Or, alternatively, have the aforementioned double wedding.That's not really headcanon though Savin confirmed multiple times that Anno and Kaede will marry each other and Steele will be able to marry all three of them in one wedding.
Or, alternatively, have the aforementioned double wedding.That's not really headcanon though Savin confirmed multiple times that Anno and Kaede will marry each other and Steele will be able to marry all three of them in one wedding.
That's why I said "Able to" whether you marry one or all three of them is up to you.Or, alternatively, have the aforementioned double wedding.
360 no scope is next watch out. Also deal with it.
Damn bro, first response from Savin is me gettin my ass blown out.
Was it in a fun way and was it fun for you?Damn bro, first response from Savin is me gettin my ass blown out.


It was removed entirely because nobody utilized it when it was a thing and even when people tried (and so so few did) to it was not enough. Even wings get more than the manticore tail and it's all through flavor text and in-the-field stuff. And considering the "I'm not gonna ask for people to start writing scenes" thing, well like you said, you're a little very late for that. Because now you don't have to worry about that. :UMy biggest gripe atm is that the Manticore TF, gives you a normal scorpion tail, instead of the "scorpion" tail as described in the codex. I'm not asking for it to be functional in scenes, but it would be nice if it would be present in the appearance screen/when it's mentioned in game. I could always just decide that my Manticore player character is not just going to let anyone make use of their tail, and is saving it for the right person. Even the unnamed Manticore you can meet calls it "one of my finer assets" (It's a bit harder to do that when the game tells you that You got a scorpion tail, with a stinger)
I tried making my player character look like a Manticore for a new game yesterday (by making use of the save editor found on Github), and found it a bit weird that the TF gave me a normal scorpion tail, decided to look up if a tailcunt was planned to be added at some point, and found out that it got removed at some point during last year, when i did not have access to a working pc. Only got myself a working pc earlier this year, after being without one for over a year (And my phone would not have been much use as it was an old iphone 4s)
Now i'm left wondering. What's the point of the Manticore tf, if you are only get to end up as a poor imitation of a Manticore? (At least with how they are ment to look in CoC2)
I'll reiterate not asking anyone to start writing scenes for when someone has a player character with a tailcunt (i'm terrible at writing so don't expect/tell me to do it, i would have a hard time writing anything, even if my life was on the line).
It was removed entirely because nobody utilized it
Even wings get more than the manticore tail and it's all through flavor text and in-the-field stuff
They're clearly never going to. I offered the entire community on the front page of the blog cash money (at an enhanced rate over normal freelance work) to write scenes and we couldn't even get the minimum required to make the TF worth keeping. Sorry.But if you just remove it, then why would anyone then bother writing anything for it down the line?
Because it's not possible for new people to show up down the line, who is willing to write scenes for tailcunts (either because they like that kind of stuff, or they are willing to write it for a commission fee)They're clearly never going to.
In universe? I'd imagine it is because daggers are inferior to pretty much everything else as battlefield melee weapons, even more of a last resort sidearm than swords. So throwing is the only way you can make them work as your main weapon, unless you grapple every opponent first or your name is Thorfinn.I don't like that the daggers are throwable why are they anyway?
You lost me on Thorfinn. I'm in a ass end of Tennessee which I do not like so I watch fucking antenna TV no comedy central or adult swim so you're gonna have to educate me.In universe? I'd imagine it is because daggers are inferior to pretty much everything else as battlefield melee weapons, even more of a last resort sidearm than swords. So throwing is the only way you can make them work as your main weapon, unless you grapple every opponent first or your name is Thorfinn.
In game having the throwable flag is a major advantage for any weapon that does, since it makes the whole range of warrior, thief and ranger moves available for you. So maybe they were buffed that way to allow thiefs to keep to them as their iconic class weapons, while still allowing short swords to be better in certain ways.
No, the decision is final as-is.
No worries, friend, you arent being rude or anything of sorts. I hope your day will get better.You lost me on Thorfinn. I'm in a ass end of Tennessee which I do not like so I watch fucking antenna TV no comedy central or adult swim so you're gonna have to educate me.
When I have a thief character I use short swords I mainly use warrior.
