Just something I've picked up, I've noticed that even after acquiring FitnessNut, I still get the same dialogue that I am used to seeing before getting it, and not any of the lines AFTER you get the trait. I also have repeatedly gotten rolls of +1 Stamina after I got it. To be sure, I'm using v2.3.3, and this time the only save change I've ever done to the game is change experienced trait to dexterous...because stamina now became a serious resource (hurray!).
Just to point that out.
Just to point that out.
Also...(self-inserts into the game)...you seriously want to tangle and get turned on by an 8-robotic-armed woman? Is it not heavy? Speed-debilitating? What I could suggest instead, is actually invest in permanent once-per-fight traps around rooms other than Quad and Courtyard. She can choose to use those traps with low accuracy, improved significantly whilst in a submissive position, her addiction, during certain debuffs for the enemy, or if using the move in the form of a counter. This would help make certain things like her dialogue for the SpiderWeb trap make sense. Also, it would solve the problem pointed out by someone regarding how she rarely uses traps, if ever.
Another idea I have is similar to Spiral Thrust, and your described Temporal Haste - she can for one turn, no change to mojo cost, double, triple, etc. her actions-per-round, or something similar, with a drawback of Lethargy or a reduction in stats for one or two turns. Call it her experimental chemistry. The only problem is...this is too much like hypnosis, which is practically free moves per turn, with no disadvantage.
Another idea I have is similar to Spiral Thrust, and your described Temporal Haste - she can for one turn, no change to mojo cost, double, triple, etc. her actions-per-round, or something similar, with a drawback of Lethargy or a reduction in stats for one or two turns. Call it her experimental chemistry. The only problem is...this is too much like hypnosis, which is practically free moves per turn, with no disadvantage.