Your gripes with CoC II

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FenAV

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Jul 28, 2022
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again, this game is not for balance or catering to multiple people is the author's fetish or what someone is paid to write
"Oh, boy. I can't wait to log on to this porn game's forums and complain about people's gripes with the game in the explicit thread about airing your greivances."
 
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Kyubi Xiaolong

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Jul 17, 2022
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"Oh, boy. I can't wait to log on to this porn game's forums and complain about people's gripes with the game in the explicit thread about airing your greivances."
"oh boy, cant wait to troll and act entitled towards a conversation i was not apart of yet that has been discussed for several days and just act like an asshat about it to start a flame war" - basically your contribution to the conversation
 
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Ria Brew

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Nov 16, 2020
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This is a very very minor thing but honestly, I like it better when champs dialogue in scenes is put inside quotes. It's small, but it helps my adhd a lot more than one may think and helps my eyes follow the flow of the scene a little better.
 

Savin

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This is a very very minor thing but honestly, I like it better when champs dialogue in scenes is put inside quotes. It's small, but it helps my adhd a lot more than one may think and helps my eyes follow the flow of the scene a little better.
Same, tbh. I started out largely indifferent between the two styles but I've come to much prefer direct dialogue (thanks Wsan).
 

Animalistic

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Jul 11, 2019
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This is a very very minor thing but honestly, I like it better when champs dialogue in scenes is put inside quotes. It's small, but it helps my adhd a lot more than one may think and helps my eyes follow the flow of the scene a little better.
Really depends on how you use it. Second person does suffer for feeling more distant from the happenings around you. But it also also makes it so that there is a less chance of overblowing/overemphasizing PCs intentions.

First person, while feeling more personal, makes the champions personality sometimes to defining. Especially early In champions interaction with an NPC.
Which can then take the reader out of the game.
 
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BubbleLord

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Same, tbh. I started out largely indifferent between the two styles but I've come to much prefer direct dialogue (thanks Wsan).
Can confirm Savin bullying me into not using direct text and then just kinda ignoring him later on and doing it anyway.
 

Ria Brew

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Nov 16, 2020
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Really depends on how you use it. Second person does suffer for feeling more distant from the happenings around you. But it also also makes it so that there is a less chance of overblowing/overemphasizing PCs intentions.

First person, while feeling more personal, makes the champions personality sometimes to defining. Especially early In champions interaction with an NPC.
Which can then take the reader out of the game.
It also really depends on how you see your own character cuz a lot of the first person perspective scenes aligns with how I view my champ a bit more than the second person content. Basically how Wsan writes the champ is closest to how I see mine. I also just like how emotive Wsan's portrayal of champ is so that helps.

But this is mostly just an accessibility thing I'm talking about above. I find myself rereading sections of second person perspectives a lot more. First person structure is just a lot easier on my eyes and brain.
 

PuppyPrincess

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May 13, 2017
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It also really depends on how you see your own character cuz a lot of the first person perspective scenes aligns with how I view my champ a bit more than the second person content. Basically how Wsan writes the champ is closest to how I see mine. I also just like how emotive Wsan's portrayal of champ is so that helps.

But this is mostly just an accessibility thing I'm talking about above. I find myself rereading sections of second person perspectives a lot more. First person structure is just a lot easier on my eyes and brain.
I love how Wsan writes the champ and the inclusion of things like tails emoting and blushing! The champ's portrayal in Rina's Domme scenes are so on point for how I imagine my champ.

I too find it easier to read through first person scenes than second person but I can also see the issue with them being too defining that Animalistic mentioned.
 

AStrangeGeek

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Jul 14, 2022
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This is a very very minor thing but honestly, I like it better when champs dialogue in scenes is put inside quotes. It's small, but it helps my adhd a lot more than one may think and helps my eyes follow the flow of the scene a little better.
I agree. There are scenes where the Champ is in a conversation and is acknowledging what was said, and I expect to see something like:
"I see," you said.
Instead I see something like:
Which reads weird to me. Also, by making a lot of dialog into statements, this confuses me as to what the Champ is actually saying and what they're keeping to themself.

I notice it more because I did a lot of writing myself back in the day, and I wrote mostly from either first or third person. Second person stories used to drive me nuts. In game, it's definitely justified, as I'm role-playing, but even then I prefer it follow commonly accepted literary standards.
 

BubbleLord

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Jun 24, 2016
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In my case, I loathe bits that feel out of badly translated/localised doujinshi (such as the "Haa... haa..."- which I always read as The Simpsons' Nelson laugh without fail) or the likes of...