I'm not biting your head off I'm just in a bad mood at the moment.
Thanks but I'm pretty sure my life will be infested with these episodes of anger and sadness. Here's why.No worries, friend, you arent being rude or anything of sorts. I hope your day will get better.
I can definitely empathize with having no ability to conveniently view or read all the cool stuff people are talking about. I still can't always scale my consumption all the way down to what I can easily afford, and so occassionally roam the freeboting waters.
Anyhow, Thorfinn is this angry lad![]()
He is one of the main characters of a great shonen manga I have been reading on and off for the last couple years. His signature weapons are pretty much what I imagine an effective dagger fighter is wielding in CoC2.
You're right in that "player agency" (however we're defining this) is somewhat limited. However, that's just how games like this must work, especially with different chunks of content being written by different people.The lack of choice kinda bugs me.
I feel like there's not really much that I can do in the game atm that makes it feel personal.
Like with Kas. You can romance her, which gets you access to a bunch of her scenes and personality expressed through said scenes, or you can not romance her and get...Basically nothing. It's barely a choice.
Idk if more player agency is something that will come with further updates or if I'm just over expecting, but it'd be nice to have a reason to have different characters or replay besides seeing one off scenes.
You're right in that "player agency" (however we're defining this) is somewhat limited. However, that's just how games like this must work, especially with different chunks of content being written by different people.
If you're engaging with a story, like Kas per your example, but at every turn you say "fuck off," then naturally you won't get much in return. Don't think of it as being punished for your choice, or that it's a weighted one. If you're playing a character that just straight up wants to kick her ass and hear no objections, why would you miss the romance path?
Adding something just for a chance of someone writing for it would just lead to unused content bloat. Already in game we have a problem with stuff like double dick characters not even having their secondery dick mentioned, much less used. Or bimbo personality being something that almost no one here writes for.
Even though the degree of her attachment to you and some of your more romantic gestures towards her seem to catch Kas offguard from time to time, your relationship develops strictly on her terms. So you can go along with her whims which leads to her opening up a bit; you can try and for the most part fail to pump her for information while keeping your distance; or you can refuse to trust a literal demon and take seriously your mission of stemming the tide of soulless rapists that threatens to swallow everything around you.Eh, I'm not saying you would miss the romance path, but you would miss out on a substantial chunk of character development for one of the most important members of the game and a bunch of lewd content for basically no payoff. There's a large middle ground in between a single path and a billion permutations.
Just going with my example, being rewarded by the gods for not fraternizing with Kas would be something that could fit in nicely in the current plotline, or more likely being punished/shunned by them for romancing her. I'd think that its not a huge stretch to say that there's a lot of people that would look unkindly on someone who spends a bunch of time making googly eyes at someone who wants to conquer the world, and atm we don't really get any of that.
Both the somewhat inconsistent tone of Campion's 'voice' in dialogue and the limited application of specifc blurbs for the two alternative personalities (Bimbo and Dark Knight) are inevitable drawbacks of the game's mode of development. Personally, as long as the thrust of what's being said is consistent with how the dialogue option is decribed before you pick it, I don't mind the extra work of changing it in my head to better suit a particular character.That said, where "agency" does become more of a prickly issue is within certain content, most notably (in my opinion) the Kitsune. I haven't gone back and checked if full corruption changes anything there, but generally speaking your PC's dialogue and mindset for the vast majority of the Kitsune content is "bumbling, naive, but well-meaning foreigner." I can't recall any point where you're able to point at a facet of the culture that your character might take issue with (though please remind me if I'm wrong), and seem to just accept everything as "it is what it is." Of course, the alternative here is to say "Just don't engage with the Kitsune content," but there are far too many abilities and items tied to them for that to be a reasonable stance to take. I'm fine with ignoring small content chunks that I don't care for, but the Kitsune are far bigger than them.
What I suspect, and the reason why there's no personality scores or many dialogue options in conversations, is that the PC is a pre-defined character. Your name, your race, your class, your background (not 100% on this), are all just personal touches, nothing more. If we read and play the game that way, it makes a lot more sense. Rather than "Wow my PC is having personality whiplash between all this content," it's more that the character is put in different scenarios every time and that's how it plays out.
