How hard will it be to add auto-save feature? It'll help so much i reckon.
Oh, definately!How hard will it be to add auto-save feature? It'll help so much i reckon.
More demons.
I know,Sci-fi,but if we have a demon tf then atleast 2 moar demons would be great.
I think they knew that.I think there’s already a demon tf called Lucifer candy
They didn't. They asked for more demons.Then why ask for another one?
Then why ask for another one?
Because William hasn't written it yet.Why doesn't the Furpies have a bunny variant?
https://forum.fenoxo.com/threads/does-e3-exist-in-the-tits-universe.13956/
where tit-endo always wins.
i see a trenddid nintendo win there too?
Might be a bit too much or too big, but an option for a mean or mixed Steele to just say screw Steele tech and go your own way to shape the galaxy the way you want instead of following in your father's footsteps. It might be too much so idk if it would work.
As nice as a game over that would be, it would be better to actually have the grind of taking over the galaxy Pirate style instead of finding the pods.
you have to be the kind of person who they believe would be an adequate life partner... for life. You also have to do a loyalty mission and some more social, intimate side quests involving their past, their family and in the end you have organically gotten to know this character and settling down with them doesn't feel like a ***press here to end game like a pansy*** button but rather you, the player, actually choosing your Steele's happiness over daddy's fortune.
I actually like a lot of bad ends and wish they continuedHonestly I love those game over endings. The ability to determine what you want to do outside the main game and story is compelling to me even if it ends in a game over that isn't a bad end (although bad ends are fun to read too).
So long as there is adequate lead up to the "chose another option" route I think it can be viable. I'm not talking about the "warning" that making this choice will end the game (although that is very important). Im talking about the quests, character interactions and player choices that lead up to it.
Like say you have a ship mate whom you could potentially settle down with but you have to be the kind of person who they believe would be an adequate life partner... for life. You also have to do a loyalty mission and some more social, intimate side quests involving their past, their family and in the end you have organically gotten to know this character and settling down with them doesn't feel like a ***press here to end game like a pansy*** button but rather you, the player, actually choosing your Steele's happiness over daddy's fortune.
Are you also writing the scenes for when you ask her to model them for you?I'd like to know what's her current status, because she was planned to sell cocksocks. I'm writing a few of them (because someoone has to) and if it's possible I'd like to add some to her inventory.