That is why being able to have two readied Power set-ups for the Champ and being able to swap between them is a must to make all the specialized skills viable outside of second runs on the bosses - with a potential restriction of only being able to do it once per fight and maybe only on the first turn of combat.the biggest issue seems to be that resolve is an entirely separate mechanic/resource from the rest of the gameplay loop and, while combat groups can literally avoid ever needing to invest in seducing people, there are plenty of opponents that are immune to seduction, so you HAVE to do combat once in a while
I'm not sure how difficult it would be to change Charmer's spell-like damage dealing and buffing powers so they scale with Presence, bringing the class more in-line with its D&D inspiration that is entirely Charisma based in what it doe - but I agree that it will be a big help for the class, freeing a whole stat rank up on every level.So, the Charmer. Its perk is a sexiness boost. This basically just says "You should focus on teasing." If you are not teasing, your perk is literally worthless to you. If you want to be dealing damage with spells, the Black Mage's perk is more useful. If you want to be supporting through heals, the White Mage's perk is more useful (Say, do resolve heals also work with the WM perk? I don't know as I've not tried that). The Charmer's perk is too selfish for a support, and doesn't boost spells like the Black Mage, so it implicitly pushes you to be a resolve damager.
But if you wanted to look at it power-wise, there's a lot to look at. Its starting encounter power is only useful for dealing resolve damage, both in its aoe resolve damage and its debuff. Its starting at-will does provide defensive buffs, but it's also a resolve healer. The one non-resolve ability is a single target weapon buff, which uses Spellpower rather than Presence. The other basic classes do not have the damage of their abilities split between two main stats, with the exception being the Thief's Estrus Flask, a power which also deals Resolve damage. You could argue the White Mage's Smite Evil and Charge Weapon count for this, but the actual damage that those abilities scale off of is just spellpower like the rest of their kit, the attack part only coming into play because it involves weapons.
For the Charmer, though, it starts out with abilities that scale off different stats. In the second level, though, its three powers seem to either not really scale or scale exclusively on Presence, despite two of them being spells. Then again, on level 4, they're all presence scaling, and even if one of them involves physical health rather than resolve, that still seems to be performance. It's focusing in on Presence. It looks like it's trending towards focusing in on one stat, and honestly, performance is a good main focus for the Charmer. After all, the D&D Bard uses charisma for its abilities and spells, to which performance seems like a counterpart.
Then you get to level 6, and that trend just trips and tumbles off a cliff. One ability has literally no scaling, just being cooldowns undowning themselves, and the other two are exclusively spellpower based. By level 6, a Charmer is either pretty much just not using Charmer powers, or they don't have spellpower built for. It is far too late to have the spellpower scaling powers get added here, particularly as they're physical/magical damage dealers, which conflicts with the damage type that charmers have been focusing on for basically their entire span up until level 6.
The charmer simply does not feel like a non-resolve damage dealer, because its only non-resolve damaging abilities scale off of a stat which most of its other abilities do not, and most of them come at level 6, past the point where a playstyle has already been defined, along with the perk of the Charmer class explicitly and only benefiting tease attacks. It's fine for a charmer to focus on supporting, but it seems to focus on resolve damage as a result of it abilities and its perk, so the random storm damage abilities just feel misplaced.
Perks are a bigger issue, because like you said they are the only class feature the player is stuck with in a game where any Powers from other classes can be learned. They also seem like the biggest clue the game gives the player about how to play the class, and yeah, just like the class description it tells us that your job as a Charmer is Resolve damage and Resolve healing.
Speaking of, the only resolve healing spell that I know of is Eternal Light, and it does work with the WM perk but only because it has a health component as well. More importantly, it is currently unavailable to the player, even though Atugia talks about teaching us some of her magic at some point. The Charmer powers that restore Resolve aren't spells, so they scale with Presence alone. Which is good for class cohesion, but hampers their effectiveness because there is currently no gear that will buff them.
Cock we got plenty of, regular ass dudes they can be attached to - less so, but that is expected in a porn game, especially ones that aims to explore a lot of other fetishes. Because of that it ends up being mostly about your character's cock, all the hyper cocks of impossibly pretty lads and lasses your character can lay with, or both.Ironic that CoC is lacking in cock.
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