allow us to dissable CG only
Judging by your last three posts, I can only imagine that you're fielding whiny, insignificant gripes from Animalistic in an attempt to help him and becoming more and more frustrated as he nit-picks and shits on every single helpful tip you throw his way.........
Yeah, that. That would be fine. There are only really few quests related CGs that I like. So I would be fine with disabling them rest of the time when I do not want to engage with them. Sure it is more work on my part, but better then nothing. And could it also remove the boxes that contain pictures?Disabling ALL CGs would be fine. Like I said though, it would be all of them.
Well, Kinu was trained by Kiyoko with both the naginata and the bow, while residing in the timeless plane inside the pendant. One can assume such training took months if not years. Kitsune are perfectionists, and Kinu would be expected to master these weapons before coming of age. One can assume the rest of the children are at least getting basic combat training in a similar manner, but indeed the focus was on Kinu to follow in her mother's footsteps. Kiyoko defended her home to the very end, and Kinu was likely trained to the extent where she'd be able to do the same. Anything the PC could teach Kinu would be either messing with her existing melee/ranged training, or teaching her magic that would be considered strange in her people's culture and make her unfit as an example, as she'd be using foreigner magic.
Even an ignorant western gaijin like me finds the PC's behavior to his daughter deplorable, and that's where the complaint is. Respect is a universal language, and the pure PC demonstrates respect frequently throughout their adventure, whereas their possessiveness of Kinu is asinine, urealistic, and selfish.I mean, you literally are an intruder in every sense. Even when you become one, you most definitely are not one in spirit yet. Some people are just going to have to get used to the fact that you likely won't be much more than a welcomed outsider until probably epilogue times.
No one in their right mind is going to shun her for using "foreigner magic," what the hell? Racial pride is bad but not in THAT way. They didn't exactly object to you giving them the Spiraled Blade/Staff. They wouldn't object to salavaging old Belhar technology to use for themselves. They wouldn't object to using Belharan portal magic for themselves. In real-world history and in-game history, imperialism includes assimilation of technologies into one's own culture. Thus, no kitsune would chastise Kinu for using "foreigner magic." That'd be hilariously dumb. "Kinu, I'm going to teach you a dirty technique called Dastardly Blow." "But father, あなたがパーティーをしている間、私はボイドを研究しました"Anything the PC could teach Kinu would be either messing with her existing melee/ranged training, or teaching her magic that would be considered strange in her people's culture and make her unfit as an example, as she'd be using foreigner magic.
The PC's behavior during the latest Kinu quest is seriously aggravating me. He seems to be justifying wanting to constantly protect Kinu from all the dangers of the world, but I find this desire very hypocritical for someone who's facing danger on a near-daily basis (you're about to deep-dive into the ocean to fight an eldritch monstrosity you fucking daredevil). Hime Kinu points this out a little bit during her closing dialogue with him, but he deserves a bigger callout than this. I hope that our PC has some serious introspective or a talk with another character about it maybe Miko, Mai or hell even Kiyoko, idfk I'll take anyone, even Nakano.
In my opinion, the fact that Hime Kinu felt the need to hide this information from the PC in the first place speaks volumes, and not about her; the closing sentences where she gives him the cold shoulder demonstrates why. Hime needs someone to open up to after bottling up her emotions for so long, but the PC's blatant hypocrisy has made her distrustful of the PC, and rather than focus on this unmet desire, the PC's inner monologue focuses AGAIN on how much her childhood innocence has been robbed, and to me this just smacks of selfishness. Too bad, you don't get to raise an adorable little kit, get over it, she nearly fucking died and you're focusing on "oh no your childhood, blz be safe". To me, this is a parent that's failing at their job, and if tobs insists on scripting the player's response to the Kitsune content in general like this, I hope the PC gets the callout they deserve.
I hate that this questline is making me hate my own character, my own avatar, when I know that this is totally out of character for him. Just shut the fuck up about her innocence or whatever and give her a fucking hug, tell her how strong she is for SUCCESSFULLY putting on a brave face for others while almost never crying the process, and then explain to her that it's okay to cry in front of you of all people, because of all the people she knows, you're the best candidate to be the target of her venting, being both her father and a foreigner. There are wolves, rape flowers and painted demons just outside her home, and you think you can preserve her innocence in this world forever you demon-hunting dumbass? Your cunning is maxed you stupid fucking idiot, I know you know better. Fuck. (edited an extra clause to a sentence to make it coherent)
snippety snip snip
I don't think anyone is really arguing against the fact that finding out that much of your own daughters life passed in a mere few hours is damaging, we're more commenting on how the PC is essentially bottlenecked into handling this revelation. There's a healthy way to handle wanting to be apart of your child's life again and then there's this, which breeds the exact kind of resistance that Kinu is showing. Kinu went a majority of her life without you in it and even if circumstances made that unavoidable there's still no way to prevent that from influencing how she turns out. Just because you're back in her life now isn't going to instantly make her turn to you when something like this happens, especially when you consider that despite being back in her life you are still gone most of the time dealing with your own problems. Can you really blame her for not immediately coming to you with everything when you're hardly ever around? What she needs more than anything in this situation is understanding and support, not a parent who makes them feel bad for taking care of herself as she's always done.
