There's a hair growth stopper item that the stylists sell. Buy it. Apply to face.it seems as though you can't make beards permanently not happen.
There's a hair growth stopper item that the stylists sell. Buy it. Apply to face.it seems as though you can't make beards permanently not happen.
Thank youThere's a hair growth stopper item that the stylists sell. Buy it. Apply to face.
The game is in production with oodles of content yet to be written. Corruption content was designed to be gated behind Winter City (not the Wayfort) so it's only been a year out of three the game's been in existence where serious corruption content has been really possible, and we've started to get some since then. So far there are obvious corruption routes for two dungeons, one of which is admittedly a narrative dead end but the other has an obvious consequence for the future, it's just not been implemented yet. Also there's Jael'yn whose tainted vs demon state is determined by your actions.I feel like you can spend hours getting to where the game is right now, and it feels like there's only a few really key moments where you actually corrupt or change anyone - with the feeling the game is supposed to open up after you get the old fort.
Out of curiosity, which changes and which scenes do you have in mind?It'd be nice if changes in characters were reflected more in scenes. This would require some deeper work in existing scenes, but I think the payoff would be seeing continuous changes in characters be reflected in these scenes.
Not trying to debate your opinion or anything, but in my opinion corruption not being easily available right now is more of a good thing, the longer you interact with characters and time you see their attitudes and reactions, the more meaningful breaking or tainting them is, in either a "what have I done" way or a evil rp way. It'd be kinda meaningless if the reverse extreme happened and Cait pops up in the door and your mc just went like "DAHKNESS CONSUME YOUUUUUUUUUU" then cait just instantly has a permanent ahegao face twerking and her response to any question is "but can i f*** it tho". would be funny but I dunno i like the slow burn imoI feel like you can spend hours getting to where the game is right now, and it feels like there's only a few really key moments where you actually corrupt or change anyone - with the feeling the game is supposed to open up after you get the old fort.
A lot of these choices seem very isolated, and the scenes mostly throwaway after seeing them once. It'd be nice if changes in characters were reflected more in scenes. This would require some deeper work in existing scenes, but I think the payoff would be seeing continuous changes in characters be reflected in these scenes.
Do I choose between being more likely to dodge, being more likely to randomly strike harder, or this consistent and necessary damage bonus?
1. You do realise that you can just TF yourself to an elf and then after you are done TF back to whatever you were before? 2. Last time i checked orcs didn't have wings/tails/horns so your champ is a chimera since it fits (chimeras do have a tail , wings and horns) . 3. Characters having no preferences would be kinda odd (unrealistic in a way [i know it's a land filled with horny bimbugs , magic etc but still]).
I'm not sure how this issue ties back to the start of your problem here of "tfing back"Elf is extra bad for this since the wyld mark is permanent once it's rolled.
I'm not sure how this issue ties back to the start of your problem here of "tfing back"
Especially since Wyld Wine gives the wyld mark, too

I'm not sure how this issue ties back to the start of your problem here of "tfing back"
Especially since Wyld Wine gives the wyld mark, too
I'm new to trying to min max in games, and CoC2 is designed to be more freeform and less wrong choices stat wise, but imo the 3 stats shown when you select a class are the ones to level up, and that which provide the most benefit to the class. Each stat provides damage boosts or defense boosts directly or indirectly, but I've had zero problems since focusing on the 3 stats they recommend each level up, with the main stat being prioritized. With the drinks in the bar you can also get a additional stat temporarily boosted to your highest stats number. Gears a bit more complicated but in a interesting way, because sidegrades take more time to think about than "brass armor 2 dollars, super god beyond evil and good enchanted with sticky white stuff +12 4730000000 dollars". There are a few direct improvements 2 though, like the winter city leathers for light armor seem pretty straightforward, but generally as long as you can say "I can use this stat" and aren't like maxing spell power and using mage robes on a sword and board tank with options to smack with board 1-3 you can see and feel the stats upgrade over time. Generally in the current development you can't easily hinder yourself with stat choices until around winter city, where you stop being able to directly overpower all enemies with straight level upgrades. Coc rewards party composition more than stats though imo, you could be lu bu buy three dps likely will be one shot, 3 tanks won't do enough damage, and 3 healers likely won't be able to take or deal enough damage, but a tank healer and dps can do a fair bit even with less stats or gear.Stats on level-up which just provide a flat boost to your damage suck. Why do you take strength when you level up? Why do you take willpower when you level up? Is it because you want the armor or the focus? Or is it because those stats just so happen to be tied directly to the damage you can do, and as such you pretty much need to invest in them (depending on your build) in order for you to stay effective as you level up. The primary reason why these are chosen is because it's a direct damage investment, to the point where not picking either of them is effectively just you cutting your arms off. I don't think they should be removed necessarily, but I also think that their nature inherently makes the choice of what to take less interesting.
Do I choose between being more likely to dodge, being more likely to randomly strike harder, or this consistent and necessary damage bonus? Heck, even if you're a pure support, you still pretty much just need to invest in willpower, because several support abilities scale based on your spellpower. At least you get to chose 3 of the 6 stats to give a boost to on level-up, but given that there's always going to be one of those going to the stat that you happen to use for dealing damage, you might as well just chose 2 of the four remaining stats for your entire build variety.
And if you're going for a split build, where you use both physical and magical powers, then that's a necessity to invest in both willpower and strength. This means even less ability to go for other stats for reasons aside from just punching harder. You could have non-damage reasons for going for one of the two, but their main shtick is that they are the go-to stat for actually becoming more powerful.
Upon reading this, I often wonder why Wyld Elf traits have an option for Horse Cock if you can't change what Mark your elf has when you start off as one - on top of min-maxing aspects, there's no option for horsedong on character creation, and you can just get a horsecock anyways via Minoblood Wine.My point with that was that TF'ing once with Wyld Wine gives you a mark that is permanent and doesn't go away when you tf back, so you'd then lose the ability to then use Wyld Wine to gain other traits later.
Cuz balancing your game around the minmaxers tends to be bad design. You pick it for personal flavor.Upon reading this, I often wonder why Wyld Elf traits have an option for Horse Cock if you can't change what Mark your elf has when you start off as one - on top of min-maxing aspects, there's no option for horsedong on character creation, and you can just get a horsecock anyways via Minoblood Wine.
You pick it for personal flavor.
which you can't get on your own outside of locking yourself in with the Wyld Wine TF.
Which is exactly what the Stew is, Wyld Wine but no alchemy options.
To be honest, I'm surprised no one noticed that there are no genital wyld marks in the options and reached the conclusion that that's why.
IExplain your Equine Anus mark, then.
Has sex education truly failed us so?
I
Do you consider the anus genitals?
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Has sex education truly failed us so?
And yeah, Fritte is a pretty interesting case if we just consider Wyld Wine (and not the Character creation process), because she is capable of having both a Horse Cock (from the Wyld Mark) and retain her vagina too (something the PC cannot exhibit with their use of Wyld Wine).
Aaaaand that's going straight into my sig.The Anus isn't genitals, ya dingus! /sarcasm