Hi! I actually just downloaded this last night, and enjoyed it enough to sign up here and provide my own little thoughts and feedback! I'll try to keep what's been said about the game, and the devs' wishes in mind...but on the other hand, this
is feedback and review (I'll try to keep thoughts affected by my own biases/kinks in italics, for "grain of salt" time).
So, the good...
The thing I love most is the lack of micromanagement and stripping-out of minute, redundant features. That's the one thing I disliked most about Cursed, which is AFAIK this game's biggest comparison. The focus on events and character interactions is really, really nice -- just make your broad decisions, and play out the outcomes as they happen.
Shorter bursts of text, with more choices, is also really, really nice. It's easier to read, and provides a lot more interactivity and immersiveness than other text-based games like it. I've never been a fan of "make one general choice, and read a wall of erotic novella-style text" -- it's nice being able to react, and act, to things as they happen than have the smaller choices in the context of one scene or event decided for me.
I think the game's length is actually really nice, especially for its content in-development. I like shorter games with more choices, and replayability, altogether. Compared to Cursed, which goes on "forever" but really only has the content to keep you engaged for the first six months of in-game time. You get promoted to the top of your career, get your transformation...then the rest of the game is basically doing the same things everyday just because. It gets really repetitive, especially with the level of micromanagement involved in the game just to get to the fun bits. Doing everything you can with one character, in the context of their chosen traits and available NPC's, then ending the game by "settling down" and moving onto a new character with their own quirks, is a lot more fun than "infinite" play.
All in all, it's a very hot game that shows a lot of promise. Fantastic work so far!
But...now it's time for room for where the game could really stand to improve...
Stress could really impact the game more, especially when it comes to the choices available. I haven't seen much difference between being at high stress and low stress, except for the "tell the customer off" scene. Higher stress levels should affect conversation options, maybe by forcing players to interact coldly/rudely/sexually (even if not normally inclined via personality traits). Willpower should likewise be affected, perhaps by closing off "active" engagement in sexual activities with disliked/unfamiliar partners (meaning they can only "do nothing" or "say no" unless properly aroused), or closing off "disinterested" or "reluctant" engagement like liked/regular partners (like how low willpower already works).
Stress, I feel, is a
little too-closely tied to getting off. Speaking in broad terms, it makes sense, but orgasm does not a gratifying sexual encounter necessarily make! Giving a really hot, long blowjob should be gratifying (ergo, stress-reducing) to PC's who enjoy oral, even if they don't cum for one reason or another. Rough sex should have its own level of gratification if your PC is into it, regardless of orgasm, and it seems to me like PC's with low self-esteem would be gratified to some degree by getting a partner off
[maybe it's just me, but I feel being face-fucked as a PC who enjoys oral and/or rough sex should get them off whether or not they're masturbating]. If I want my PC to be the club cum dumpster, the trade-off shouldn't be a perpetual max stress level if I don't have every "cum faster" trait available active!
Maybe the solution there is a trait where your character enjoys orgasm deprivation, and/or an option to masturbate to climax before bed with the preceding evening's events in mind.
[I also feel like there should also be an option to quickly end a penetrative sexual encounter you aren't "into" without hurting your partner's feelings by faking orgasm.]
I feel like the game should have a hidden or semi-hidden "reputation" mechanic. If the guys are sending nasty texts and talking about you behind your back, they should be all be more inclined to engage in sleazy activities if you're easy, or rough sex without being asked if you're cold/rude/bitchy. And, of course, repairing that reputation by making friends and not sleeping around!
The available acts in a given scene should really reflect the text being fed back to the player. If your lover is restraining your wrists during rough foreplay, it makes little sense to be able to caress his chest, cup his balls, or any other "active" choices. Likewise, the choices you make should really impact how your partner acts more than it does -- "do nothing" and more passive/submissive choices, I feel, should prompt partners (especially jerks) to handle the PC more aggressively and roughly than it does, especially with the ever-present "ask to be treated more gently" option.
And, all-around, partners you've asked to treat you meanly, or have asked to make you their bitch, should be more aggressive in positioning you. If the partner likes oral, and the PC has asked to treat them harshly, they should be
way more likely to put the PC on their knees (and face-fuck them) than they are. I feel like there should be segues like NPC's wrapping your hands around their cocks, placing their cocks between your breasts, or putting their cocks in your mouth once you're on your knees, in addition to saying they
want you to do that -- and depending upon willpower/arousal/preference, locking out other potential choices.
[And along with that, more rough sex! Love, love, love that. Especially the "resist orgasm" stuff. There really should be choices specific to rough sex, like begging to be penetrated instead of telling your partner you're ready or opening your legs, begging to be spanked, etc. More bondage and sadomasochism as well -- there are already text blurbs where your partner restrains you in several different ways, after all. Maybe even a "bondage equipment" or "sex toys" decoration for your flat that enables the kinky stuff.]
There really does need to be anal penetration in the game. It feels like there's a massive hole (joke not entirely intended) in the sex scenes, especially with jerks, partners you've asked to treat you roughly, or partners with whom you've asked to be submissive. Not engaging it anal should be as simple as telling a partner you don't like it there, or adding an "enjoys anal" trait to enable that activity. For as much detail goes into oral, vaginal intercourse in several different positions, handjobs, and titwanks, anal's absence really is felt.
An option to change hairstyle, with according stat changes, would be nice
[also, pubic hair]. I've already read why the creator isn't doing makeup, and that makes a
ton of sense so I won't criticize otherwise...but on the other hand, explaining that in detail in observation choices (or, even better, a detailed description of the PC available in the "week planning" screen) would
really help to clarify. This is where stress could come in nicely, by adding "disheveled" or "desperate" descriptors for high stress, or "glowing" descriptors for low stress.
More exhibition/humiliation content would be nice to see, as well. There are already text blurbs in the club, gym, and the like where you're being "shown off", or showing yourself off, which would make for a natural jumping-off point. An "exhibitionist" trait where you gain arousal from these outcomes, or even just going without bra/panties, really feels like it should be in the game. I know the creator has said "no" to outright nudity in public spaces...but on the other hand, flashing really feels like it has a place in the game for the text already there (see, displaced/disheveled clothing in the club).
[Options where a partner you've asked to make you their bitch can tell you what outfit to wear, forbid you from wearing panties during a date or altogether, and the like would be really fun, too. A date where your partner leads you around on a leash -- disabling all but "do nothing" -- would be really hot.]
PC's
really need access to the sleazy trait, so they can initiate club bathroom sex, adult theater visits, alleyway quickies, and the like -- and/or make sexual partners more likely to initiate them. The adult theater is one of my favorite locations so far, and I would
really like to see that expanded -- solo visits for public masturbation, sex/play with anonymous partners, etc.
Generally, more choices for the player to take a more proactive/dominant role in sex would be nice. Pushing a partner down to their knees to give the PC oral, sit on their face, or have rough sex as the dominant partner would be
really nice, especially when it comes to "nice" partners or partners with low self-esteem. 69'ing would be really nice, and I wonder why it hasn't been added already.
And, it would be nice to see a "booty call" option opposed to "going on a date". Let NPC's call the PC up for one as a random event, or let the PC call an NPC up for one instead of going to the club or going on a regular date. This would be a nice segue into branching options for location, in varying degrees of sleaziness.
Last, and I know the creator already mentioned it's being planned, but expanded relationships would be great. Defining the exact nature of a relationship beyond boyfriend/girlfriend is really what the game needs -- what the game defines as a relationship really just feels more like fuck buddies than anything. The game needs choices to be monogamous, FWB's, and even master/slave (with a partner you've asked to be their bitch) for that extra immersion factor.