Your gripes with CoC II

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WolframL

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It's actually a magical relic called Heisenberg's Knife which exists whenever we're looking at it but doesn't exist whenever we aren't, which is why it vanishes whenever we're equipped with anything else and can't pull it out when Disarmed. Since that was too much text to fit in the box they shortened the whole thing to 'Rusty Knife'.
 

Blueboy

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The gameplay for Charmers is lacking. There are very few mental/lust powers available, that became even more obvious after the new powers were released and charmers essentially got nothing new to play with. The only thing new that could reasonably fit into your list was estrus flask, but that requires you to build cunning. I later then tried looking for powers you could steal, there were only three that were not learnable, one was locked behind a weapon and certain requirements. Just can only hope charmers get a summon suited for them sometime soon or something else interesting.
 

wery12345

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Its because resolve damage by all means is the strongest damage type in the game, most enemies dont have more then like 120 on average even in the mountains.
 

Burnerbro

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The gameplay for Charmers is lacking. There are very few mental/lust powers available, that became even more obvious after the new powers were released and charmers essentially got nothing new to play with. The only thing new that could reasonably fit into your list was estrus flask, but that requires you to build cunning. I later then tried looking for powers you could steal, there were only three that were not learnable, one was locked behind a weapon and certain requirements. Just can only hope charmers get a summon suited for them sometime soon or something else interesting.
Running a bimbo goblin Charmer who refuses to hurt people as my current main, I wholeheartedly agree with this sentiment. I had to settle on being the off-healer for the party to have all of my slots occupied with useful and effective powers.

Still, I think we shouldn't miss the fact that, being based on D&D bard, Charmer class seem to be designed as much around dealing magic damage and buffing the party as it is Resolve damage.
 
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LilLambAmy

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Oct 6, 2021
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My gripe is literally the scene where azzyran wants to flirt with someone in the inn. Wish there was a way to say no to that scene from ever appearing, because it ruined my favorite character for me.
 
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WolframL

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Yes, how dare characters be allowed to have people they like other than the Champion... :p

Just asking, you did notice that those two were acting pretty friendly during the purification ceremony, right? It's not something that comes completely out from nowhere.
 

LilLambAmy

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Oct 6, 2021
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Yes, how dare characters be allowed to have people they like other than the Champion... :p

Just asking, you did notice that those two were acting pretty friendly during the purification ceremony, right? It's not something that comes completely out from nowhere.
Friendly yes, flirty no. Quite a big jump to go from one to the other because those 2 things do not go hand in hand.
 
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Forget Me Knot

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Nov 14, 2018
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Through the Looking Glass
Actually it was not flirty, if you wanna think it was then you don't know flirting very well. You can think it was but that doesn't make it so. You can stop responding to me male.
I understand that you are disappointed but that does not give you justification to be rude. Please reconsider your attitude.
 

Blueboy

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Still, I think we shouldn't miss the fact that, being based on D&D bard, Charmer class seem to be designed as much around dealing magic damage and buffing the party as it is Resolve damage.
Had another paragraph ranting about the lackluster buffs that are outclassed by whitemages powers and how the class seems to focus heavily on magic damage/spell power which is not such a bad thing but leads to some powers being crippled to allow for the charmers to do both types of damage on the same skill. Just recently came to the conclusion that charmers will just be resolve healers/mitigation and no content really needs that yet so most of the powers will remain irrelevant for the foreseeable future.
 

GEESE

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Sep 27, 2018
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Had another paragraph ranting about the lackluster buffs that are outclassed by whitemages powers and how the class seems to focus heavily on magic damage/spell power which is not such a bad thing but leads to some powers being crippled to allow for the charmers to do both types of damage on the same skill. Just recently came to the conclusion that charmers will just be resolve healers/mitigation and no content really needs that yet so most of the powers will remain irrelevant for the foreseeable future.
honestly I'd think it'd be a bit of a problem if bards/resolve supports did become a major need. Since you only have three party slots, including yourself, trying to fit a fourth role in the classic triangle of healer/dps/tank would maybe get a bit frustrating.
of course, we also have healers who can heal resolve too, like witch cait, so even that role is being bogarted.

the biggest issue seems to be that resolve is an entirely separate mechanic/resource from the rest of the gameplay loop and, while combat groups can literally avoid ever needing to invest in seducing people, there are plenty of opponents that are immune to seduction, so you HAVE to do combat once in a while

and of course trying to go halfzies is just gonna shoot yourself in the foot.
 

