Your gripes with CoC II

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Animalistic

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Jul 11, 2019
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Cait is a character, you can't really dictate what she feels about the Champion so you're always going to be special to her regardless of what the player feels or even what the Champion feels.
I understand. Still wish we could say no to those feelings. That is my point. I do not feel the same way how she feels. Why can't we shut down her advances. Not everyone wants to enter relationship with a harlot.

And frankly I do not care about her anal virginity. Let some poor unlucky sob have her.
 
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Paradox01

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I understand. Still wish we could say no to those feelings. That is my point. I do not feel the same way how she feels. Why can't we shut down her advances. Not everyone wants to enter relationship with a harlot.
Because you're not playing your character. You're inhabiting an avatar, not the classical Player Character you get to build and control 100%. I've said it before and I'll say it again; you're basically playing in a Choose Your Own Adventure book. You can steer the Champion in certain directions but for all intents and purposes, the Champ gonna love/hate what they love/hate and you have next to no say in the matter.
 

Alypia

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Apr 22, 2016
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I understand. Still wish we could say no to those feelings. That is my point. I do not feel the same way how she feels. Why can't we shut down her advances. Not everyone wants to enter relationship with a harlot.
I think that the distinction between kissing and hugging Cait at the end of CaitQuest - the thing that literally just got implemented - services this ambition.
 

Animalistic

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Because you're not playing your character. You're inhabiting an avatar, not the classical Player Character you get to build and control 100%. I've said it before and I'll say it again; you're basically playing in a Choose Your Own Adventure book. You can steer the Champion in certain directions but for all intents and purposes, the Champ gonna love/hate what they love/hate and you have next to no say in the matter.
Yeah I guessed. Just feels terrible that we seem to be forced into it. I thought the whole point of her was that we could go from friends with benefits to lovers if you wanted to. I prefer first option since it is so rare in fiction to have something like that with female characters. With how I am understanding, cait is going to become just one of many female companions that have hots for champion, and we can not do anything about it.

I think that the distinction between kissing and hugging Cait at the end of CaitQuest - the thing that literally just got implemented - services this ambition.
I hope you are right.
 
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Magenta Needle

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Technically now you're spoiling it because your post contains Animalistic's old post.
It would not have happened if spoilers were not made to begin with.
I edited it now, so let's move on. We have better things to do.
 
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BubbleLord

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If a chainsaw were to ever make an appearance in CoC2, it would be a cameo that I would be describe as.............. Groovy.
Give Savin a hand for that one- oh.
 

Animalistic

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I do find some things such as Garths bear and redistribution of skill points on silly side when it comes to game balance and replay value. And being able to learn skills so easily makes your starting choices at character creation seem all but useless since. Since, well, your starting class does not really do much when it comes to your character. Especially wheb you can change class so easily. Passives do not seem to play that much of a role in a fight.
Maybe limiting how much our character can learn and redistribute would make our starting choices seem more important. And redistribution of skills across the game could also make them feel more of a reward when you get them. I am not sure if this
 

Undecided

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Feb 16, 2021
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I do find some things such as Garths bear and redistribution of skill points on silly side when it comes to game balance and replay value. And being able to learn skills so easily makes your starting choices at character creation seem all but useless since. Since, well, your starting class does not really do much when it comes to your character. Especially wheb you can change class so easily. Passives do not seem to play that much of a role in a fight.
Maybe limiting how much our character can learn and redistribute would make our starting choices seem more important. And redistribution of skills across the game could also make them feel more of a reward when you get them. I am not sure if this

Redistribution of attribute points does not affect the game balance, it just allows one to shuffle their attribute points to suit different classes, and those classes inherent combat styles. The game balance would come from those classes, not from the attribute points (or change in attribute points).
As for replay-ability, sure, but that would come down to your choice. If you choose to RP as your character, or come up with a compelling character backstory - then you would not feel the need change your character that much (if that suits the narrative of your character), and would rather create a new one to test different classes.

Starting class does not matter, no, it's your character's origin. After they become champion they can change it just like they can TF into 10 different races in one day. Deriving any significant meaning from it doesn't make sense (aside from the RP aspect, if you so desire), when you consider that's sort of the point of these type of games - CYOA.
Passives are an inherent boon, they offer different benefits for different classes. They're not meant to be game changing (read fight altering) - but they do highlight a benefit of the introduction of a class system (which CoC didn't really have).

Limiting the amount the character can learn doesn't make sense given the inherent game design and narrative the CoC games have. The starting choices should not matter unless that is the narrative of the game, which it isn't. The game isn't centered around how little things change - quite the contrary. It would not make sense to incentivize players to limit their selection in a CYOA style game (especially when you consider that advocating limiting classes, powers and attributes would only highlight the disparity in the then seemingly limitless selection with regards to TFs).
 
