The only actual complaint I have about this game is the way it seems to flip between "blob PC" and "established character" when it comes to moral decisions. I think it's most prevalent in the Rift and GweyrQuest, where things end up feeling a lot more linear than the rest of the game to the point that it feels disconnected from the main story. Hearing Gweyr's side of the slaughter and only having 2 quick dialogue options that give the most basic "Yeah you're a monster" or "No you're in the right despite your monstrous actions" to an inherently and intentionally nuanced decision makes me wonder why this was included in the game if it wasn't going to be explored in more than a few linear dialogue options with Sanders and her family.
Obviously if you're writing a main character in a TF game with several different personality types there just isn't enough time in the day to add a variant for every bit of dialogue, so my criticism isn't about the PC having a 'voice', it's about how it feels like the darkest part of the game is a half-baked slice of surface level shock value that thinks it's deeper than it is.
I fucking love it when any kind of art medium challenges my way of thinking and makes me reflect on my beliefs and why I hold them, and a situation as grey as Gweyr's is the perfect way to do just that. The issue comes from the complete lack of actual discussion. You can talk to Garth about it, but it's a set conversation with set arguments. My champ can't really pick a side, he can't approach the topic a different way, and when he reunites the old wolf with her family he always ends up giving some quasi-moralizing speech about how their family has to get their shit together. I had different motivations for bringing Gweyr back to Hawkthorne, but the game assumes that I want to be involved in their drama when I only wanted my buddy Garrett to have a chance to have a mother. Instead of playing a character, I was reading the author's thoughts on the debate.
Any open-ended presentation on morality falls flat when you aren't given the voice or choice to explore those questions in a meaningful way. The medium of video games are inherently interactive with so much more potential to connect to the audience than a TV show or book and it does nothing with that potential. In the end, I know a lot of content just isn't going to get a lot of depth because there's only so many hours in a day, it's just disappointing that the topic the game chose to address is hardly addressed at all.
I should also clarify that this isn't a dig at Tobs or his writing. That's all the criticism I've got, still fucking love this game.