Make sure that:I can't open the game anymore since I refresh my pc. It says `` Could not find or load main class`` It's probably on my side but does anyone have a idea ? Thanks
Well, that ought to work. You should be able to just double-click the .jar for it to work. If it does not, try using Open With... and find something along the lines of C:\Program Files\java\<java version>\bin\javaw.exe and select that to open .jars. It shouldn't make a difference, really, but nothing ventured nothing gained. Actually, try re-downloading first to rule out file corruption, as unlikely as that is.Yes I have java and even try to reinstall it but nothing change and i have extract the folder 2.3.3 on my desktop but same errors but thanks for the respond
just to be sure i open NightGamesMod.jar with Java Platform SE binary is that what i should be doing ?
Yeah i try with javaw.exe and java.exe,try to launch it with cmd but same error... well too bad but thanks for the help
i noticed somthin im pretty sure is a bug cassie uses her binding spell on me and next turn she uses counter i opted to struggle or escape and that triggers the counter
i was only a few turns into this fight and i hadnt been grabbed or knocked down yet
Kinda looks too close to Angel IMO
java.exe -jar NightgamesMod.jar
I'd have to give a huge thanks to whoever decided to make most of the NPC skills observable, it made this so much easier.
(...)
PS, dndw, I pushed my changes to my repo. Sorry if that makes your merge harder. Let me know if you need help doing the merge.
Making everything scale is probably the best way to do this. There are also the multi-levelled-skills like shove/shredding palm. If you decide to stick with always-relevant basic skills, more upgrades is likely necessary for SoD. Arcane lets you summon arm bindings, an upgrade for arcane trip for summoning leg bindings makes sense (I've implemented one in my fork, though I intend to keep working on it). This could introduce conflicting upgrades, but I think most conflicting upgrades should be with stats that it is unlikely to build together, like ki and arcane, so this should be alright.Hmm, the problem with mojo is that I don't really want the early game skills becoming useless as you get better ones. Kiss is sort of like that, it's relevant all game, especially as you get more traits buffing it.
Is this a straight upgrade to wait/focus, or an extra skill? I would be inclined towards the first.but also builds 20 + Arcane / 3 % mojo.
There's already a trait for that (sexual groove). I would be inclined to make it so that at (stat x>15 && x is highest advanced stat), each stat gets a unique extra mojo generation mechanism- say:I'm thinking maybe there should be a per-turn mojo gain as well. Maybe something like 3-5% a turn, so you can always use something after a few turns.
Counter has all sorts of issues. Airi gets free moves at the end of her turn sometimes, and sometimes it's a counter that leads to Engulf if triggered. I've triggered that counter with tighten. I mean, it makes contact, but really?I think counters needs a skill that makes contact in order to trigger.
How about a trait that causes any stamina damage that someone fucking her has to be converted into arousal damage? And/or a trait that converts a set amount (based on divinity) of stamina damage to Angel into arousal damage for both people?the 'take away your sorrows', 'healer' kind of angel,
If the followers have a full arousal+willpower statblock, then Angel draining willpower from worshippers when they orgasm is reasonable, and could make this work mechanically.Or maybe Angel could 'get involved' with the followers, taking some arousal herself but causing massive temptation to the player?