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Alypia

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Starting class does not matter, no, it's your characters origin. After they become champion they can change it just like they can TF into 10 different races in one day. Deriving any significant meaning behind it doesn't make sense (aside from the RP aspect if you desire), when you consider that's sort of the point of these type of games - CYOA.
Mhm.

There are a lot of pc.bg checks in the game. They're much more important for RP than for stat distribution. One point here or there doesn't mean much at level 6, let alone level 10.
 

Tide Hunter

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May 4, 2019
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So, I don't like the power menu. Regardless of the filters, you're still going to have many more powers than you can easily view, plus, if you're trying to navigate across the list of powers quickly, then you just shouldn't if you don't want to be equipped with a completely random power. Like, if you're using the keyboard controls or you're pressing the arrow keys(in the game) with your mouse, it's fine, but I tend to use the mouse for most navigation. This means, however, that if you're moving across the power menu quickly, you'd be tapping your mouse in rapid succession while hovering over the power two powers left of the one currently being viewed.

If you're familiar with how the power menu works, double-tapping a power causes it to be equipped.

But here's the weirder thing: When you tap a second time, the mouse is hovering over a different power. And it's that power which gets equipped. So basically, I'm trying to head to the far right to look at whatever power I just got, and by the time I've reached it I now have Mirror Stance and Wyvern Sting equipped without my realizing it.
 
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Emerald

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So, I don't like the power menu. Regardless of the filters, you're still going to have many more powers than you can easily view, plus, if you're trying to navigate across the list of powers quickly, then you just shouldn't if you don't want to be equipped with a completely random power. Like, if you're using the keyboard controls or you're pressing the arrow keys(in the game) with your mouse, it's fine, but I tend to use the mouse for most navigation. This means, however, that if you're moving across the power menu quickly, you'd be tapping your mouse in rapid succession while hovering over the power two powers left of the one currently being viewed.

If you're familiar with how the power menu works, double-tapping a power causes it to be equipped.

But here's the weirder thing: When you tap a second time, the mouse is hovering over a different power. And it's that power which gets equipped. So basically, I'm trying to head to the far right to look at whatever power I just got, and by the time I've reached it I now have Mirror Stance and Wyvern Sting equipped without my realizing it.
Thought I was the only one who had that problem. It's especially annoying if your mouse has that "double click despite technically clicking once" issue mouses can have.
 

Animalistic

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Thought I was the only one who had that problem. It's especially annoying if your mouse has that "double click despite technically clicking once" issue mouses can have.
Get a new mouse.
But nah I agree, we should have better ways to navigate the menu.
 

Emerald

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Kesil

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You are not alone. I first noticed it when I went into battle with half menu being something that clearly didn't fit my character. At first, I assumed it had to do with the opponent fiddling with the menu or whatever. When I returned to the menu and began browsing each spell (which included reading their effects in case I could try out new things) at a relative fast speed, I noticed that spells would just "get equipped by themselves".
 
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Malpha

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Feb 22, 2016
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I just use my keyboard to navigate the power menu unless I need to specify something in the drop down menus. No problems with just using wsad to navigate.
 

Rear Admiral Chimera

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Jan 12, 2017
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THE MOUSE I HAVE IS NOT EVEN 2 YEARS OLD REEEEE.
My 10 year old mouse had that issue a few times. I used a bit of sandpaper along with a smidgen of lubricant on the offending switch and it would be right as rain. Unfortunately I stripped one of the screws the last time I tried fixing it. My poor, old mouse may need to retire soon.

I can't think of a gripe at the moment that wouldn't involve me being greedy and impatient.
 

Jorr The Great

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Could someone tell me Nakano's stats and powers or where to see them please? I don't see them on the wiki, I don't know if the Takahiro stats and powers exist in the code but they would also serve me well. It is a reference for a fanfic that I am creating.
 

Magenta Needle

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The measurements are in inches/feet (no problem with that, I master *2.5 and *30.4 operations now), but the amount of fluids are in mL/L ,so metric system(indexed on the mass of water in kg).
Why not using oz/gallons ?
 

Savin

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The measurements are in inches/feet (no problem with that, I master *2.5 and *30.4 operations now), but the amount of fluids are in mL/L ,so metric system(indexed on the mass of water in kg).
Why not using oz/gallons ?

