I'm like 99% sure I did that in this save though... I'm gonna need to do some experiments.Meeting Shizuya for the first time, just to clarify, while Anno is crew
I'm like 99% sure I did that in this save though... I'm gonna need to do some experiments.Meeting Shizuya for the first time, just to clarify, while Anno is crew
I believe the first encounter has variables based on things like your libido, exhibitionist, other statsI'm like 99% sure I did that in this save though... I'm gonna need to do some experiments.
ohhh so the difference is that when you unlock a new image then that bit of code gets added to the fileOk I just tested something and it looks like I was wright. If you edit "TITS_ImageGallery" in \AppData\Roaming\tits\GameData by adding correct line (for example ,"anno_pet":true, for Anno with collar) your gallery will take this image as unlock. With that you can unlock even the perm locked images like Brigets or those few that are from "The Silance". If someone is intrested here is mine edited with every image unlocked (Infomnia and temp higt enought so you cant sleep makes you do anything just to try make yourself more tired)
Ctrl+F to search for Draining: Steals opponent's shields on hitWhat does Draining mean in Qailla weapon crafting?
How does it differ from Vampiric?
Yeah, that's just how coding languages workYeah adding specific lines to the code makes unlocking the specific image. But testing it I learned few things
1. To write line you need to see how specific image is named. Usually the same as images in gallery but without ".<artistname>"
2. You must be careful because if in some place you made double "," the whole code breaks while if you make error in name of the image nothing happens
3. Some arts are hard to write correct because some of them the don't use underscore but spacebar and some of them got long name. (that's the reason why even in my edited code I didn't unlocked "Suze, 4th email" because I not sure how it is written in code)