Animalistic

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Jul 11, 2019
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Do not be rude to people around you. And calling someone else male is not giving you a strong leg to stand on or for people to consider your arguments since then everyone will focus on the way you are expresing yourself, not on the points you are trying to make-

Lets look at this from your stand point. You are claiming that your exceptions of Azy were those of monogamous leaning lover, and that her getting together with Liaden is the game spitting in the face of your prior notions.
Now, as someone who does not really care for her, I will agree that prior to her quest line, Azy did not seem like a person that really seemed to fool around. Considering her then written content, I am going to have to agree with you there. But at the time, Azy was not really fully her own NPC, or much of a character in general, so I can think it stands to reason that you can add on top of her whatever the writer wants. So a yuri relationship is not that out of left field.

Now, that said, it does feel like the game did better job at distinguishing which characters were more whores/open relationship/only for you types with prior companions.
Cait tells you much, talking to Brint you can tell he constantly fucks and is much as a slut as cait, Arona is rapist Orc, Quin comes from rapist cult and talking to him confirms that he in fact loves sex.
And other, less slutty ones, also give off that idea somewhat.
Ryns is up in the air what writers want out of her (her whole libido mechanics makes mess of things), Berwyn fools around but mostly jerks off until you come along, Brienne and Kiyoko are designed waifus and they tell you as much.
Atugia is a... A buddy, not sure what Gard wants from her.

I feel that in wasps case the problem comes with how involved the quest line with Azy is. You go through all that trouble in making her your companion, only for her to end up with someone else. Now, people can claim that it was established during the quest, but prior to accpeting it, you would not know. Even then, the amount of build up for it during their introduction does not really seem to scream to me "Oy, you bloke, These two lasses are for each other, do you not think so?" And then getting forced into it does not sit well with a lot of people I would think.
Basically, my point being that unlike other companions that make their appeal perfectly clear from the start of their introduction. for Azy you need to go through a ringer just for an answer what her sexual and relationship content is going to be like.

So, yeah, I can be see both sides of the argument.

Still, I would like for game to fully embrace it and not dance around the issue. If you are going to give us false choice in getting her and Liaden together, just get them together. Do not constantly bormband the player with false "yes or no answer" like a pokemon game.
 

LilLambAmy

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Oct 6, 2021
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Do not be rude to people around you. And calling someone else male is not giving you a strong leg to stand on or for people to consider your arguments since then everyone will focus on the way you are expresing yourself, not on the points you are trying to make-

Lets look at this from your stand point. You are claiming that your exceptions of Azy were those of monogamous leaning lover, and that her getting together with Liaden is the game spitting in the face of your prior notions.
Now, as someone who does not really care for her, I will agree that prior to her quest line, Azy did not seem like a person that really seemed to fool around. Considering her then written content, I am going to have to agree with you there. But at the time, Azy was not really fully her own NPC, or much of a character in general, so I can think it stands to reason that you can add on top of her whatever the writer wants. So a yuri relationship is not that out of left field.

Now, that said, it does feel like the game did better job at distinguishing which characters were more whores/open relationship/only for you types with prior companions.
Cait tells you much, talking to Brint you can tell he constantly fucks and is much as a slut as cait, Arona is rapist Orc, Quin comes from rapist cult and talking to him confirms that he in fact loves sex.
And other, less slutty ones, also give off that idea somewhat.
Ryns is up in the air what writers want out of her (her whole libido mechanics makes mess of things), Berwyn fools around but mostly jerks off until you come along, Brienne and Kiyoko are designed waifus and they tell you as much.
Atugia is a... A buddy, not sure what Gard wants from her.

I feel that in wasps case the problem comes with how involved the quest line with Azy is. You go through all that trouble in making her your companion, only for her to end up with someone else. Now, people can claim that it was established during the quest, but prior to accpeting it, you would not know. Even then, the amount of build up for it during their introduction does not really seem to scream to me "Oy, you bloke, These two lasses are for each other, do you not think so?" And then getting forced into it does not sit well with a lot of people I would think.
Basically, my point being that unlike other companions that make their appeal perfectly clear from the start of their introduction. for Azy you need to go through a ringer just for an answer what her sexual and relationship content is going to be like.

So, yeah, I can be see both sides of the argument.

Still, I would like for game to fully embrace it and not dance around the issue. If you are going to give us false choice in getting her and Liaden together, just get them together. Do not constantly bormband the player with false "yes or no answer" like a pokemon game.
The first person I directed it to basically called my opinion a waste in another post, then kept replying to me then followed me to this topic, and the other person jumped in so they deserve what they get from me. I don't take shit from men and never will.
 
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GEESE

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Oh shut the fuck up, Terf, and stop assuming every person who challenges you is this cis boogyman you've invented in your head.
 
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Animalistic

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The first person I directed it to basically called my opinion a waste in another post, then kept replying to me then followed me to this topic, and the other person jumped in so they deserve what they get from me. I don't take shit from men and never will.
I feel like picking out any specific group of people to not take shit from is not the best way to go about not taking shit. I, personally, would not take it from anyone.
It is smelly, after all, no matter from which butthole it comes from.

