Some of my favorite moments in the game have no sex in them, hell TOB wrote some of them.
Not saying that's the primary reason to play these games of course. Just, feels odd to say there's no interest in them when the world building is what sets them apart from almost every other erotic game.
See, the thing is that people are conflating "no purely non-sex content" with "no non-sex" content, when I clearly stated the former in my first post. Pure infrastructure is a staff privilege to write, for various reasons.
I'm not here to debate, I'm simply here to state the guidelines. One of the reasons Drifa's first draft was rejected wasn't that it wasn't even that sex wasn't eventually planned, it was that there was none in the first submitted section. Jstar had to push up the accessibility of the sex content so that it could come in a single package. You can ignore this guideline and do as you please, just as anyone can ignore the banned content guidelines. We will reject it.
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Now for bars and shops.
Shops: there is less call for shops in the game, simply because the gear treadmill is not intended to exist and hence there is no need to run to the item shops and buy the next tier of gear necessary for advancement. If a shop is created, it needs things to sell, and meaningful things at that given that one can't just recycle the last tier of itemisation. Currently Balak is working on the second part of the combat balance patches, and as such large quantities of new items are discouraged.
Bars: this is more personal, but bluntly, bars are often the most standard, generic, boring setpieces ever. There are so many locations that one could use to highlight the flavour of a people and culture, and bam, another bar. Yes, I know that eating and drinking together is the ur-form of human socialisation, but you don't need a bar to do it in. There's a bar on every planet in TiTS, all vaguely the same, and the barsluts that inhabit them tend to be as much setpieces as characters get.
I deliberately avoided shops and bars as much as possible when designing the haus; all shops were consolidated into the storehouse and there's no bar, not as a tile anyway and only mentioned in Bubbles' content. It makes sense, bars and shops are low-hanging fruit. It's kind of like how every fantasy village has a blacksmith because that's what people expect. And that's whats borne out; we simply have far too many blacksmiths who don't do anything. They're the game's most overrepresented profession, I'd say. We have the orc blacksmith, the mare blacksmith, the rat blacksmith, the OTHER orc blacksmith, the lizard blacksmith, the 'mander blacksmith, and there're at least two more that were pushed for.
So please. You want to do some interesting worldbuilding that you say you love? Move away from bars, shops and blacksmiths.