Your gripes with CoC II

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Upcast Drake

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I believe Lusina's new marefolk village dialogue specifically calls out that her claymore fell through a portal centuries ago. There's a reason it is actually, mechanically, one of if not -the- best weapon in the game.
I think the Rune Fucker beats it.
 
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TheShepard256

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What would be the ethics of killing a cow or a rabbit to eat and/or wear its hide/fur when anthropomorphic versions exist in the same world?
In the logging camp, there are quite clearly wolf pelts in a predominantly lupine establishment, and the in-game text even points out that lupines must not have anything against hunting wolves. I'd guess the anthro races don't consider themselves the same species as their feral "counterparts" and are fine treating them the same way humans would (which, for the record, I 100% agree with).
 

TrustworthyTraitor

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Checked the wiki , my main gripe atm is that there is no mention of what types of fauna/flora are present in the areas around hawkethorne or at all , like what sort of beasts could champ potentially encounter / discover ? Are wild elementals a thing???
 

Paradox01

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In the logging camp, there are quite clearly wolf pelts in a predominantly lupine establishment, and the in-game text even points out that lupines must not have anything against hunting wolves. I'd guess the anthro races don't consider themselves the same species as their feral "counterparts" and are fine treating them the same way humans would (which, for the record, I 100% agree with).
Oh yeah, I'd forgotten about that scene! Thanks, Shepard.
 

Savin

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So is that the parallel? I'm not passing judgement, just scientifically curious.

I think so. It might actually be morally more questionable since monke are actually sapient.

My personal interp of the base question tho is that for the most part animal people aren't really bothered by their non-sapient genetic cousins but probably don't eat or keep them. Ausar, for example, have domestic lizards as beloved household pets. I imagine the Jassirans probably don't have a culture of worshipping their pet felines when they already have a celestial catboy.
 

Balaknightfang

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I think so. It might actually be morally more questionable since monke are actually sapient.

My personal interp of the base question tho is that for the most part animal people aren't really bothered by their non-sapient genetic cousins but probably don't eat or keep them. Ausar, for example, have domestic lizards as beloved household pets. I imagine the Jassirans probably don't have a culture of worshipping their pet felines when they already have a celestial catboy.
Ah but Savin, think of all the time people there spend worshipping pussy
 

Mizukage

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Inari shoujo felt way easier to play through kinuquest with, though I guess it makes sense that Kinu fluff child would be better at hitting things after getting swole working the farm compared to hime being dainty from focusing on poetry and people skills. Though barkskin also just felt way more useful then drain.
 

Wint3rRyd3r

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Inari shoujo felt way easier to play through kinuquest with, though I guess it makes sense that Kinu fluff child would be better at hitting things after getting swole working the farm compared to hime being dainty from focusing on poetry and people skills. Though barkskin also just felt way more useful then drain.

So basically:

forum meme 2.jpg
 
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UndyingRevenant

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Or wear clothes made of cow leather?
I think this subject could also be one of the uh, unsure of the word, things covered in the extended universe of like, hybrids, monster girls/boys. Forget which series it was but one of the conversations went something like, to a centaur, "oh you don't mate with horses?" "Wtf you say to me m8 I will kick you in the teeth and make it look like a accident". Ie They're *generally* separate, to avoid more extreme kinks for one and also because they don't want to be compared to "lessers", wolves and lupine are a pretty easy case though. Wolves are instinctual predators that when hungry will attack indiscriminately, lack the ability to converse, and even though they have intelligence they're below lupines and other humanoids enough to be children, same with most other animals. Like saying humans and monkeys are the same. Monkeys are brilliant creatures with a high level of intelligence, but still lack enough intelligence to where they can indiscriminately attack under certain circumstances, and generally people use the comparison at best a insult or at worst a religious heresy.
 

GEESE

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I feel like there's not enough non-sex content for Infrith with this new pack. It feels kind of out of place just jumping right into her basically adoring you.
"hey uh, sorry for breaking into your house, beating you and your teacher up and fucking your tits."
"yeah, it's w/e"
"wanna bang?"
"fuck yes, lemme worship you!"

Also, having not explored it yet, since knocking her up in the first encounter sends her home forever but her new content you can apparently knock her up and do a bunch of stuff afterwards, whats different between the two that makes her stay for this one?
 

jwins

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Also, having not explored it yet, since knocking her up in the first encounter sends her home forever but her new content you can apparently knock her up and do a bunch of stuff afterwards, whats different between the two that makes her stay for this one?

Uh, during Right of Conquest you do NOT have her consent. You straight up rape her infront of her mentor who begs you not to do it and to use her if you must.
 

GEESE

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Uh, during Right of Conquest you do NOT have her consent. You straight up rape her infront of her mentor who begs you not to do it and to use her if you must.
I know, I was more wondering if that was enough to make the difference, considering how big the orc warcamp is with conquest, rape and pillaging.

