Not enough interest judging by the Patreon poll they did and some other sources. And I think most of the writers are more interested I'm writing females and girls with dicks. Latter which are apparently very popular yet the supply does not seem to meat the demand. But yeah, compared to TiTS it seems little low.
Still, like can we just get male content aimed at most people interested in man than spreading ourselves thin. Repeating another Garret case is not really to anyones benefit.
I know I have been griping a lot lately, but I swear I only have one more complaint.
Why aren't there more male sexable characters? Aimed at females and otherwise. CoC 1 and TiTS never seemed to have a shortage of dicks but CoC 2 is like the exact opposite of a sausage party, and most of the dicks are on women.
There are 65 sexable males compared to a measly 15 sexable ladies with dicks and 24 sexable futas.. put those two groups together and men still win out. It seems Pure female NPCs are in high demand at a whopping 129 being sexable.
I think this might be an example of presence and a written illusion then, because it feels like a lot less than that. Maybe the sexable males just leave so little impression that they are forgettable?
After playing the game I could honestly only remember Brint, Garrett, and that one male lupine archer guy.
This is less of a gripe and more of an opinion, but I like it when it is more implied what the Champion has said instead of outright stating what they said. For example: Is he sure that's a good idea? As opposed to, "Are you sure that's a good idea?" you say skeptically.
I think this might be an example of presence and a written illusion then, because it feels like a lot less than that. Maybe the sexable males just leave so little impression that they are forgettable?
As it appears to be, most have restrictions (Darius, Jin-Jin, Ninian, Liulfr) or are one-scene wonders (Svern, technically Hinata). Only Quin, Elyon, Elaril, possibly Dale and Boomer, the male kobolds and Takahiro seem to be readily available... and they all a bit "niche" in what they cover, Luck has it that male batfolk keep on evading my Champion
I did make a few miscounts in that tally of 65; I counted two male NPCs with under-construction sex expansions (Leofric, Vitruvius) as sexable when they aren't yet, and failed to count the Corrupted Lupines as sexable when they are. The current number is 64.
I count all encounters with a bias toward uniqueness. As such, differently-named combat encounters that still have the same sex scenes get counted separately (e.g. the imps and upgraded imps) and distinct sex encounters do too (e.g. the minotaur gangbangs at Rose's inn and in the Khor'minos Outskirts). This also, of course, means that I include one-time-only (e.g. dungeon bosses) NPCs and combat encounters along with more developed recurring NPCs who just hang out in the same place and are down to fuck. However, this isn't unique to male NPCs; I do the same thing with female NPCs, whether they have a penis or not. You may note, for example, that "Katherine" is counted separately from Kasyrra, for some reason.
I also make no judgments about length of content or quality.
The list is also set up so that it counts a character's default parts and pronouns, although the spreadsheet itself notes all opportunities to change those around (e.g. in cases like Agnimitra, Eryka, Keros, Liulfr, and the Blood Knight). In addition, Lyric is not included because his/her parts and pronouns have no default, so you may count his male, bedicked form as a 65th gentleman. (The list counts Lyric's pronouns, dongus, and pussy all as "optional".)
For the record, the similar list of bedongus-ed ladies:
Arona
Etheryn
Anna
Aurera
Caera
Edessari
Eryka
Evelyn
Fritte
Hashat
Jael'yn
Kaina
Kasyrra
Katherine
Klemaia
Lyla
Oxana
Mara
Meira
Morwen
Naiyana
Nareva
Nieves
Orlaith
Sandre
Synneva
Syrish
Tarandra
Vacia
Valencia
Wredi
Yani
Cultist Barghest
Effigy Pollinator
Fountain Goddess
Frost Pupper
Harem Spirit (half-sexed)
Manticore Girl
Siorcanna Alpha
Statue (herm)
EDIT: Naturally, less than fifteen minutes elapsed between this post and Aunora/Ikora coming out for backers. This throws the "women-with-penises" count off by one.
EDIT: Naturally, less than fifteen minutes elapsed between this post and Aunora/Ikora coming out for backers. This throws the "women-with-penises" count off by one.
