Certainly wouldn't mind more things to do with all the cash that is weighing me down.How interested are people in seeing purely non-sexual content in the game?
I've had an idea brewing for potential characters and location, but bar one (potentially) none of them will be sexable for (obvious) reasons
but it would be more worldbuilding, a new NPC or five to talk to(with quite a bit of conversation!) , and a bit of a money sink for champs with nothing to do if i learn to figure out the parser
When you're the one forcing people to sit through your extremely drawn out non-sex content that has little to do with the main plot of the game this rings hollow.None whatsoever. This is a sex game. While there is room for pure infrastructure, that is best left to the devs. A content submission without sex will almost certainly be rejected.
Also, please no bars and shops.
See, the thing is that people are conflating "no purely non-sex content" with "no non-sex" content, when I clearly stated the former in my first post. Pure infrastructure is a staff privilege to write, for various reasons.Some of my favorite moments in the game have no sex in them, hell TOB wrote some of them.
Not saying that's the primary reason to play these games of course. Just, feels odd to say there's no interest in them when the world building is what sets them apart from almost every other erotic game.
There's certainly interest in content that, in and of itself isn't sexual. However, I feel it is usually preferred to have a character be open to sex. We know that people complain a fair bit about not being able to fuck Garth, and Gweyr, and some of the other Hawkethorne shopkeeps. Unless your characters have the look of Quasimodo mixed with the personality of Frollo, people will complain about there being another bunch of unfuckable npcs that they want to fuck.How interested are people in seeing purely non-sexual content in the game?
I've had an idea brewing for potential characters and location, but bar one (potentially) none of them will be sexable for (obvious) reasons
but it would be more worldbuilding, a new NPC or five to talk to(with quite a bit of conversation!) , and a bit of a money sink for champs with nothing to do if i learn to figure out the parser
You could call the nonsexable shopkeepers as Asexual since some of them are yet to be sexableAsexual characters would be fun.
Thank you. Just... thank you.Bars: this is more personal, but bluntly, bars are often the most standard, generic, boring setpieces ever. There are so many locations that one could use to highlight the flavour of a people and culture, and bam, another bar. Yes, I know that eating and drinking together is the ur-form of human socialisation, but you don't need a bar to do it in. There's a bar on every planet in TiTS, all vaguely the same, and the barsluts that inhabit them tend to be as much setpieces as characters get.
I deliberately avoided shops and bars as much as possible when designing the haus; all shops were consolidated into the storehouse and there's no bar, not as a tile anyway and only mentioned in Bubbles' content. It makes sense, bars and shops are low-hanging fruit. It's kind of like how every fantasy village has a blacksmith because that's what people expect. And that's whats borne out; we simply have far too many blacksmiths who don't do anything. They're the game's most overrepresented profession, I'd say. We have the orc blacksmith, the mare blacksmith, the rat blacksmith, the OTHER orc blacksmith, the lizard blacksmith, the 'mander blacksmith, and there're at least two more that were pushed for.
His self-appointed title may be junkrat, but he's certainly a smith (among other things) for the caravan. Handles repairs, creates metal items, has arms and metal for sale. Picking him out of the group seems like nitpicking.The mouse boy runs a hand through his short, scruffy hair. "Uuuuh. Crap, I don’t know what there is to tell, [pc.name]. I grew up next to a noble who had a good book collection, and then got apprenticed to a smith... then a mage."
This would be another part of why new writers can't just go and submit shops. Controlling the supply of new items and uniques is very important for maintaining what's left of Balak's sanity.Speaking of Blacksmiths, it will be great if every blacksmith had their own unique set of weapons and armor to sell like Vitruvius
Observer has been previewing a vault expansion on Discord, where the player will be able to deposit electrum in the Wayfort vault to serve as another money sink. But also if you've raised enough electrum to max the nursery money sink (512,000 EC) and the Wayfort vault money sink (presumably around that much?) then another shop selling... intangibles? Isn't going to do much for you.And what about new 'shops' that sell things other than combat gear? Things that might be more unique than stuff that simply goes in your inventory.
Because honestly even stuff like rebuilding the Wayfort or refurbishing a shack for your kungfu-monk babymama didn't even put a dent in the sort of bank balance you have by this point if you've been playing the game longterm.
... Or maybe put the worst offenders into jail in Wayfort? That still would allow to have sex scenes, considering how sex-obsessed some are. Would demand a lot of writing to make it stick though.And make them regular NPCs so that people that liked them could interact with them.