View attachment 26180
God tier text.
 
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MarcoPolo121

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Apr 24, 2017
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Ah. Yeah I wouldn't have seen that. I don't play Lupines. I'm not into that level of anthro. I'll play human, elf, orc, catfolk in a pinch, but not that.

On an unrelated note, boy do I not like that the only way to interact with Hitoshi (that I know of) is to interrupt a fight between him and Takahiro. Given he's potentially our son-in-law depending on Kinu's personality, I wish we could at least talk to him a little.
 
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Zackflame

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Mar 21, 2022
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Why is it still possible to get disarmed by enemies while using weapons that have the ability to fly back into your hands like the Dawnsword or Skypiercer
 

WolframL

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Feb 12, 2020
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I'm guessing 'Because game balance' since those weapons in particular are already quite good and making you immune to Disarmed on top of what they have would be too much.
 

IraMorti

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That Agni will tease you for having a smaller cock than the 12 inch dick you asked her to grow, but then complains that she can't take you to the hilt when you also have a 12 inch dick. YOU CAN'T HAVE IT BOTH WAYS WOMAN.
 

Zackflame

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Mar 21, 2022
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I'm guessing 'Because game balance' since those weapons in particular are already quite good and making you immune to Disarmed on top of what they have would be too much.
Imagine a game like God of war making you run around picking up your axe each time your throw it. And on top of that, each time you switch weapons in the inventory don't help. So you saying "Because of game balance" sounds like a poor excuse.

PS:I didn't want to sound rude but I was just making a point
 

Alypia

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Apr 22, 2016
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Why is it still possible to get disarmed by enemies while using weapons that have the ability to fly back into your hands like the Dawnsword or Skypiercer
Maybe they got stuck on something. The specific way in which Champ is Disarmed is left vague; whatever explanation that suffices to account for the PC being unable to retrieve their weapon for a certain number of combat turns (and, for the record, each individual turn is a matter of seconds, so not much time at all) is the correct one.

In the Dawnsword's case, as the person who actually wrote the bit where the sword enters Champ's grasp, I would point out that that takes time, effort, and concentration, and the sword is only barely out of arm's reach when it happens. Nothing in that scene implies that Champ would find it trivial to summon the blade to their hand from several meters away.

Perhaps the sword ended up quite some distance away, and the moves Champ does in the interim are ones that they do while running to get close enough to the hilt to retrieve it.
 

Zackflame

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Mar 21, 2022
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Maybe they got stuck on something. The specific way in which Champ is Disarmed is left vague; whatever explanation that suffices to account for the PC being unable to retrieve their weapon for a certain number of combat turns (and, for the record, each individual turn is a matter of seconds, so not much time at all) is the correct one.

In the Dawnsword's case, as the person who actually wrote the bit where the sword enters Champ's grasp, I would point out that that takes time, effort, and concentration, and the sword is only barely out of arm's reach when it happens. Nothing in that scene implies that Champ would find it trivial to summon the blade to their hand from several meters away.

Perhaps the sword ended up quite some distance away, and the moves Champ does in the interim are ones that they do while running to get close enough to the hilt to retrieve it.
Thank you for giving a detailed explanation.
 

WolframL

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Feb 12, 2020
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You realize there's an Edit button and so you don't need to double-post, right?
Imagine a game like God of war making you run around picking up your axe each time your throw it. And on top of that, each time you switch weapons in the inventory don't help. So you saying "Because of game balance" sounds like a poor excuse.
The first sentence is the reason why the game doesn't require you to use some sort of 'Retrieve' option every time you use something like a throwing knife, because sometimes gameplay trumps 'immersion'. Which is kind of making my point for me because even when a weapon can magically return to your hand (and given Aly's Dawnsword comment, one could argue that Skypiercer's enchantment only works when you throw it) that doesn't necessarily mean it should ignore a gameplay mechanic.

The 'balance' in this case is that Disarmed is a thing certain enemies do which is designed to cause problems for a Champ who is reliant on their weapon. Allowing you to say 'nuh-uh!' would remove some of that challenge from the game and strongly incentivize weapon-centric players to use one of those weapons specifically for the bonus and not for any other reason whether it be liking the stats, RP or whatever. There's also a balance factor in the weapons themselves; they're (mainly) intended to serve as sidegrades to one another but some tend to be considerably more useful than others for various reasons, and the Dawnsword especially is one one of them. Letting it also no-sell a status effect would be making it unbalanced in the sense of being too damned good.
 
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