Then again, Hretha is pretty blunt about her and her priestess being a lot less... meatheaded than the rest of the camp. I guess they'd be less prone to brush it off like Arona or the others.
 

qorl

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It's because butt eggies are what the people who write those scenes are most interested in. Plus, they're parts-agnostic.
That's probably the reason, but like...c'mon, just one time something different please.
 

Shiny Boots

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One thing that I think is intentional is that out of all the Fenoxo linked or adjacent games is that we have the least control over the Champion's personality. The MC seems to be very opinionated and goes on for paragraphs explaining something that makes them feel more like a visual novel protagonist than an RPG protagonist. Like I'm always the "good parent" when it comes to Kiyoko and Kinu's conversations. I'm always feeling a sense of urgency in dishing out justice. I'm 90% of the time against being a deceitful jerk.

The MC will even go on to state our standing with some NPCs without warning suddenly dropping an "I love you" to Brint like the fifth time we fucked. I just met Lyric and the MC went into detail about how they're polyamorous in regards to a love declaration. This was surprising to me because I had just been treating everyone like a fuck buddy. In TiTs saying something like that was a conversation option and you can even lie to everyone claiming you're monogamous to like 6 people with Steele acknowledging the lie internally in some cases.

Now the reason why I think this is intentional is because of the Dark Knight and Bimbo personalities. The wiki isn't very informative on the topic and I can't find any dev outline so I'm assuming off of bits and pieces and some minor inconsistencies in behavior that there's gonna be more unlockable personalities that will make things flow just a tad bit smoother.

Now the reason that this is a gripe is simply because I have no fuckin' clue if I'm right or not and if the game just doesn't care for my opinion outside plot decisions.

Other than that I have two minor ones.

1. I know the game has several different authors but the different prose used is noticeable. All of Kiyoko's content inside the Astral Plane(I haven't gotten her out yet) has the MC's contribution being narration. While other instances actually have the MC openly speaking sentences.

You suggest to Kiyoko that you two could purchase an icecream truck for financial gain.

"Hey Brint let's sell icecream and make some bank!"

I consider this very minor as it's consistent with the character you're talking to. If the MC talks to one person in narration I haven't seen them suddenly begin to speak openly in quotations in future interactions.

2. The mental maturity of Lyric. I like Lyric. They're cute and the novelty of literally having them in my pack is nice. I will never complain when given the ability to chuck a living creature at someone as an attack. However, the shift from adorable lizard puppy to intellectual then to PTSD victim then back to lizard puppy has me questioning if I should be having them on this life threatening adventure let alone sticking my dick in them. It doesn't help the puppy image that they wag their tale when happy and droop when sad.
 

GEESE

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Yeah, I've always had a problem with PC dialog and personality. My favorite scenes are usually the ones where the pc speaks at a minimum or their dialog is reduced to a narration, like the difference between
You dont think thats a good idea, and you say as much.
and
You say "I dont think thats a good idea."
might not be doable in all situations, but it really helps with letting the player insert their own personality without requiring multiple dialog options.
 

Wsan

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You suggest to Kiyoko that you two could purchase an icecream truck for financial gain.
This is tobs' writing. It's what he prefers and it happens to fit what he writes quite well. To my knowledge, Savin does this too and maybe some other writers.

"Hey Brint let's sell icecream and make some bank!"
This is how I write. It's what I prefer, and I have my reasons.
 

The Observer

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To clarify, I've been writing this way because of the PC insertion nature of the dialogue, which allows for people to insert their own exact words if need be. It's something that I've been doing when I was writing for Flexible Survival.

When I write for other peoples' segments, such as the upcoming Senja content or the Convocation of Mirrors, I do my best to mimic their style.

If we were doing a game where the player was not controlling their own creation but instead a pre-determined character, I would have no problem writing direct dialogue.
 

Savin

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To my knowledge, Savin does this too and maybe some other writers.

I'm like 50/50 between direct and indirect dialogue. Since the game(s) as a whole are inconsistent on the subject I don't see any reason to be, personally. I mostly do direct dialogue when I have ideas for good pc.dcb variations :p
 
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The Observer

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Like I'm always the "good parent" when it comes to Kiyoko and Kinu's conversations.

I'm 90% of the time against being a deceitful jerk.

The MC will even go on to state our standing with some NPCs without warning suddenly dropping an "I love you" to Brint like the fifth time we fucked.

To quote Wsan: if the player progresses the content far enough, it's reasonable for the author to assume some kind of investment in the content from the player. Is there necessarily so, even if you visit Brint every night? No, not really. But there's a reasonable expectation that the player might be assumed to be enamoured of Brint.

If the player progresses the content to that point, I generally assume that the player is interested in being a decent parent, because otherwise you wouldn't even be there in the first place.

