That's probably the reason, but like...c'mon, just one time something different please.It's because butt eggies are what the people who write those scenes are most interested in. Plus, they're parts-agnostic.
That's probably the reason, but like...c'mon, just one time something different please.It's because butt eggies are what the people who write those scenes are most interested in. Plus, they're parts-agnostic.
This is tobs' writing. It's what he prefers and it happens to fit what he writes quite well. To my knowledge, Savin does this too and maybe some other writers.You suggest to Kiyoko that you two could purchase an icecream truck for financial gain.
This is how I write. It's what I prefer, and I have my reasons."Hey Brint let's sell icecream and make some bank!"
To my knowledge, Savin does this too and maybe some other writers.
Like I'm always the "good parent" when it comes to Kiyoko and Kinu's conversations.
I'm 90% of the time against being a deceitful jerk.
The MC will even go on to state our standing with some NPCs without warning suddenly dropping an "I love you" to Brint like the fifth time we fucked.
some minor inconsistencies in behavior
that there's gonna be more unlockable personalities that will make things flow just a tad bit smoother.
I hope that it is something really bad. Good God, I do want to screw those guys over for all shit they give me. At least once.Bubbles' upcoming merc expack
I still have no clue how corruption will play out when it comes to our character and rest of the game. Since, while I know that corruption does not necessarily mean evil, that is more about lacking empathy. I am not sure exactly what that entails. And I do not have many current examples that point me to end goal of all this. Like, are we through the game going to be able make decisions that are more selfish in nature? Or help Kas or Taulos in/directly? I heard Evergreen has some skeletons in the closet. Are we going to help her stuff more inside? And how will all that interact with rest of the game? I am only aware of being able to corrupt the companions and wayford being our own little slice of corrupted land if we chose so.The second thing is basically that most of the crew is simply uninterested in writing mustache-twirling, comically villainous content. You can see it in the simple number of dead ends on the rail tracks where you get your corrupt good boy points and the content ends there -- the hive, the orc camp, Bubbles' upcoming merc expack, centaur village, Quin's introduction, etc, etc, etc.
Oh I'm invested in Brint and care about the dude but that does not mean I am in romantic love with him. I don't actually think this is a bad thing. Just coming off of TiTs and CoC1 the lack of player agency took me off guard. I can understand if we're following a semi-prewritten character. I play visual novels so the experience isn't ruined for me. It was just surprising. I just know now not to have sex with Brint if I don't want to romance him.if the player progresses the content far enough, it's reasonable for the author to assume some kind of investment in the content from the player. Is there necessarily so, even if you visit Brint every night? No, not really. But there's a reasonable expectation that the player might be assumed to be enamoured of Brint.
Seeing as there is a big number 2 in the title I find this surprising because you can be a mustache-twirling, comically villainous character in the first game. Now I understand if this game is intending to go in a different direction. It has a different set of writers and I don't think there's anything wrong with not wanting to retread old ground. However, I don't think it's unfair to compare a sequel to its predecessor.The second thing is basically that most of the crew is simply uninterested in writing mustache-twirling, comically villainous content.
I 100% agree but this excludes people who think Kiyoko's parenting is already decent but blah blah blah player agency. As I said I'm fine with what the writer wants, I'm just clarifying my initial points.If the player progresses the content to that point, I generally assume that the player is interested in being a decent parent, because otherwise you wouldn't even be there in the first place.
Oh I get this but we were given full control over the previous Champ and Steele. There was nothing pre-written about them. Steele actually has a mechanic centered around your choices which altered some of their dialogue and how people responded to Steele. The previous champ didn't have this mechanic so we were allowed to be inconsistent ourselves. However, if Champ 2.0 Electric Boogaloo is more of their own character then that's fine.That's because the previous Champ, current Champ and Steele aren't your character. You (the player) are the brain parasite guiding their actions and choices, not necessarily their opinions and passions. Big dicks may or may not interest you, but it sure does interest all of the player characters. Also, the player characters morals will likely be slightly different, owning to growing up in rather alien cultures. A Bronze Age person and a Modern person would have very different sensibilities at the very least.
The Bauldur's Gate and Fallout games would disagree would you.But on the other hand, there has not yet been a game where the PC dialogues were spelled out so that they were interesting and corresponded to what the player wants to say.
Original Sin 2's dialogue options in my opinion were campy as all hell and I loved them for it. While there's less player agency, they make up for it with good comedy.1. Original sin 2 - diological options do not say anything specific, just general actions of your PC. And as a result, the character of the PC is at the level of a sea sponge (But everything changes if you choose a character created by the developers )
Fallout New Vegas specifically would disagree with you lol(No I'm NOT comparing Corruption of Champions to New Vegas. I'm just joking around)2. RPG from Obsidian (old and new) - the dialogues are well written, they are interesting to read, but more than once I had a situation where I wanted to say / ask something specific, but this was not spelled out by the devs.