I don't think it's possible to fuck Benny outside of a bad end. Just like Nakano, who also wasn't included in the list. The criteria was probably them being sexable outside of a bad end.
If you mean why not in the sexable list, it's "not bad end only", like Tide Hunter was saying. If you mean why not on the spreadsheet as a whole, I just forgot about him as a distinct character. Sorry!
Hey, there's no need to apologise. I just happen to like Benny, but, as I have never really interacted with the pal during my playthroughs, I didn't really know if there were any bad ends to his name.
Probably the tiniest gripe is... how when making a character they don't inform you to just pick a first name if you don't want someone moaning out an entire name.
Bit weird when I first played the game and heard stuff like "oh my god Liam Neeson! LIAM NEESON, LIAM NEESON!!!" This was just an example, totally not my first character's name.
Probably the tiniest gripe is... how when making a character they don't inform you to just pick a first name if you don't want someone moaning out an entire name.
Bit weird when I first played the game and heard stuff like "oh my god Liam Neeson! LIAM NEESON, LIAM NEESON!!!" This was just an example, totally not my first character's name.
A good way to deal with that is to have spaces for full names available with the game making it clear that anything but the first can be left back. Most of these extra names are effectively dummy or placeholder and are almost never called upon by the text.
However, allowing for three-part-names can enable mommy-dom dialogue that's currently unavailable. "William John Neeson you take your pants off this instant! Because of your tardiness, the pelvic exercises are going to be at maximum strength!"
Having turned my character into a kitsune it does sadden me a bit that the unique skills share the same slot, and foxfire just seems 100% superior, why would i use tailwhack kinda deal. Foxfire is 28 fire plus 17 for 3 rounds, tailwhack is 24 crushing and 12 tease, unless im fighting a very fire resistant monster which i wont be always knowing beforehand i always want to keep foxfire active
would it break things if racial abilities were always available as special skills, i would like to use the tailwhack at times for thematic reasons but apart from some cases im always better off with foxfire
Having turned my character into a kitsune it does sadden me a bit that the unique skills share the same slot, and foxfire just seems 100% superior, why would i use tailwhack kinda deal. Foxfire is 28 fire plus 17 for 3 rounds, tailwhack is 24 crushing and 12 tease, unless im fighting a very fire resistant monster which i wont be always knowing beforehand i always want to keep foxfire active
would it break things if racial abilities were always available as special skills, i would like to use the tailwhack at times for thematic reasons but apart from some cases im always better off with foxfire
Tail Whack is a generic attack for anyone with a tail, and is meant to be garbage, and is probably being deleted anyway.
Blue Flame Blade on the other hand is a special at-will you can learn from Nakano as a kitsune, and is probably more competitive with Foxfire, especially if you're playing a spellblade.
Kitsunetsuki exists as well, if you're a pure spellcaster. Just equip the Fox Jewel Keros gave you (or buy a new one from Kohaku's rotating stock) and you have a new ultimate.
I mislike weak abilities, save for when they have weird, corner-case effects. Why not give Tail Wack a hard-to-use effect, like the ability to knock both the opponent and the user prone on a crit (with a possible physical ability check if that's still too strong)?
Tail Whack is designed for flavor, not to be some hyper-optimized move. In fact, as it's linked to TFs it's quite explicitly intended to be just the opposite in order to not encourage the sort of min-maxing that CoC1 did.
Flavor that merely takes up space on the screen and has no mechanical effect isn't flavor to me is my point, but to each their own. A cornercase, sub-optimal ability should be the very opposite of a min-maximizing one, but such designs do come with higher dev effort and can be disregarded as a result. From an aesthetics standpoint, it would likely be better if a tail attack simply replaced the flavor of certain melee attacks from time to time at random, but that would be a unique entity to code.
That's probably because everyone and their mother seems to expect Coc2 to be very similar to the original, which while understandable is a bit silly when you consider just how different this game is to the original. I'm probably in the minority but I like that its so different, I'm probably one of the few who sees the og corruption of champions for what it is: A fun but highly flawed product. I'm happy they aren't trying to emulate that this time around.
No one likes a game where there is a "minmax" playstyle, it kills the fun of it being a porn game HARD, and it ruins any interest in making your own personal character.