@RanmaChan Argh! Bloody timezones, its morning early noon here in the South East Asia, just before I actually wanted to reply to the message. Anyway, I definitely had fun reading your analysis in regards to my post, you have no idea how happy I am inside. I most definitely agree on all those fronts as I wanted to bring a more personal scenario to the Mass Effect Universe.
from my understanding the means the Tau travel are similar to the Mass Effect race but on a superior level of accuracy, thats still more than capable than of Citadel ships going the distance than the Imperials, as without the light of the Astronomican, they must make do or find the means for them to navigate their way around the FTL issue. Make no mistake the Imperium is and will always be the superior in raw combat in both tactical and strategic scenarios, but what about taking into the account of the subtle and the desperate? Like say doing what Shepherd did in ME2 and blow up a Mass Relay close to the Imperial territory, hit and run tactics or espionage. Can the Citadel survive long enough to turn the tide and to win against the Imperium, or by the time this could hypothetically happen, the Imperium would long annihilated such hopes. After all, 'hope is the first step on the road to disappointment' :3
Time zones do suck. I am glad you enjoyed reading my response, I had a lot of fun analyzing the scenario, lol.
The Tau actually have the slowest interstellar travel speed of all the races in Warhammer 40K. They do not use Warp Drives, and even if they had the technology they wouldn't be able to use it, they don't have Psykers. That is why their expansion has been so slow, and always done in planned phases. What they do is kind of, skip, or surf along the surface of the Immaterium, rather than diving through it like the other races do (sans the Eldar with the Webway and the Necrons with what ever techno-sorcery they use). Tyranids travel through the Immaterium, but Chaos doesn't have an effect on them because they have no souls.
Citadel ships are able to use the FTL Mass Effect relays using Element Zero fuel, but if they don't have fuel, or access to those relays, their ships are extremely slow. It says here: '...still use conventional thrusters (chemical rockets, commercial fusion torch, economy ion engine, or military antiproton drive.' All of these types of engines also use fuel (other than ion engines, but they are slow as fuck), and none of these engines are anywhere near a match for regular Imperial ships and their massive self sustaining plasma engines.
So the Imperium of Man could theoretically (even without the light of the Astronomican to guide them), outmaneuver the Citadel forces simply by parking 'blockade' fleets around the relays, ambushing any ships that come out, then use regular interstellar drives to travel to the different systems and bombard the living fuck out of them. Especially systems that provide the Citadel forces with sources of fuel.
Just remember, the Eldar and Dark Eldar are masters of sabotage and hit and run tactics, and they have had millions of years to practice that kind of warfare, and then use it against the Imperium. I think the Imperials would be able to come up with some sort of counter to what ever hit and run or sabotage efforts the Citadel forces might try to come up with. So yes, I don't think the Citadel should get their hopes up. They don't need hope, they need bigger guns.
@DragonspiderkitsuneCyclonic Torpedos are ordinance both used in the Great Crusade and 40K as orbital bombardment weapon meant for EXTERMINATUS aka the utter destruction of an entire planet to gut and shatter everything in a fiery inferno. No matter how good biotics can offer, it'll be as good as trying to halt an avalanche with a stop sign. Overwhelming destructive power for the Cyclonic Torpedo, it doesnt help that those individual torpedos are as huge as a skyscraper.
As for soldiers I will never detract their value or dedication; but higher ranking Guardsman and some groups like the Tempestus Scion, Harakoni Warhawks, the Kasrkin and the Death Korp Guardsman have access to pretty exotic weaponry and armor. These people have access to Plasma Weapons, advanced Las Weaponry from the standard fare, Jump Jets from high altitude descent, and not to mention training that Guardsman would have no problem charging at Orks or Daemons even when they are reduced to their shovels, cause they will use them to great effect. Armor, especially Carapace armor are reserved for higher ranking soldiers or special forces where they are not just capable of tanking small arms fire, but low yield plasma weapons. Flak Armor however being the most basic will of course be inferior to Mass Effect Armor standards as they are practically sheets in the grands scheme of 40K; do not forget these armor have on occasion save some life, though inferior in personal defense their lasguns will more than make up for that.