Because we just lifted the code from TiTS and that how it works :v
 
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Animalistic

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I hate that we are getting CG pictures in which my "PC" is present. And by my "PC" I mean some random milk toast male human. Like, what is the point of me customizing and playing as my character when there is always a chance of me being taken out of experience? I know that a lot of players stick to being human, but god dammit guys, consider rest of your playerbase for once. Do some people really need pictures to get off to the text? I know that I can just remove them from CG folder but I really shouldn't need to do that.
Can you at least give us an option to disable those kind of pictures or something? Not all CG mind you, just ones showing champion.
 

IrrepairableEntropy

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Jun 22, 2019
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So, I don't know if it's just me, but is anyone else kinda unimpressed with Cait's transformation into a half-leothran? It feels kinda underwhelming that she makes a big deal about wanting to be a big, tall, stacked, and thick half-leo... And then it looks like the artwork barely changes from the DCL artwork? Not to mention that the transformation feels like it's incredibly overwhelmingly brief for something that's supposed to be kinda significant? It also feels like Liresh and Syrish kinda keep "Butting in" on a scene that's supposed to be about Cait transforming? There's also a couple of things that feel like they were skipped over, like changes to Cait's tail, hands, and legs. I would think that having to manage four much shorter fingers after being used to five longer ones would be notable. Also, don't know if it's a bug or unimplemented, but the appearance writeup for Cait doesn't change.

Dunno if it's just me being pedantic, and I figure it's enough work to just get things written, but I went from maximum hype to negative hype upon going through this scene, and will probably not be transforming her again after I load this save.

This isn't the suggestion thread, but I would've kinda liked to see the option to take the vials and give them to Cait privately so that the scene could be focused on her without twins shenanigans. Or the opportunity to open her up to the idea of transforming to different things via other transformatives, but that feels like it's something that's explicitly reserved for the champion so I won't be asking for something crazy. I also kinda don't know why it's something that's explicitly unable to be reverted, as I can't fathom why Cait would tell a champion that she describes as "her one ray of sunshine" or something along those lines "No" if they tell her honestly that they don't entirely like the change. Or if, after expressing that she wanted to be a tall, stacked, and thick half-leo that she would refuse other transformatives to make her taller, thicker, and more stacked? But that could also just be me being a bit dense so iunno.

Just feels like it's something where more could be done, but I'm happy that the people who like it have what they have.
 

IrrepairableEntropy

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Jun 22, 2019
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Five. Felines have five toes on their front paws.

cait_leo.Moira.0.png

It looks like 4 here to me?
 

Paradox01

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Fair enough. Artistic license it is, then.
 

SomeNobody

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I hate that we are getting CG pictures in which my "PC" is present. And by my "PC" I mean some random milk toast male human. Like, what is the point of me customizing and playing as my character when there is always a chance of me being taken out of experience?
Your complaint has merit, the logical solution would just to never show the Champion in any of the CGs.
Honestly was not aware that there would be any that actually featured the PC instead of just other characters like we've had so far.

cait_leo.Moira.0.png
Jesus, that's actually pretty creepy looking. Certainly different from the good ol' Cait I'm used to travelling with.
 
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WolframL

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Or if, after expressing that she wanted to be a tall, stacked, and thick half-leo that she would refuse other transformatives to make her taller, thicker, and more stacked? But that could also just be me being a bit dense so iunno.
If there's a specific in-univese explanation we don't have it yet (but since alchemy works differently for the Champ than it does literally everyone else, that's probably the reason) but the Doylist reason is that Cait already has a whole lot of bust variations and the devs don't want to have to commission a zillion more variants to account for her future Khor'minos enthiccening content if you were allowed to combine the two.

Your complaint has merit, the logical solution would just to never show the Champion in any of the CGs.
Honestly was not aware that there would be any that actually featured the PC instead of just other characters like we've had so far.
It barely features the Champion, it's just an arm and a penis much like the Brienne art, and if you're getting either to show in game you can safely assume your Champ has a dongus so it's not that immersion-breaking.
 

Animalistic

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If there's a specific in-univese explanation we don't have it yet (but since alchemy works differently for the Champ than it does literally everyone else, that's probably the reason) but the Doylist reason is that Cait already has a whole lot of bust variations and the devs don't want to have to commission a zillion more variants to account for her future Khor'minos enthiccening content if you were allowed to combine the two.


It barely features the Champion, it's just an arm and a penis much like the Brienne art, and if you're getting either to show in game you can safely assume your Champ has a dongus so it's not that immersion-breaking.
Yeah, but it is not right dick, color or size. And the race of the hands is not correct. It would be much easier if they did not show it. They are fine peaces of artwork, they just do not belong in the game where character customization are one of selling points.
 
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