But then you sacrifice the power of having a different at will ability. You lose power to gain that advantage, so I think that’s balanced.isnt there a stance learned from zo that makes you immune to disarmed?
Imagine a game like God of war making you run around picking up your axe each time your throw it. And on top of that, each time you switch weapons in the inventory don't help. So you saying "Because of game balance" sounds like a poor excuse.I'm guessing 'Because game balance' since those weapons in particular are already quite good and making you immune to Disarmed on top of what they have would be too much.
Maybe they got stuck on something. The specific way in which Champ is Disarmed is left vague; whatever explanation that suffices to account for the PC being unable to retrieve their weapon for a certain number of combat turns (and, for the record, each individual turn is a matter of seconds, so not much time at all) is the correct one.Why is it still possible to get disarmed by enemies while using weapons that have the ability to fly back into your hands like the Dawnsword or Skypiercer
Thank you for giving a detailed explanation.Maybe they got stuck on something. The specific way in which Champ is Disarmed is left vague; whatever explanation that suffices to account for the PC being unable to retrieve their weapon for a certain number of combat turns (and, for the record, each individual turn is a matter of seconds, so not much time at all) is the correct one.
In the Dawnsword's case, as the person who actually wrote the bit where the sword enters Champ's grasp, I would point out that that takes time, effort, and concentration, and the sword is only barely out of arm's reach when it happens. Nothing in that scene implies that Champ would find it trivial to summon the blade to their hand from several meters away.
Perhaps the sword ended up quite some distance away, and the moves Champ does in the interim are ones that they do while running to get close enough to the hilt to retrieve it.
It's called the lava saberi find it funny its easier to get a light saber in CoC2 then it is in TiTs
The first sentence is the reason why the game doesn't require you to use some sort of 'Retrieve' option every time you use something like a throwing knife, because sometimes gameplay trumps 'immersion'. Which is kind of making my point for me because even when a weapon can magically return to your hand (and given Aly's Dawnsword comment, one could argue that Skypiercer's enchantment only works when you throw it) that doesn't necessarily mean it should ignore a gameplay mechanic.Imagine a game like God of war making you run around picking up your axe each time your throw it. And on top of that, each time you switch weapons in the inventory don't help. So you saying "Because of game balance" sounds like a poor excuse.
thats not a light saber, no the light saber weapon is the plasma blade......but i digress we need more food and drink, not enough food and drink optionsIt's called the lava saber
Am not used to this type of massaging system so I keep on forgetting about the editing optionYou realize there's an Edit button and so you don't need to double-post, right?
That sounds like probably the best way to have it. Admittedly, it could make it easy to miss, but at the same time, it's something you can be much more in control of, and makes sense as it'd be tied to being interested in her story rather than being forced into it.Maybe have them be part of Kinus talks. Like [How was your day] and they transition into her perspective. Kind of like how Kiyoko does with her Keros stories.
Sorry, no. It's either just boobs or boobs and belly together.is there a possibility to thicken Cait without making her boobs bigger?
Aww shucks. That's too bad. Thanks for the quick response though!Sorry, no. It's either just boobs or boobs and belly together.
He's got a lot more to say during quests involving the cult now that flesh that out. Outside of those he doesn't really bring it up.Honestly, Quinn being a former cultist really feels tacked on the more I read through
You forgot Vicky as a femboy.An edit for the edit: here's my list. It's by no means a strict one, and I know there are missing characters, but it'll give you an idea.
Manly Men of Manliness
Bruno
Rroljar
Argoth
Orc warrior
Centaur packleader
Taldahs
Fenraus
Orc thane
Brint
Behemoth
Vitruvius
Gunvaldsen
Minotaur miners
Minotaur ghosts
Livernus
Hirrud
Leothran village males (I think)
Garth
Pavo
Male jotun (bust makes him look "less" masculine)
Garret
Cultist Reaver (I think)
Masculine:
Vaush
Orc apprentice
Ogrish
Centaur marauder
Crazy Horse
Siorcanna hunter (I think)
Male/Maleherm Liulfr
Barney
Rooh
Imad
Sanders
Sexy male statue
Hobgoblin thug
Tollus
Kitsune protector (I think)
Elaril
Imps
Lupine archer
Nash
Handsome lads-twinks:
Darius
Incubus blackguard
Raphael
Hinata
Nakano
Hitoshi
Quintillus
Svern
Kazuo
Takahiro
Keros
Psion
Elyon
Leold
Philander
Whisper
Feminine twinks & androgynous-looking males
Kitsune spellblade
Boomer
Male batfolk mugger
Jin-Jin
Undermountain kobolds
Male Lyric
River
Ninian
Nikol (bust makes him look more feminine)
Rather feminine/femlads
Berwyn (as of this time of typing)
Hornet drone
Mallach
Nyze
June
Elf Boy
Sugo
Haven't interacted with him/are vaguely described/I don't know if they're males to begin with
Dale
Avanai rider
Benny
Mino guards
Mino soldiers
Male harem spirit (bust looks masculine)
"MaleRide" slime
"MaleFuck" slime
Spectral barbarian
Spectral ghost
Taothian
Gnoll raiders
Grey-furred slaver
Male elf guards
Barghest
Demontaur
Telfir
Yonzan
Cultists (Mage, Archer, Bloodletter)
Leofric
Kelsaz
Hive knights
Flaming bull
Cultist Magos
Cultist bodyguards
Corrupted lupines
This post is from June. Also it says right at the start that they know characters are missing, but more importantly why are you responding to a post from 2 months ago?You forgot Vicky as a femboy.
I guess it's all about tastes. Myself, I prefer an ex-cultist to an ex-assassin or a nobility member. But you are right: neither side is properly explored. I seriously hope the "statue" stuff is aside from an optional scene and dialgoue.
I agree that on surface him being a cultist is the most interesting thing, but, as I noted, it feels like a surface level appeal. The game really tries to justify him joining the cult in the most flimsiest of ways.Honestly, for me Quinn being an ex-cultist is the most interesting thing about him. With his limited sex scenes and bent towards dominance to the point of having 0 anal catching scenes, he has nothing that all the rest of the party can't give me. The cult thing at least gives him some pathos and dialogue options during quests where the Cult shows up.
At least the rework gave him more synergy with the rest of the party by making it so everyone is damaging the same health bar.
"A vile pit o scum and villainy" feels like giving them to much credit. They're sex cult, Tollus and his inner circle might be playing for world domination as they seem to be the only remotely competent ones. The rest of the cultist seem to be complete idiots. In a scenario where he has no money, no job, nothing better to do and completely unaware of the shit that went down 20 years ago, I could see Quint coming up north(as it's apparently the place for jobless, hawkless adventurers to be) stumbling upon the sex cult, realizing that they're mostly gullible morons following a dickhead spouting what he thinks is complete nonsense and joins in for the free sex and easy work. Only after that cult sacrifices a young girl to a portal and summons an actual demon and that demon starts wrecking the place and turning other people into demons does he realize that the dickhhead wasn't spouting complete nonsense and that he's made a terrible mistake by following a crowd of idiots."Despite joining an organization that through out the game was showcased as nothing more than a vile pit of scum and villainy, he is just the dandiest guy."
The game really tries to paint him as "not like the other girls" that you start to wonder why was he part of the cult if he is apparently nothing like them.