As for VI and AI, not entirely incorrect; Thats what the Tech Priests are for, their integration with machinery makes them on level or superior to VIs or AIs. This is especially true higher ranking Magos as they will always have superior computational ability as calculating as AIs; they are rare yes, but they exist. Another that can hamper VIs and AIs is the 'machine spirit' it is not all hokey nonesense. Some (not all, they are rare) technology in the Imperium once they have been made, or even by accident, can develop strong personalities and will that are capable of thought and some measure of individuality, hence why some can fall to Chaos and some dont; this is an example of the Mechanicus's hypocrisy and secret knowledge where if it fits in their agendas an AI is merely a powerful and sacred Machine Spirit.
Yeah, Cyclonic Torpedos are used to not only blast the surface of a planet and turn everything into dust, but also to burrow deep to the core of the planet, and shatter the crust, causing such massive destruction that the planet can no longer be inhabited by anything, for the next, I don't know, ten thousand plus years? Also remember, Imperial arsenals have access to Virus Bombs as well, another wonderfully pleasant way to sterilize a planet during Exterminatus.
Actually, I think the flak armor that most Imperial Guardsmen use would provide adequate protection against the conventional solid munition type weapons used by most Citadel forces. Meanwhile, higher ranking Imperial forces and special forces are equipped with Carapace armor, which can stop shots from plasma based weapons, if fired from a distance, and to a more heavily armored section of the body (like you said). I don't think the Citadel forces have laser weaponry, or plasma weaponry, developed to the extent that Imperial forces have, or armor developed to withstand these weapons. Remember, humanity developed these weapons and armors over a time span of 20-30
thousand years, in a time before the Great Crusade. In Mass Effect the year for humanity is 2183, and they have 'appropriated' the technologies used by the other Citadel races, and so are at the current peak of their technological innovation.
What people don't understand is, just because the technology in Warhammer 40K looks ancient, and the people no longer really understand how to use it, doesn't mean that it is shit. The computers and technological systems humans use in Warhammer 40K were also developed over the same time span as the weapobs, making them dozens of times more powerful than people think they actually are. It is the fact that humans no longer really know how to use it to it's full potential that screws them over. However, the automated security (lets say like firewalls) would probably be incredible considering the amount of time humans fought other humans in Warhammer 40K before the Crusade, and after. The fact that Chaos forces use Scrapcode Viruses, demonically enhanced/possessed computer viruses, and that most Imperial technology can withstand this with the right Techpriests around, means that the Citadel races would have a very hard time hacking into these systems, not to mention that these systems are completely foreign to them. How do you hack a computer when you don't know the code? Or the language it is even written in?
Artificial Intelligences were banned back in the Dark Age of Technology, which was actually humanities biggest and brightest time of technological advancement and development. However yeah, this does not mean that humanity didn't create such advanced computer systems for everything from ships, to Titans, to land vehicles, that to the Imperials of today they could be considered 'spirits.' These machine spirits are so advanced that even the Mechanicum of Mars cannot comprehend them. They have the correct instructions (prayers) and schematics (holy documents) to 'communicate' with these 'spirits' and fix the machines, but that is all. Good luck to the Citadel races trying to figure that out, cause after ten thousand years the instructions and schematics no longer look like anything we would understand. However, these are
not AIs. These are just very, very advanced computer programs that, can yes sort of, gain a measure of independence, but only when it comes to their specific task.
Hey
@RanmaChan looky lookie another 'gift' from the Necrons for you!
*MURDER EYES*
Rule number one of Warhammer 40K club, there is no 7th edition.
Rule number two of Warhammer 40K club, THERE IS NO 7TH EDITION.
Astra Militarum for me (Side note: the laziest case of copy writing I have ever seen; I think there codex only refers to them as that like 4 times, once a piece on the front and back cover and two other other mentions, the rest of the time their just the Imperial Guard)
I love the IG for what they stand for: Their the little guy, the average dude conscripted into the army against horrors from beyond the star and the deepest darkest reaches of mankind's minds. They are pretty much outclassed by everything they fight and their commanders can sometimes be just as much as a threat as their enemies. The IG still fights though in the face of insurmountable odds, they keep slogging through the ditches, the acid spit, daemons or whatever else it is. The Imperium needs them and they won't fail it.
I actually like the change to the Tau in 7th ed. Previously they were hands down the best race, because they were the only race who was wholly good. Now they are morally grey like the rest of the universe.
Games Workshop, in order to properly copyright the Imperial Guard they currently have had to rename them to the Astra Militarum. However, that only happened recently, and what came out recently? 7th edition. What are the rules of Warhammer 40K club? Hmm? HMMM? Lol. But yeah, that is why they only put the name in there like five times, because no one wants to refer to them as it, but they still wanted to properly copyright their stuff.