The second thing is basically that most of the crew is simply uninterested in writing mustache-twirling, comically villainous content. You can see it in the simple number of dead ends on the rail tracks where you get your corrupt good boy points and the content ends there -- the hive, the orc camp, Bubbles' upcoming merc expack, centaur village, Quin's introduction, etc, etc, etc.

some minor inconsistencies in behavior

More an inevitability when you get multiple writers penning prose for the same character; discrepancies always happen. Don't read too much into it.

that there's gonna be more unlockable personalities that will make things flow just a tad bit smoother.

No, there won't.
 

Animalistic

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While I understand where people are coming from, the authors are just unable to really delve into what every player will feel in each situation. Since well, they have idea for what content they want to write and it is better for them to focus on it. To make one path as fulfilling as possible is in a lot of casses better than to make multyply half assed ones.


Lets take two companions that people posted. For example Brint. The first time I met him and talked to him I though him of as a bro type of character. And that is what he is when you are talking to him. And I did find him sexually attractive, so I though, "Nice". So I went with the assumption that the sex was going to be like that between two fuck buddies, same way you do in real life. But when in my second sexual encounter my character went in all "lovely dovey" with him, I felt so removed from the act. It was nicely writen, but at same time, it was just not something I signed myself for. So, while yes, It does suck that I personally lost a sexual partner, from what I am seeing, most people are fine with it. So I can not say that Wsan did anything wrong there. Just conflict of interests.


There are other companions like Kiyoko and Arona that are more sincere in what kind of relationship they expect from you. With former, it is probably most blatant. With it having whole mural warning you with what you are getting yourself into, with you only being able to sex her, and thus recruit her, with phaulic object. And ending up with a kid as consequence. Now, while yes, it does suck that game assumes that you are going to be a loving parent no matter what. Even if you ignore Kinu like rest of your children (Kiyokos or not) if you so as chose when you have a option. But at same time, Kiyoko content is already filled with so many caveats. That I think if you are not on with the board after from beggining to the end, it is just not for you. Especially if you want to play as corrupt champion. That is nor really a good thing, but what can you do.


So my advice to you is just to cut your looses and ignore that side of content if you are not into it. Like I did with some of the companions. Not everything is going to appeal to everyone.

Bubbles' upcoming merc expack
I hope that it is something really bad. Good God, I do want to screw those guys over for all shit they give me. At least once.
 
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sumgai

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That's because the previous Champ, current Champ and Steele aren't your character. You (the player) are the brain parasite guiding their actions and choices, not necessarily their opinions and passions. Big dicks may or may not interest you, but it sure does interest all of the player characters. Also, the player characters morals will likely be slightly different, owning to growing up in rather alien cultures. A Bronze Age person and a Modern person would have very different sensibilities at the very least.
 
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Animalistic

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The second thing is basically that most of the crew is simply uninterested in writing mustache-twirling, comically villainous content. You can see it in the simple number of dead ends on the rail tracks where you get your corrupt good boy points and the content ends there -- the hive, the orc camp, Bubbles' upcoming merc expack, centaur village, Quin's introduction, etc, etc, etc.
I still have no clue how corruption will play out when it comes to our character and rest of the game. Since, while I know that corruption does not necessarily mean evil, that is more about lacking empathy. I am not sure exactly what that entails. And I do not have many current examples that point me to end goal of all this. Like, are we through the game going to be able make decisions that are more selfish in nature? Or help Kas or Taulos in/directly? I heard Evergreen has some skeletons in the closet. Are we going to help her stuff more inside? And how will all that interact with rest of the game? I am only aware of being able to corrupt the companions and wayford being our own little slice of corrupted land if we chose so.


Now sure, I do not expect the champion to act like "mustache twirling villain" as the Observer put it. Since that would be overly cartoonish and I would like to think that our character is more subtle than that. Even with that, while you all bring valid reason why you would not support such extreme content related to us being a corrupt ( I do still apreaciate those options even if they are just there to be there). I do not know what you want that route (if there is ever gonna be one to begin with) to be. What are the goals and all that?
 

Tenalc13

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I understand the problem that some people do not like it when the PC acts on its own and not on the order of the player. But on the other hand, there has not yet been a game where the PC dialogues were spelled out so that they were interesting and corresponded to what the player wants to say.
For example:
1. Original sin 2 - diological options do not say anything specific, just general actions of your PC. And as a result, the character of the PC is at the level of a sea sponge (But everything changes if you choose a character created by the developers :D)
2. RPG from Obsidian (old and new) - the dialogues are well written, they are interesting to read, but more than once I had a situation where I wanted to say / ask something specific, but this was not spelled out by the devs.
I understand that in the case of COC2 there is a factor of multiple writers. But the popularity of games in the second case is greater, and that says something.
 

