CasualAntlerEnjoyer
Well-Known Member
Eh, I disagree. Let's remember characters like Queen Nyzeerah and Chief Taldahs can be redeemed from their corruption whereas in a trulyGrimdark setting (say, Warhammer 40k) the only way to end their suffering would be to kill them.
Grimdark is about both bleakness and overall agency. In Warhammer for instance, people save the day all the damn time. The 'good guys' beat back the baddies, a planet is safe for a few centuries, ect,
Hell, there are literally countless agriculture worlds where the whole endless war and death stuff never occurs. People just farm to feed the rest of society.
The reason a setting is grimdark is because it is both overall bleak, and there is absolutely nothing anybody can reasonably do to change that.
On the surface, you could consider CoC2 to be those worlds I mentioned earlier. At a glance, things don't seem so bad. There's some nice people, the hero is running around trying to save the day, all that jazz.
Except, you mentioned corruption before? Corruption is awful, but look at what the world is upt to on it's own.
Directly to the east, you have roving bands of marauding rapists and thieves. Sharing this haunt is a tribe of pillaging barbarians from the sea that have come to rape and enslave with the backing of one of the gods of your world.
Underground in this region you have yet another society of slavers, with the most prosperous settlement in the region.
To the north, a settlement of, again rapists and thieves, except instead of physical currency they take your life force. These ones are part of an entire nation that lives like that and has the backing and approval of one of the seven gods in your setting. They are even more cruel in their interactions then the 2 groups listed above.
To the south, you have a society of horse people where the males go out on rape rampages when they're old enough as part of their natural life cycle.
You have living gods interacting with and governing the world, and they allow all this to occur. It's only some of the problems in the area too. Then throw corruption and the literal plague of demons that are stealing people's souls through rape induced partial spiritual and mental lobotomies.
Then you move into spoiler territory.
The gods? They're actually eldritch abominations who are completely apathetic to the plights of mortals unless it inconveniences them, they are allowing the whole demon outbreak to occur out of curiosity of their leader's soul experiments. They are completely beyond your power and the only way you can stop them is to let the sociopathic rapist demon queen win and kill/corrupt the pantheon.
These are the same beings as the wraiths that have a form of soul taking that is worse then a demon's, since they seem to just destroy the original person completely in most cases. And speaking of wraiths? There is a countless number of them, all waiting just outside the material plane for a way in. The barrier between the dream realm and the void is apparently quite thin, as we read during the bird quest.
Every experiment with portals between worlds, with walking the ways between, and perhaps even dabbling in a bit too much dream magic? The potential to fuck up and let an endless horde of lovecraftian horrors into the world, and your only real defense against this is the variable vigilance of the group of lovecraftian horrors that have taken you all as an amusing pass-time.
Hell, a tried and true wraith breaches into the material realm and only one of the Seven actually shows up to fight it, and can easily lose. The rest of them just let this happen, one of whom spends a good amount of their time literally right down the road and can instantly transport himself there at a moment's notice.
There is pretty much nothing you can do to actually fix any of the major problems. You can win the day and save a hamlet or city here or there for the moment, but at the end of the day you're just deciding how openly perverse you want your sociopathetic lording assholes from the darkness between worlds to be.
Even if you get strong enough to smite some demon queen hide and then head north to try and help deal with the bigger brewing apocalypse that is the old wraiths amassing power again, there are still the powers of your world that are probably just going to let something like this occur again if it interests them enough. Everything you went through, all the suffering of the people you met along the way, the countless people changed forever by the removal and possible reapplication of their souls, and the experiences all went through in the process, that was all because all of life is prisoner to the whims of cruel and uncaring discount outer gods.
And then everyone else will just go back to raping and enslaving eachother, just this time without risk of demonification, because again the Seven are chill with that. Until someone fucks up with magic and lets the cthulus back in that is, and then you see if this time the slightly nicer eldritch horrors are feelings like saving reality today.
These are the same beings as the wraiths that have a form of soul taking that is worse then a demon's, since they seem to just destroy the original person completely in most cases. And speaking of wraiths? There is a countless number of them, all waiting just outside the material plane for a way in. The barrier between the dream realm and the void is apparently quite thin, as we read during the bird quest.
Every experiment with portals between worlds, with walking the ways between, and perhaps even dabbling in a bit too much dream magic? The potential to fuck up and let an endless horde of lovecraftian horrors into the world, and your only real defense against this is the variable vigilance of the group of lovecraftian horrors that have taken you all as an amusing pass-time.
Hell, a tried and true wraith breaches into the material realm and only one of the Seven actually shows up to fight it, and can easily lose. The rest of them just let this happen, one of whom spends a good amount of their time literally right down the road and can instantly transport himself there at a moment's notice.
There is pretty much nothing you can do to actually fix any of the major problems. You can win the day and save a hamlet or city here or there for the moment, but at the end of the day you're just deciding how openly perverse you want your sociopathetic lording assholes from the darkness between worlds to be.
Even if you get strong enough to smite some demon queen hide and then head north to try and help deal with the bigger brewing apocalypse that is the old wraiths amassing power again, there are still the powers of your world that are probably just going to let something like this occur again if it interests them enough. Everything you went through, all the suffering of the people you met along the way, the countless people changed forever by the removal and possible reapplication of their souls, and the experiences all went through in the process, that was all because all of life is prisoner to the whims of cruel and uncaring discount outer gods.
And then everyone else will just go back to raping and enslaving eachother, just this time without risk of demonification, because again the Seven are chill with that. Until someone fucks up with magic and lets the cthulus back in that is, and then you see if this time the slightly nicer eldritch horrors are feelings like saving reality today.
It's pretty cut and dry grimdark when you get down to it, though I am not sure if it was done intentionally, or if it is a byproduct of the schizo writing philosophy of some of the people behind the game not knowing if they want it to be a power fantasy or not, resulting in a world that ensures you are effectively powerless in the grand scheme of things no matter how much actual personal strength you accumulate.
But hey, tiddies and dick.