I agree. It's why I wouldn't consider my gripes actual complaints and with some of the responses my gripes bother me significantly less.I understand that in the case of COC2 there is a factor of multiple writers. But the popularity of games in the second case is greater, and that says something.
Sorry about that. I'm having issues with this "multi-quote" thing. I haven't been on a forum in ages so I'm still learning that I no longer have to quote individually.Keep your posts to one please. Write everything you want write as one giant comment.
They are interesting to read, but more than once I had a situation where I wanted to say / ask something specific, but this was not spelled out by the devs.The Bauldur's Gate and Fallout games would disagree would you.
As much as I'd like dialogue options for some flavor text, it's just not realistic with all the different authors and contributors. Inconsistencies are gonna pop up no matter what and that'd be more obvious if dialogue options were added, on top of the extra work. Personally, I read the stuff and assume a response where I can for the roleplaying. But now that's it been touched on, I'm kinda curious how Kas's route is supposed to go if the team isn't too interested in evil content. The corrupt hive path causes us to lose out on a wholesome and effective party member. The flattening of the orc camp by one Benny Hill, while kinda deserved it at that point, costs a lot of content as well. Especially with Rags, who everyone (should) like. So far, all the corrupt or dick move actions block off more content than is added. So why commit to being corrupt and helping Kasyrra when it feels punished? As tempting as having indoor plumbing and air conditioning is, it seems a Kas victory would make everyone too horny and busy with orgies to enjoy it.
I realise a lot of work has gone into this and it seems to be by and large what people want and 'gripe' is a strong word when it's really more of a minor annoyance, but...
Now there's a lot of dialogue of Kinu going "mother, mother, hello." "mother, I didn't mean to worry you or mother" "mother, you know how mother is mother mother mother" and honestly I preferred it when she called my female heroes 'father'.
I appreciate it's better to have awkward sentences than to misgender people - me not caring about the wrong pronouns being a function of my cisgender privilege and all that. It reads a bit silly on the page though and I get why the author initially treated father as a gender-neutral term for not being the matriarchal head of the family.Gotta disagree. I'm happy to not get misgendered as much as Kinu used to do. A little confusion is fine since context makes those sentences easier to understand. Yeah it'd be easier to remove those titles, but Tobs vision for the character may involve that way of speaking. And either way, I appreciate the work that has gone into fixing that. I do kinda see where you're coming from though. It can feel forced either way and can occasionally make the sentence need a reread. But that could happen with real life same sex couples. Art imitates life and all that jazz.
Child: Hey mom!
Mom: Yeah?
Child: No the other mom.
It's particularly awkward with Kinu because her personalities already condition the names that she assigns to her parents. There's no way Hime would adopt the solution of calling one parent Mom and the other Mommy, for example.Gotta disagree. I'm happy to not get misgendered as much as Kinu used to do. A little confusion is fine since context makes those sentences easier to understand. Yeah it'd be easier to remove those titles, but Tobs vision for the character may involve that way of speaking. And either way, I appreciate the work that has gone into fixing that. I do kinda see where you're coming from though. It can feel forced either way and can occasionally make the sentence need a reread. But that could happen with real life same sex couples. Art imitates life and all that jazz.
Child: Hey mom!
Mom: Yeah?
Child: No the other mom.
When there is a question about "why not this", there can be several answers depending on the character and the author. But the one that is always valid is "because it cuts down dramatically on the variety of content that the writer has to handle". Variety is the death of depth.Also I know this would be a nightmare to recode and write up a dozen new scenes for but other than faster results, I never understood why only penis having Champions could help Kiyoko.
When there is a question about "why not this", there can be several answers depending on the character and the author. But the one that is always valid is "because it cuts down dramatically on the variety of content that the writer has to handle". Variety is the death of depth.
This is why magicock-equipped Champions are slated to be able to conceive with Kiyoko: because that way, her existing content can therefore be used pretty much without alteration.
It's all good. Answering questions is why I'm here. I also dole out hugs.Oh I know there's an answer to pretty much every every question I ask. I just don't know it if I don't ask them.
I've heard talk about "magicock" but I actually can't find any outlines for it. Just mentions of it. It'd be cool for my female runs. Like the use of hardlight in TiTs.
Holy shit, this should be in every writer's signature for easy reference when someone asks why these games can't account for every niche kink imaginable.Variety is the death of depth.
There isn't a design doc for them or anything but there is a scene in Cait's xpac doc if you're a backer that you can check out. You can also get an idea how they're going to work from the scenes currently in the game where characters have them; The Kitsune Geomancer has one and Miko and Mai share one. You can also see references to them as 'ghostlight' dildos, which seems like it's going to be the primary term.I've heard talk about "magicock" but I actually can't find any outlines for it. Just mentions of it. It'd be cool for my female runs. Like the use of hardlight in TiTs.
My only counter to this is stating it's an RPG. An open world western RPG to be specific.Holy shit, this should be in every writer's signature for easy reference when someone asks why these games can't account for every niche kink imaginable.