To be fair to CoCEnjoyer, I too have gone back and read very old posts on this forum sometimes1) That comment is over two years old.
Sometimes you want to know if something you noticed was already bought up and addressed, ya know
To be fair to CoCEnjoyer, I too have gone back and read very old posts on this forum sometimes1) That comment is over two years old.
Thank you for the clarification on this. Now that I know this is a design choice I would like to add my 2 cents on this. I agree that in early game 10% max HP is a bit absurd. However I feel that as it is now it's falling off pretty hard for middle and late game (I estimating of my math for late game, seeing as we can only get to level 6 for now). The damage mid game enemies can output is a bit to high for the current perk to hold up to and I feel that will only get worse at higher levels. It's what 5% max HP right now? (That what it looks like form my math, but I might be off on that.) I would recommend upping it to about 7% if you fell 10% is too high.No, no it doesn't use the max resolve. Even if it did, that returns maxHP now.
I nerfed the amount she heals per turn because it was literally absurd. That was an intentional change. She's still one of the best tanks in the game. She might even be the best tank in the game. She's incredibly good. So yes, it is a large nerf for her.
I just apparently either missed the text change or, because of my explanation of HP being "an abstraction of one's willingness to continue fighting", felt it fine enough conceptually to remain.
Uhhh... it is 10%Thank you for the clarification on this. Now that I know this is a design choice I would like to add my 2 cents on this. I agree that in early game 10% max HP is a bit absurd. However I feel that as it is now it's falling off pretty hard for middle and late game (I estimating of my math for late game, seeing as we can only get to level 6 for now). The damage mid game enemies can output is a bit to high for the current perk to hold up to and I feel that will only get worse at higher levels. It's what 5% max HP right now? (That what it looks like form my math, but I might be off on that.) I would recommend upping it to about 7% if you fell 10% is too high.
Well then there is a bug. On my save of the last public build, she is level 5 with a max HP of 329. She will heal off the perk for 16 HP but 10% of 329 is 32.9 so 32 rounded down. Also at level 4 it was only healing for 14 HP. Window download if that helps.Uhhh... it is 10%
Uhhh... it is 10%
I can confirm, my Atugia's got 371 hp and she healed 18 hp at the start of a turn, not 37. This should definitely be in the bug report section, but Everblight already did make the bug report, just misidentifying the source of the problem.Well then there is a bug. On my save of the last public build, she is level 5 with a max HP of 329. She will heal off the perk for 16 HP but 10% of 329 is 32.9 so 32 rounded down. Also at level 4 it was only healing for 14 HP. Window download if that helps.
Like 50%+ of your posts are quoting posts 2 years and older1) That comment is over two years old.
2) The place to find the God Of All Floofs is, shockingly, the Floofhaus. If you've never encountered him, you've clearly missed a lot of content because aside from his own interactions he's instrumental in freeing Kiyoko (after which point she becomes a party member with all that implies) and gated behind that is a separate story for Kinu. Also, the first (and currently only, but more are on the way) soulbinding option in the game comes from him.
There's a difference between referencing an old post because a current question has already been answered by it (almost always by links) and directly responding to an old post and expecting an answer.Like 50%+ of your posts are quoting posts 2 years and older
Do you suppose those other ways will come before or after we get to the final boss battle?Also, the first (and currently only, but more are on the way) soulbinding option in the game comes from him.
Really close. Lumia's already under review.I mean, Garde has been working on LumiaQuest for something like a year now and it's getting close to being done so...
Well, that's neat. I don't know if my current character is gonna have much use for Lumian worship, though I'm definitely curious to see more Gods make a bid.Really close. Lumia's already under review.
The whole shebang I believe. Lumiaquest. Lumian keep. Lumia as an NPC. A bunch of valkyries...
That's why we're telling you!Well, I ask because I don't know what the exact production order is, or what stuff is getting prioritised by who. So far, all I really know about the main thing I'm anticipating is "It's huge and therefore won't be available for a while yet", so just makin' wild stabs in the dark.
