A children's plane show? Sir let me recommend my favorite movie's trailer.jay jay the jet plane
Anyway to get back to griping, some powers from the kitsune den would be better off in early game with how weak they are and I'm talking about tomb powers. Lets take heat weapon for example, 10 + spell power damage for a one turn disarm is bafflingly bad at level 5 which is about the level you do the kitsune den. I can give some slack for mirror stance gained powers that are really only useful on enemy's who don't have limited power slots, but lets also take fire bolt a mirror stance gained power that deals 30 + spell power damage on an at will vs heat weapons 10 + spell power and a one turn disarm for a two turn recharge and a recharge power slot, so your telling me that a one turn disarm is worth 20 damage and using up one of your limited recharge slots for?
Edit: Looking around more heat weapon seems less bad then I though but it still hits my point on limited recharge slots for not being worth using it, same can be said of other disarms looking weak but I'm open to seeing some one prove there usefulness to me.
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