its base stats.)
Edit- Forgot several Agility combinations (forgot Hunter is open to all classes)
If I wanted to play a character with +1 to each of the 3 main attributes for their class, in most cases it's possible. Emphasis on most. But that locks in certain appearances. For example, unless the wiki is wrong / outdated. It's possible to change lip color to Black or Dark Green with TF Items (Brute Beat, Wolvesboon and Lycanthorn for Black, Grottato for Dark Green, but not back to Peach if you started at one of the 3 races that start that way (Human, Wyld Elf or Catfolk). Making any such transformation permanent, even though most of the TF items appear to assume a human default face. (and the TF items for those 3 races are in the game, but they don't revert that transformation).
Perhaps a minor nitpick in the grand scheme, but it does exist. (A possible fix to this specific example is to simply add an alchemical "permanent" lipstick consumable that can be purchased to make your lip color whatever you choose until you apply a different one.)
Also, 3 attribute combinations are just outright impossible to start with. (Cunning being locked to Scholar, which Warrior and Thief can't access, hurts combinations involving Cunning)
Attribute Combinations (I might be missing a few, but I tried to be exhaustive) Parenthetical next to each combination is just what I call these builds. MOST builds involving toughness are unnamed, because I rarely "define" a build or character concept by toughness as a stat.
STRENGTH + TOUGHNESS + AGILITY (Warrior Classic)- Orc, Thief, Soldier. Lupine, Warrior, Hunter. Catfolk, Warrior, Soldier.
STRENGTH + TOUGHNESS + CUNNING (Gladiator / Dirty Fighter)- Not possible to start with this combination.
STRENGTH + TOUGHNESS + WILLPOWER (Crusader / Battle Mage)- Wyld Elf, Warrior, Soldier.
STRENGTH + TOUGHNESS + PRESENCE (Barbarian Warlord)- Lupine, Warrior, Noble Scion. Human, Warrior, Soldier.
TOUGHNESS + AGILITY + CUNNING (Unnamed as yet)- Combination Impossible
TOUGHNESS + AGILITY + WILLPOWER (Unnamed as yet)- Wyld Elf, Warrior, Hunter. Orc, Black Mage, Hunter. Orc, White Mage. Hunter.
TOUGHNESS + AGILITY + PRESENCE (Unnamed as yet)- Human, Warrior, Hunter
AGILITY + CUNNING + WILLPOWER (Spell Thief)- Catfolk, White Mage, Scholar. Catfolk, Black Mage, Scholar.
AGILITY + CUNNING + PRESENCE (Charmer Classic)- Catfolk, Charmer, Scholar.
AGILITY + CUNNING + STRENGTH (Thief Classic)- Combination Impossible (wut? Thief has Cunning as a core stat, and no options to start with +1?)
CUNNING + WILLPOWER + PRESENCE (Black Mage Classic)- Human, Black Mage, Scholar. Human, White Mage, Scholar.
CUNNING + WILLPOWER + STRENGTH (Warmage)- Lupine, Black Mage, Scholar. Lupine, White Mage, Scholar.
CUNNING + WILLPOWER + TOUGHNESS (Unnamed as yet)- Orc, Black Mage, Scholar. Orc, White Mage, Scholar.
WILLPOWER + PRESENCE + STRENGTH (Paladin)- Lupine, Black Mage, Noble Scion. Lupine, White Mage, Noble Scion.
WILLPOWER + PRESENCE + TOUGHNESS (White Mage Classic)- Orc, Black Mage, Noble Scion. Orc, White Mage, Noble Scion.
WILLPOWER + PRESENCE + AGILITY (Bard)- Catfolk, Black Mage, Noble Scion. Catfolk, White Mage, Noble Scion. Wyld Elf, Charmer, Hunter. Human, Black Mage, Hunter. Human, White Mage, Hunter
PRESENCE + STRENGTH + AGILITY (Sword Dancer)- Lupine, Thief, Noble Scion. Human, Thief, Soldier.
PRESENCE + STRENGTH + CUNNING (Ranger)- Lupine, Charmer, Scholar.
PRESENCE + STRENGTH + WILLPOWER (Warlock)- Lupine, Black Mage, Scholar. Lupine, White Mage, Scholar.
STRENGTH + TOUGHNESS + CUNNING (Gladiator / Dirty Fighter)- Not possible to start with this combination.
STRENGTH + TOUGHNESS + WILLPOWER (Crusader / Battle Mage)- Wyld Elf, Warrior, Soldier.
STRENGTH + TOUGHNESS + PRESENCE (Barbarian Warlord)- Lupine, Warrior, Noble Scion. Human, Warrior, Soldier.
TOUGHNESS + AGILITY + CUNNING (Unnamed as yet)- Combination Impossible
TOUGHNESS + AGILITY + WILLPOWER (Unnamed as yet)- Wyld Elf, Warrior, Hunter. Orc, Black Mage, Hunter. Orc, White Mage. Hunter.
TOUGHNESS + AGILITY + PRESENCE (Unnamed as yet)- Human, Warrior, Hunter
AGILITY + CUNNING + WILLPOWER (Spell Thief)- Catfolk, White Mage, Scholar. Catfolk, Black Mage, Scholar.
AGILITY + CUNNING + PRESENCE (Charmer Classic)- Catfolk, Charmer, Scholar.
AGILITY + CUNNING + STRENGTH (Thief Classic)- Combination Impossible (wut? Thief has Cunning as a core stat, and no options to start with +1?)
CUNNING + WILLPOWER + PRESENCE (Black Mage Classic)- Human, Black Mage, Scholar. Human, White Mage, Scholar.
CUNNING + WILLPOWER + STRENGTH (Warmage)- Lupine, Black Mage, Scholar. Lupine, White Mage, Scholar.
CUNNING + WILLPOWER + TOUGHNESS (Unnamed as yet)- Orc, Black Mage, Scholar. Orc, White Mage, Scholar.
WILLPOWER + PRESENCE + STRENGTH (Paladin)- Lupine, Black Mage, Noble Scion. Lupine, White Mage, Noble Scion.
WILLPOWER + PRESENCE + TOUGHNESS (White Mage Classic)- Orc, Black Mage, Noble Scion. Orc, White Mage, Noble Scion.
WILLPOWER + PRESENCE + AGILITY (Bard)- Catfolk, Black Mage, Noble Scion. Catfolk, White Mage, Noble Scion. Wyld Elf, Charmer, Hunter. Human, Black Mage, Hunter. Human, White Mage, Hunter
PRESENCE + STRENGTH + AGILITY (Sword Dancer)- Lupine, Thief, Noble Scion. Human, Thief, Soldier.
PRESENCE + STRENGTH + CUNNING (Ranger)- Lupine, Charmer, Scholar.
PRESENCE + STRENGTH + WILLPOWER (Warlock)- Lupine, Black Mage, Scholar. Lupine, White Mage, Scholar.
And because I don't like griping / complaining without offering solutions. A possible solution here would be to allow the Noble Scion origin to pick its attibute? (It's also very strange to me that Thief is the only "Classic Class" with absolutely 0 ability to actually start with +1 to all its base stats.)
Edit- Forgot several Agility combinations (forgot Hunter is open to all classes)
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