Shiny Boots

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if the player progresses the content far enough, it's reasonable for the author to assume some kind of investment in the content from the player. Is there necessarily so, even if you visit Brint every night? No, not really. But there's a reasonable expectation that the player might be assumed to be enamoured of Brint.
Oh I'm invested in Brint and care about the dude but that does not mean I am in romantic love with him. I don't actually think this is a bad thing. Just coming off of TiTs and CoC1 the lack of player agency took me off guard. I can understand if we're following a semi-prewritten character. I play visual novels so the experience isn't ruined for me. It was just surprising. I just know now not to have sex with Brint if I don't want to romance him.

Although thinking about it, I do want to point out that we're given the choice of telling Cait we only want things to be sex so it's surprising that none of the other characters(in the content I've played) have this option.

The second thing is basically that most of the crew is simply uninterested in writing mustache-twirling, comically villainous content.
Seeing as there is a big number 2 in the title I find this surprising because you can be a mustache-twirling, comically villainous character in the first game. Now I understand if this game is intending to go in a different direction. It has a different set of writers and I don't think there's anything wrong with not wanting to retread old ground. However, I don't think it's unfair to compare a sequel to its predecessor.

If the player progresses the content to that point, I generally assume that the player is interested in being a decent parent, because otherwise you wouldn't even be there in the first place.
I 100% agree but this excludes people who think Kiyoko's parenting is already decent but blah blah blah player agency. As I said I'm fine with what the writer wants, I'm just clarifying my initial points.

That's because the previous Champ, current Champ and Steele aren't your character. You (the player) are the brain parasite guiding their actions and choices, not necessarily their opinions and passions. Big dicks may or may not interest you, but it sure does interest all of the player characters. Also, the player characters morals will likely be slightly different, owning to growing up in rather alien cultures. A Bronze Age person and a Modern person would have very different sensibilities at the very least.
Oh I get this but we were given full control over the previous Champ and Steele. There was nothing pre-written about them. Steele actually has a mechanic centered around your choices which altered some of their dialogue and how people responded to Steele. The previous champ didn't have this mechanic so we were allowed to be inconsistent ourselves. However, if Champ 2.0 Electric Boogaloo is more of their own character then that's fine.



But on the other hand, there has not yet been a game where the PC dialogues were spelled out so that they were interesting and corresponded to what the player wants to say.
The Bauldur's Gate and Fallout games would disagree would you.

1. Original sin 2 - diological options do not say anything specific, just general actions of your PC. And as a result, the character of the PC is at the level of a sea sponge (But everything changes if you choose a character created by the developers :D)
Original Sin 2's dialogue options in my opinion were campy as all hell and I loved them for it. While there's less player agency, they make up for it with good comedy.

2. RPG from Obsidian (old and new) - the dialogues are well written, they are interesting to read, but more than once I had a situation where I wanted to say / ask something specific, but this was not spelled out by the devs.
Fallout New Vegas specifically would disagree with you lol(No I'm NOT comparing Corruption of Champions to New Vegas. I'm just joking around)

I understand that in the case of COC2 there is a factor of multiple writers. But the popularity of games in the second case is greater, and that says something.
I agree. It's why I wouldn't consider my gripes actual complaints and with some of the responses my gripes bother me significantly less.
 
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Shiny Boots

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Keep your posts to one please. Write everything you want write as one giant comment.
Sorry about that. I'm having issues with this "multi-quote" thing. I haven't been on a forum in ages so I'm still learning that I no longer have to quote individually.

Edit: I merged it into one post. I'm learning~
 

Tenalc13

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The Bauldur's Gate and Fallout games would disagree would you.
They are interesting to read, but more than once I had a situation where I wanted to say / ask something specific, but this was not spelled out by the devs.
Read carefully. I did not say that games do not represent a choice, I said that there were situations when I would like to act / say something differently, that is, not as presented in the game. And I'm not the only one.
 

Wint3rRyd3r

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As much as I'd like dialogue options for some flavor text, it's just not realistic with all the different authors and contributors. Inconsistencies are gonna pop up no matter what and that'd be more obvious if dialogue options were added, on top of the extra work. Personally, I read the stuff and assume a response where I can for the roleplaying. But now that's it been touched on, I'm kinda curious how Kas's route is supposed to go if the team isn't too interested in evil content. The corrupt hive path causes us to lose out on a wholesome and effective party member. The flattening of the orc camp by one Benny Hill, while kinda deserved it at that point, costs a lot of content as well. Especially with Rags, who everyone (should) like. So far, all the corrupt or dick move actions block off more content than is added. So why commit to being corrupt and helping Kasyrra when it feels punished? As tempting as having indoor plumbing and air conditioning is, it seems a Kas victory would make everyone too horny and busy with orgies to enjoy it.
 
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