At the very least I would like the option to simply choose whether or not my character can be that kind of parent. In most every other scenario in this game facing the consequences of actions you took are because you as the player chose to take those actions. This is one of the only instances I can currently think of where the choice was made for you and you get to feel bad for choosing it. Bad writing? Not in the slightest. Very well handled given what the characters have been through, and I'd happily eat this story up in a standalone context because it IS well written. But does it fit with how the rest of the game presents itself? Unfortunately not really.
Its easy for us to say 'she has to do this herself its part of her growth and the story of Kinu maturing and gaining independence' because we know if we screw up during Kinu quest we can just reload the last save file and do it again with no danger of ever 'really' getting her killed
Appeasing everyone's headcanon is doomed to failure, which is why there are a few set personalities the PC can have that are accomodated for in most in-game dialogue (pure champion, bimbo, and Dark Knight). But with KinuQuest we're inexplicably forced with into a singular personality that feels different from all the rest of them. idk what to call it but I don't like them so I'll call them Nimrod. Nimrod is not the hero we see outside of KinuQuest, and they will only exist in KinuQuest, and that's where complaints about the PC's behavior are mainly coming from.If the author is going to write the protagonist doing anything other than sitting there with a dumb look on their face it's going to invalidate someone's headcanon.
Two, time constraints. For every personality choice the player gets to make, that's exponentially more time the author has to spend writing it. And for better or for worse, we're at the point now where we know The Observer has a story they'd like to write and they're going to write it that way. You as a parent are a supporting character in Kinu's narrative, so you will be written to put you where you need to be for Kinu to shine. And if you don't like it, well, it's probably not changing.
Finally, it's an incomplete narrative. Kinu and the player character haven't reached a happy supportive resolution yet because we're midway through the story. The Observer is writing a character with flaws, it stands to narrative structure that some progress is going to be made on those flaws by the time we get to KinuQuest resolution.
Honestly, this reminded me of when I was reading a thread about the Kitsune and people talked about how, after releasing their family and seeing the result and how they were treated and ostracized for releasing them because of the missing decade, they just said "on further playthroughs, I just won't let them out." This reminds me of that mentality, how it struck so hard that they'd be willing to go against what they'd otherwise view as right and basically betray their loved ones just so that they can have this idealized relationship, this perfect little bubble life where they could be set free but they won't because the alternative is having to deal with the mental turmoil of being treated like shit after loosing out on so much time.Waking up one day and finding out you have missed a decade or so of your child's life is a huge thing to deal with and the Champion has had little time to process it.
The concept of a unique daughter that's the main character of her own story that you have limited agency over is very unique. It's a theme of parenthood, and the story wants the player to experience the struggle of being a parent that has to watch as their offspring is forced into life-threatening situations outside of anyone's control, and there's nothing they can do about it. It might be difficult to appreciate this theme in the middle of a power fantasy game like CoC2, and it's arguable that such a theme is poorly placed in any RPG, but it's also arguable that this serves to make the contrast more poignant. To me, this is a fantastic theme that doesn't get explored enough in popular media (or at least not with any nuance). This oft-neglected theme is what made me fall in love with this whole questline in the first place.I think one thing that's been left out of all this is that your daughter isn't alone in all of this; she has the support of the entire colony behind her. Every individual to which you can talk about with regards to the situation has updated context after every step in the chain, and if you get Kohaku killed it's pointed out not so subtly that she sees it as her duty to die so your daughter doesn't have to. Now you too can be a human bullet, etc, etc, etc.
The important thing is that those are her friendships and connections, not yours. And yes, there is a disconnect from the PC in that I've deliberately kept him or her de-emphasised in this storyline.
The concept of a unique daughter that's the main character of her own story that you have limited agency over is very unique. It's a theme of parenthood, and the story wants the player to experience the struggle of being a parent that has to watch as their offspring is forced into life-threatening situations outside of anyone's control, and there's nothing they can do about it. It might be difficult to appreciate this theme in the middle of a power fantasy game like CoC2, and it's arguable that such a theme is poorly placed in any RPG, but it's also arguable that this serves to make the contrast more poignant. To me, this is a fantastic theme that doesn't get explored enough in popular media (or at least not with any nuance). This oft-neglected theme is what made me fall in love with this whole questline in the first place.