Global.flag(ANGEL_SEX_FOCUS);
character.getGrowth().addTrait(12, Trait.holecontrol);
character.getGrowth().addTrait(20, Trait.zealinspiring);
character.getGrowth().addTrait(25, Trait.powerfulhips);
character.getGrowth().addTrait(39, Trait.insertion);
character.getGrowth().addTrait(54, Trait.autonomousPussy);
Global.flag(ANGEL_NYMPHOMANIA_FOCUS);
character.mod(Attribute.Nymphomania, 1);
character.getGrowth().addTrait(12, Trait.lastStand);
character.getGrowth().addTrait(20, Trait.nymphomania);
character.getGrowth().addTrait(25, Trait.RawSexuality);
character.getGrowth().addTrait(39, Trait.erophage);
character.getGrowth().addTrait(54, Trait.sexualDynamo);
Global.flag(ANGEL_FOLLOWERS_FOCUS);
character.getGrowth().addTrait(21, Trait.apostles);
character.getGrowth().addTrait(30, Trait.leadership);
if (Global.checkFlag(ANGEL_SEX_FOCUS)) {
character.getGrowth().addTrait(42, Trait.inspirational);
} else if (Global.checkFlag(ANGEL_NYMPHOMANIA_FOCUS)) {
character.getGrowth().addTrait(42, Trait.showmanship);
}
character.getGrowth().addTrait(45, Trait.tactician);
character.getGrowth().addTrait(48, Trait.devoteeFervor);
character.getGrowth().addTrait(60, Trait.congregation);
Global.flag(ANGEL_WORSHIP_FOCUS);
character.getGrowth().addTrait(21, Trait.objectOfWorship);
character.getGrowth().addTrait(30, Trait.magicEyeArousal);
character.getGrowth().addTrait(42, Trait.sacrosanct);
character.getGrowth().addTrait(45, Trait.genuflection);
if (Global.checkFlag(ANGEL_SEX_FOCUS)) {
character.getGrowth().addTrait(48, Trait.piety);
} else if (Global.checkFlag(ANGEL_NYMPHOMANIA_FOCUS)) {
character.getGrowth().addTrait(48, Trait.mandateOfHeaven);
}
character.getGrowth().addTrait(60, Trait.revered);
New/Changed Traits:
Last Stand - Automatically uses a powerful version of tighten or thrust if possible when orgasming
Nymphomania - Same as Kat's but nerfed (Kat's version is the same). Basically, when orgasming, there's a chance to restore some of the willpower lost. This chance grows higher with more points into nymphomania.
Raw Sexuality - Buffed a bit from before, now does 5% of your respective maximum arousal in temptation damage per turn. This is scaled by seduction/charisma bonuses.
Sexual Dynamo - 20% chance to gain % mojo equal to % pleasure taken when you take more than 5% of your maximum arousal in pleasure damage. When orgasming, you gain 5 seduction for 10 turns (can stack).
Apostles - Randomly summons Mei/Caroline/Sarah once every 10 turns if below the maximum pet count. The turn counter stops when at the maximum pet count.
Leadership - +5 levels to pets
Inspirational - Shares certain sex traits with your pets (if you have them, your pets get them automatically on summoning. this is currently a hardcoded list, and includes most of the non-magical sex traits)
Showmanship - Your pets can now use worship skills on you. Taking pleasure damage from your pets tempts your opponent for the same amount. (May be too overpowered, we'll have to see)
Tactician - +5 to pet evade, increases the maximum arousal and stamina by 50%
Devotee Fervor - Pets have a 50% chance of acting twice in a turn
Congregation - +1 to maximum number of pets. (Funny story, so apparently Angel's pet decided to summon a pet with this trait, because I accidentally added it to the inspirational list. That... didn't work so well)
Sacrosanct - When dealt pain damage, automatically gains alluring for 1 turn.
Genuflection - When the opponent is getting up (returning voluntarily to the Neutral position), they have a worship% chance to Kneel instead.
Piety - Adds a worship skill that can occur during sex where you switch positions with your opponent. (eg Missionary becomes Cowgirl)
Mandate of Heaven - Doing temptation damage increases the chance of you using a worship skill. This resets when you actually use a worship skill.
Revered - +10% Worship chance
I think that dichotomy is reasonable, but Mara already has a bunch of abilities that are biological, and it seems like there is already a focus there that just hasn't been grouped into one.'m not sold on the biological focus, but the tech one looks great. I'm tempted to take that one and my arm device one for the level 10 choice... I suppose it could be presented as a 'general tech' versus 'this specific bit of really powerful tech' dichotomy, but still.