While I feel that the lack of attention to older more minor bugs is because they're trying to focus on new content (the lack of which often garners more complaints than lack of bugfixes), it would be nice to have a little more feedback on bugs that are being addressed. The team working on TiTS is superb in this regard; they not only reply to a bug thread with a brief "fixed in next release" post, but actually move the thread to a specific "Fixed" subforum.The CoC2 Bug Reports sub-forum.
There are bugs still from April, May and June of 2021 that haven't even been addressed (as in a reply), let alone fixed.
There is such a lack of communication going on from the CoC2 dev team currently with regards to bug reports that it seriously makes the in-game message of "Editing by YOU" look like it's irony.
It almost seems like a bug has to quite literally be game-breaking for it to be addressed. Otherwise, it seems like the onus is on the player who reported the bug to then check the bug after each patch, instead of it being the devs' responsibility (assuming they want to keep their game bug free).
Would hope there would be more communication / feedback, and bug reports would be checked from the oldest to the newest (and more frequently at that, to avoid such a backlog), instead of always having it be the newest first. Otherwise the cycle of having bug reports slip through the cracks will always persist.
The CoC2 Bug Reports sub-forum.
There are bugs still from April, May and June of 2021 that haven't even been addressed (as in a reply), let alone fixed.
There is such a lack of communication going on from the CoC2 dev team currently with regards to bug reports that it seriously makes the in-game message of "Editing by YOU" look like it's irony.
It almost seems like a bug has to quite literally be game-breaking for it to be addressed. Otherwise, it seems like the onus is on the player who reported the bug to then check the bug after each patch, instead of it being the devs' responsibility (assuming they want to keep their game bug free).
Would hope there would be more communication / feedback, and bug reports would be checked from the oldest to the newest (and more frequently at that, to avoid such a backlog), instead of always having it be the newest first. Otherwise the cycle of having bug reports slip through the cracks will always persist.
Hmm, thanks for the reply, although I do somewhat disagree with one of your points, which I'll mention below.While I feel that the lack of attention to older more minor bugs is because they're trying to focus on new content (the lack of which often garners more complaints than lack of bugfixes), it would be nice to have a little more feedback on bugs that are being addressed. The team working on TiTS is superb in this regard; they not only reply to a bug thread with a brief "fixed in next release" post, but actually move the thread to a specific "Fixed" subforum.
EDIT: I stand partially corrected. There is a "Fixed" subforum here, but it's fallen into disuse. Looks like it hasn't been used since June.
Thanks for the info, didn’t know the post was that old haha.1) That comment is over two years old.
2) The place to find the God Of All Floofs is, shockingly, the Floofhaus. If you've never encountered him, you've clearly missed a lot of content because aside from his own interactions he's instrumental in freeing Kiyoko (after which point she becomes a party member with all that implies) and gated behind that is a separate story for Kinu. Also, the first (and currently only, but more are on the way) soulbinding option in the game comes from him.
Thanks for that. Good to stay informed.That's why we're telling you!![]()
It's been explained a dozen fucking time's why they didn't do that.In all honesty, I used to follow this game with each update, but I stopped after they removed Berwyn as a party member as he was one of my favorite companions. You'd think someone else would be willing to step up and take over writing duties.
Tollus doesn't have that leeway because like I said, he is a major antagonist, one with a personal connection to two of our party members. And yet his reasons for founding (?) the cult and working to undermine the baroness... is because he thinks living through the Godswar makes him entitled to a title and riches? (I think that's what he wants. I can't go look it up again at the moment.) This is so laughable that even the characters seem kinda bitter about how lame his motives are.
I think it's fixable though. The writers just need to give him more of a personality than "Mwahahahaha I'm so evil!" next time we see him, offer some insight on how he recruits people into the cult, maybe let us see what sorts of things he's up to besides being Kasyrra's willing servant. The cult itself is the same.
to be honest, yeah squeamish and adorable are great, but its the execution of keeping her low confidence that makes one go "oh no" since you have to be horrible to her, if there was a low confidence ryn where you are also nice to her that sort of content may be of interest to people that like crybabies but don't want to be the worst person in the gameAnd people wonder why I keep Ryn at low confidence. She is squeamish, she is adorable and she is incompetent. All great qualities.
Also -- yes! -- a threesome can happen.