The Imperial Guard are amazing all things considered. The foes they defend humanity from are almost all physically superior to them in every way (almost all means everyone but the Tau, huehuehue). Both in strength and agility. Almost all of their foes are also technologically superior to them (almost all means everyone but the Orkz, huehuehue). Yet, the Imperial Guard comes out on top all the time, defeating these foes, and keeping the Imperium of Man standing for the last ten thousand years. The number of all of other types of Imperial Forces is really quite low. For almost every fight the Imperium gets into, it is the Imperial Guard that does the work, and wins. How? Adequate armor and weapons, including aircraft and vehicles, but what is it really? I like to think it is what the Emperor saw, the pure human spirit. Humanity fights and wins because it has to, and so it does, God Emperor damn it.
The Tau were awful in their own way before the GOD DAMN SEVENTH- *calming breath*
The Tau were awful in their own way, they were
not good. Yes they accepted all of the alien species they encountered into their empire, but not in a good way. Cultures and values were wiped out and removed, replaced with Tau culture, and what the Tau considered to be moral. The Tau then used these alien species to fight their wars and conquer more territory, throwing them in front of their own Fire Warriors, so that they wouldn't sustain casualties. Only aliens like the Kroot, who have remained a separate culture due to their nearly completely nomadic lifestyle in Warspheres, and unique alien biology, have been spared this fate. Humans on the edge of Imperial/Tau space are allowed to continue worshipping the Emperor, but that is because the Tau know they will revolt and decide to rejoin the Imperium. If you go further into Tau space you will find worlds with humans on them that no longer retain any similarities to Imperial ruled humans. They have had everything that made them different removed, and are now like every other alien race within the Tau Empire.
The only thing 7th edition changed was the fact that Ethereals are now, kinda, sorta, evil? Maybe? Pheromones? Questionmark??? What a dumb concept. The fact that the Tau were, in their own way, dark and evil, and people didn't really understand that, was GREAT. That was EXACTLY what the Tau wanted. To appear awesome, but underneith they actually aren't, and you never get the chance to notice that once they gobble your world up. The fact that the Warhammer 40K fanbase didn't understansd that, and wanted them to be 'more evil' is just a slap to the face at how well written the originally were.
That original reason is why the Emperor, a man who prized reason and rationality above all else, declared that ALIENS ARE DANGEROUS AND SHOULD BE KILLED. Because although they might be friendly, and may not be trying to kill you, they will take away from you what it means to
be human.
@Ormael
CoC is far to vanilla to be anything like the Dark Eldar
Comparing CoC demons to the Dark Eldar, or actual Daemons... You, I just, I don't think it can be done. You cannot compare that, lol.
@
Endwar Alright deflecting a cyclonic torpedo is probably too far fetched. But you get the point I was trying to make right? We've seen in the Mass Effect universe that strong biotics can deflect enemy fire and turn it around, even taking down entire ships with it. I was just thinking if they turn a few of the more heavy hitting stuff the imperium had on themselves the destruction would be epic.
Anyway, since we've finally got a Dark Eldar vote. Let's talk about Dark Eldar! I must say for a group of people who murder-fucked so much that it literally created a god they certainly are not...how should I put it.....Appetizing? I mean I'd bang a Battle Sister or a Banshee any day, hell I'll even rub my bone against that cold and smooth Necron booty if given the chance(Perhaps that's my adrenaline boner confusing me? Anyway.) But Dark Eldar? I don't know.....I think it's a case of trying too hard to be cool.
What do you mean by biotics? What are you talking about? What do you mean it can deflect enemy fire and take down ships?
I agree with you on every other point. I would go down on a Sister of Battle, or bang an Eldar Howling Banshee. If the Necron was still asleep I am sure you could get away with rubbing one out on it/with its cold metallic body. The Dark Eldar though? You are more likely to have every part of your body that could possibly make you feel good cut off, and then they would have sex with any resulting holes, until you died. Or until a Haemonculi decided to turn you into a Grotesque.
Well the same can be said about Tyranids Dragon. THey are first made then broken down to be reabsorbed and generaly are sort of zergs but not like Kerrigan was zerg but zergy zergs
Would you also had thoughts to fuck any Tyranid? Some races wasn't made there to be fitting to be viewed as someone to fuck
I would fuck a Tyranid.
(Edit: That went a lot longer than I initially planned, lol)