Sexual offense in the marches only seems to get you a slap of the back and nothing more. So I am not sure if we would have any legal leg to stand on. But if we own the wayfort, we are technically the law....... Or maybe put the worst offenders into jail in Wayfort? That still would allow to have sex scenes, considering how sex-obsessed some are. Would demand a lot of writing to make it stick though.
At this point am starting to feel sorry for BalakThis would be another part of why new writers can't just go and submit shops. Controlling the supply of new items and uniques is very important for maintaining what's left of Balak's sanity.
but byvernia is not a bandit and a mother of your kids (if your male and bred her)..... she is a hunter hunting wyvernsI've given plenty of thought to how to hypothetically deal with Byvernia. It usually comes to one of three lines:
- Handing her to the Chargers. (Kor'Minos has their own procedures for punishing banditry)
- Destroying her belongings. Her weapons and potions, namely, though stripping her naked and blasting all her worldly possessions into ash and scrap sends a message.
- Giving her to Arona's tribe. As a slave.
Or you could just marry her to put an end to her fight for dominanceI've given plenty of thought to how to hypothetically deal with Byvernia. It usually comes to one of three lines:
- Handing her to the Chargers. (Kor'Minos has their own procedures for punishing banditry)
- Destroying her belongings. Her weapons and potions, namely, though stripping her naked and blasting all her worldly possessions into ash and scrap sends a message.
- Giving her to Arona's tribe. As a slave.
Damn, and here I thought I was cruel. I do like the idea of the last one, though it could lead to complaints such as "Why can we not enslave the bunny girl?" And I think same would hold true if we give her over to Chargers since slavery is Minos most popular past time (if their bad end is any indications.)I've given plenty of thought to how to hypothetically deal with Byvernia. It usually comes to one of three lines:
- Handing her to the Chargers. (Kor'Minos has their own procedures for punishing banditry)
- Destroying her belongings. Her weapons and potions, namely, though stripping her naked and blasting all her worldly possessions into ash and scrap sends a message.
- Giving her to Arona's tribe. As a slave.
but byvernia is not a bandit and a mother of your kids (if your male and bred her)..... she is a hunter hunting wyverns
Damn, you see, half of my champs lack the dong so they can not really progress her relationship with her even if they wanted to. And those that do have better partners at hand sooooo... To heckl with her.Or you could just marry her to put an end to her fight for dominance
This is a trimmed down list, you can find more gruesome versions of them in my post history.Damn, and here I thought I was cruel. I do like the idea of the last one, though it could lead to complaints such as "Why can we not enslave the bunny girl?" And I think same would hold true if we give her over to Chargers since slavery is Minos most popular past time (if their bad end is any indications.)
So yeah, second options sounds the best.
Counter-point: you have so many blacksmiths not because that's what people expect but because you have this many factions, and for each faction it makes perfect sense to have their own source of arms instead of relying on external supply from potential enemies. Just like it makes sense to have a faction chief, and as a result in this game the faction chiefs easily rival the blacksmiths, numbers-wise. The presence of both is a natural consequence of the world building you went for.It's kind of like how every fantasy village has a blacksmith because that's what people expect. And that's whats borne out; we simply have far too many blacksmiths who don't do anything. They're the game's most overrepresented profession, I'd say. We have the orc blacksmith, the mare blacksmith, the rat blacksmith, the OTHER orc blacksmith, the lizard blacksmith, the 'mander blacksmith, and there're at least two more that were pushed for.
The same argument could be made of any essential profession, and yet it doesn't happen. And even if I were to accept that premise, it's not necessary to make these characters NPCs instead of assuming that there's one in the background.Counter-point: you have so many blacksmiths not because that's what people expect but because you have this many factions, and for each faction it makes perfect sense to have their own source of arms instead of relying on external supply from potential enemies. Just like it makes sense to have a faction chief, and as a result in this game the faction chiefs easily rival the blacksmiths, numbers-wise. The presence of both is a natural consequence of the world building you went for.
I thought the Dhaal bars managed to convey quite a lot about the world and had interesting characters, it's probably the best use of generic settings to tell a worlds story so far in TiTs. A lot of that games shop keepers have stuff going on too. The tour of the winter city is great and I feel like that sorta wholesome delivery is right up my alley...but would it have been better if those were all locations we could explore ourselves?And yes, it is what people expect. I've been keeping tabs on the pulse of commentary on the game since the first public release, and it's always bars and shops. The outcry when Winter City was empty despite it always being intended to be just a backdrop for the palace of ice, and hence we were liars for supposedly hyping up a big population center to have it deserted? How should we fill it according to the self-proclaimed voice of the people? Bars and shops, of course.
And as for our sister game? Well, consider Dhaal, with not just one, but two, and perhaps even three planned bars. Then when we look at every past planet...