Speak for yourself.No one likes a game where there is a "minmax" playstyle
Speak for yourself.No one likes a game where there is a "minmax" playstyle
Speak for yourself.
I kinda liked playing giant dad min max in dark soulsNo one likes a game where there is a "minmax" playstyle, it kills the fun of it being a porn game HARD, and it ruins any interest in making your own personal character.
That's complete and utter nonsense, there are countless different people playing the game who have countless different ways they enjoy doing so.No one likes a game where there is a "minmax" playstyle, it kills the fun of it being a porn game HARD, and it ruins any interest in making your own personal character.
Tail Whack is slated for removal altogether.I mislike weak abilities, save for when they have weird, corner-case effects. Why not give Tail Wack a hard-to-use effect, like the ability to knock both the opponent and the user prone on a crit (with a possible physical ability check if that's still too strong)?
They literally did that in CoC1; that's why we didn't do racial abilities in 2.People aren't magically transforming their PC into a humanoid dragon with a tail, wings and two 24-inch penises along with ZZ-cup breasts because it gives them access to the flight and tail-whack moves for their build
Again, why does it matter?They literally did that in CoC1; that's why we didn't do racial abilities in 2.
Again, why does it matter?
If some people want to go out of their way to hyper-optimize their character in this single-player porno rpg it hurts no one, other people will just continue to play their own way in their own playthroughs.
I've went pure human both times, don't care if that means not being able to breathe lightning, fly using my angelic feathery wings or use my array of prehensile tentacles to violate foes mid-battle as an attack.
And encouraging people to TF out of the way they want their characters to by virtue of mechanical incentives is fundamentally not something we want to encourage within our system. Cosmetic effects and mechanical benefits should be entirely separate."The behavior a game rewards or even enables are behaviors a game encourages"
Compulsive min-maxer here, being able to hyper-optimize kinda sucks. A lot of the fun in doing it is figuring out how to do things the best way, but after that, it kinda kills my enjoyment. I can't just level up my stats in TiTS, because to be as optimized as possible I have to go to the gym, work out and sleep for 50 days straight, and then spend 24 hours talking to Syri. If I level up my stats, my mind tells me I'm wasting points that I could be spending to max every stat out once I've reached the max level and trained the stats high enough normally.If some people want to go out of their way to hyper-optimize their character in this single-player porno rpg it hurts no one,
To each their own indeed. I respect that that's how you and many others enjoy and consume games, but to me that's a weird mentality to have about a game mostly based on flavour and not mechanics. It's a silly tail attack in a text RPG, not a 780ms bash in For Honor.Flavor that merely takes up space on the screen and has no mechanical effect isn't flavor to me is my point, but to each their own.
Not gonna lie, I would love that. It sounds like it'd be a lot of work tho.From an aesthetics standpoint, it would likely be better if a tail attack simply replaced the flavor of certain melee attacks from time to time at random, but that would be a unique entity to code.
It's one of the challenges of interacting with a mute character. She can't really explain the specifics of her previous life. Either the champ would have to be very patient and content themselves with possibly not getting it in detail, or they would have to do the legwork (of finding out about Zo) themselves.She's kinda the opposite of Zo's for me where we didn't learn anything new about the character, she still feels like she exists entirely in the imagination of our character.
Kitsune are supposed to be mostly human with fox attributes, at least in this game.my personal gripe? as a kitsune the only way to have a fox face and fur over entire body and fox legs and arms is through a save editor
That would be a balancing nightmare, plain and simple.that and there are 5 party member slots but 2 are reserved for 1 summon and quest companions.... why not allow 3 companions and have the 5th slot be for summons (since you can only have 1) and quest only characters
Once upon a time, garret was considered to be a companion. But he was dropped for kiyoko. Also, only established writers are allowed to make a companion, and they're limited to one. Expecting are lead dev Savin (who went insane making three and almost made a fourth) wsan (who loopholed the limit) and B (who had to take over Berwyn due to Hugs leaving).third gripe..... garret nor his mother are companions....
That is not true.Once upon a time, garret was considered to be a companion. But he was dropped for kiyoko.
Someone needs to clean up the coc2 wiki then.That is not true.
except the game is technically already balanced to deal with a party of 5, so it would not be changing muchThat would be a balancing nightmare, plain and simple.
No, the game is balanced to have a party of 3. The summons are generally weaker than your companions, just providing some bonus damage and having a rather low health pool, and it doesn't expect everyone to use a summon, on account of there not being a dedicated summon power slot rather than the summons being Encounter abilities. The summons are more like 0.5 of a party member. Also your proposition would bar the use of summons when you have a temporary party member. Speaking of these temporary companions, they usually accompany you for an encounter or a dungeon, and these are the only locations which are balanced around having a party of 4, rather than 3. That's because they're the only places where you have a party of 4. This game's encounters are balanced around the number of party members you have in a location, not the number of spots on the left side of the screen.except the game is technically already balanced to deal with a party of 5, so it would not be changing much
This game's lore isn't real life mythology. I think the kitsune here do have a beastial version, yeah, but they only turn into that when they starve, at which point they also go mad/feral. At least, if I remember correctly.the full beast kitsune is far more accurate to the actual kitsune lore, i know the game has them a certain way but is it really bad to want to be a full furry kitsune?
More importantly, companion submissions have been closed since November 2021.Once upon a time, garret was considered to be a companion. But he was dropped for kiyoko. Also, only established writers are allowed to make a companion, and they're limited to one. Expecting are lead dev Savin (who went insane making three and almost made a fourth) wsan (who loopholed the limit) and B (who had to take over Berwyn due to Hugs leaving).
To clarify: he was under consideration at the time, but he never actually made it before being dumped. Given the general attitude by the playerbase to non-submissive males, it was for the best.That is not true.
no my gripe is that you cant be a lupine one once going with out save editing.....and this is a grip thread not a suggestion thread anyways so let me gripe pleaseHave you actually read any of the text when they talk about how the kitsune work in this setting and why going bestial is a Bad Thing, or is your gripe entirely based on 'But I want them to look differently than they do!'? Because this is explained in the game and when they start to look less human and more fox-like it means they're starting to lose control of themselves and that is Not Good.
But if you wan the ultimate TLDR on this, kitsune look the way they do (and not like anthro foxes) because that's what the devs wanted and it's not changing.
It changes virtually all of her existing scenes, however.its just a base image swap....