True that. However it is somewhat discouraging to hear that such decisions are final. Which means that if you find out about a feature like that way later and ask Savin whether or not writing/commissioning X new scenes and Y forks for existing scenes will be enough for him to reconsider, the answer will still be "No".Pretty sure the only content that has been completely removed from CoC2 after being added was the manticore TF tailpussy, which was barely used for anything. Even the little content that double-dicks have is more than it had.
Double dicks have tons of content in existing scenes. What they don't have many of are scenes that are inaccessible without two dicks.Pretty sure the only content that has been completely removed from CoC2 after being added was the manticore TF tailpussy, which was barely used for anything. Even the little content that double-dicks have is more than it had.
Agreed, there's always a bit of rearrangement of dialogue that goes on in your head to fit with whatever character you're trying to play with games like this. It helps when you know what the general vibe of the game is and can make a character that fits within it, so that the dissonance isn't too jarring.Both the somewhat inconsistent tone of Campion's 'voice' in dialogue and the limited application of specifc blurbs for the two alternative personalities (Bimbo and Dark Knight) are inevitable drawbacks of the game's mode of development. Personally, as long as the thrust of what's being said is consistent with how the dialogue option is decribed before you pick it, I don't mind the extra work of changing it in my head to better suit a particular character.
I'm not entirely sure who you're referring to here, I'm guessing either the Alraune or Azzy's queen (I forget her name, have only done her quest once.) The Alraune choice is particularly odd since she IS corrupt, but not a demon, yet you're given the option to kill her. Yet, later on when the full-fledged demon kitty merchant shows up at the fort, your options are "fuck yes," "only if you behave," or "no fuck off." This is probably another multi-writer issue, but the PC's mercy is rather inconsistent it seems.It's when your character swerves too far in the dialogue or his choice of actions isn't granular enough that it starts seriously bothering me. Like when you start from searching the kitsune-den-turned-crypt and then go straight to looting everything not nailed down without being able to back out of it. Or when you have to choose between killing a mother tearfully pleading for her daughters' lives or letting her live and continue to kidnap and rape people on the sly with impunity.
Fair enough, I actually rarely bump into the Forest group these days, so I had forgotten about them altogether.I'd like to correct you on the subject of kitsune interactions, as you have asked. The Forest Kitsune dialogue options allow the Champ to question their xenophobia/isolationism (Hinata just waves it away and grumbles, somewhat understandably) s well as their vampirism (Hinata is actually speaking in even harsher terms than the Champ when describing that practice). It's when you are on friendly terms with them and a guest in their home that you don't get many options to harshly or even diplomatically yet firmly call out any of their customs and behaviours into question as BS.
It's especially bizarre given how we are named the Champion of the Winter City and given a noble title and the Fort/the land around it, which borders the Kitsune den on both sides, and there's no mention of this from PC to Kitsune.You can't really try to convince them of anything also, both because of how up their own ass they are and because you have little to offer them atm. Neither can you, AFAIK, after getting fed up with them at any point, slap your metaphorical dick onto the table and tell them in no uncertain terms that they are incorrigible assholes who need to be yeeted from the Marches ASAP unless they reconsider most of their stances on things and start providing value for their neighbours. Maybe after you get your own lands, some political support from other local leaders, some troops and a ballista or two to your name you will be able to engage in either type of dimplomacy. Edit: Hell, borrow a longboat from the orcs or the frost elves, strap those balistae to it, log slide it to their tree and finally achieve true gunboat diplomacy.
Even though the degree of her attachment to you and some of your more romantic gestures towards her seem to catch Kas offguard from time to time, your relationship develops strictly on her terms. So you can go along with her whims which leads to her opening up a bit; you can try and for the most part fail to pump her for information while keeping your distance; or you can refuse to trust a literal demon and take seriously your mission of stemming the tide of soulless rapists that threatens to swallow everything around you.
The content that you have described is actually something that we are likely to get at some point. Both in terms of various characters rewarding your stalwart opposition to Kas and in terms of your positive relationship with her being a source of conflict.