Basically, and this is comes from experience, when people are disregarding your opinion with the notions such as "you are complaining because you like to complain" and "not everything has to appeal to you" at least try to explain your reasoning further. It probably will be as effective as your prior attempt, that is to say, not much. But at least people will then be forced to look at your arguments rather than to look at different parts of your speech to tear down.
 
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wery12345

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You posted in here and then made a thread, people are gonna post in both, this is...hear me out....A forum. People are gonna post, just cause you seem to hate anyone male doesnt give you right to act like an asshole.
 
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Animalistic

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That feel like it belongs more "What content would you like?" thread.

But than again, that one and this one are pretty much the same, it is just about how you word it.
For example "Shit man, I just want a femboy NPC besides Berwyn that has some meat to him. Like, come on, they either get abandoned or are one time content flings. June, Prince Nyze and Jun-Jun (some people call him that even if I do not see it) just got thrown into a wayside. That makes me big sad.
 
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Tide Hunter

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Running a bimbo goblin Charmer who refuses to hurt people as my current main, I wholeheartedly agree with this sentiment. I had to settle on being the off-healer for the party to have all of my slots occupied with useful and effective powers.

Still, I think we shouldn't miss the fact that, being based on D&D bard, Charmer class seem to be designed as much around dealing magic damage and buffing the party as it is Resolve damage.
Honestly, the real problem is that as a Charmer, the level one perk is a sexiness boost while the only two abilities before level 6 involving physical health is Song of Storms for buffing and song of courage as a passive heal + buff. The Charmer has a lot of buffing abilities, but the problem is that it couldn't just focus on being a magical support, and it didn't spread out damage abilities or real damage buffs throughout the levels.

For a support you largely would just go White Mage, because their level one perk is useful for a healer. You can play as a damage-dealing White Mage, and pretty well too because of the damaging powers, but if you want to play as a damaging spellcaster, you should be a black mage who happens to learn white mage powers, because the level one perk of a White Mage is suited for a healer/supporter, while a Black Mage's level one perk is suited for a damage dealer.

The level one perk is what defines a class, in my opinion. Because any character can learn and combine many powers with ease, the powers do not define a class. If you want to be a big shot, whether it's through heavy weapons or through tanking, the Warrior is your class. Some powers benefit either the two-hander or the sword and board, plus there's threat generators, but those are secondary to the perk, letting you ignore initiative penalties if you're swinging a giant greatsword, and letting you tank more efficiently through increased threat generation and stagger immunity. When the Warrior's Veteran perk lacked the initiative penalty bypasser, the Warrior (heavy and tank) playstyles were much worse off, because as a tank you want to go first so you can generate threat as fast as possible, but using equipment to help you survive being the main focus prevents you from going first and drawing attention before the damage dealers. As such, the Warrior was largely considered to be the worst class for the time, because its perk was not enough for its intended playstyle.

So, the Charmer. Its perk is a sexiness boost. This basically just says "You should focus on teasing." If you are not teasing, your perk is literally worthless to you. If you want to be dealing damage with spells, the Black Mage's perk is more useful. If you want to be supporting through heals, the White Mage's perk is more useful (Say, do resolve heals also work with the WM perk? I don't know as I've not tried that). The Charmer's perk is too selfish for a support, and doesn't boost spells like the Black Mage, so it implicitly pushes you to be a resolve damager.

But if you wanted to look at it power-wise, there's a lot to look at. Its starting encounter power is only useful for dealing resolve damage, both in its aoe resolve damage and its debuff. Its starting at-will does provide defensive buffs, but it's also a resolve healer. The one non-resolve ability is a single target weapon buff, which uses Spellpower rather than Presence. The other basic classes do not have the damage of their abilities split between two main stats, with the exception being the Thief's Estrus Flask, a power which also deals Resolve damage. You could argue the White Mage's Smite Evil and Charge Weapon count for this, but the actual damage that those abilities scale off of is just spellpower like the rest of their kit, the attack part only coming into play because it involves weapons.

For the Charmer, though, it starts out with abilities that scale off different stats. In the second level, though, its three powers seem to either not really scale or scale exclusively on Presence, despite two of them being spells. Then again, on level 4, they're all presence scaling, and even if one of them involves physical health rather than resolve, that still seems to be performance. It's focusing in on Presence. It looks like it's trending towards focusing in on one stat, and honestly, performance is a good main focus for the Charmer. After all, the D&D Bard uses charisma for its abilities and spells, to which performance seems like a counterpart.

Then you get to level 6, and that trend just trips and tumbles off a cliff. One ability has literally no scaling, just being cooldowns undowning themselves, and the other two are exclusively spellpower based. By level 6, a Charmer is either pretty much just not using Charmer powers, or they don't have spellpower built for. It is far too late to have the spellpower scaling powers get added here, particularly as they're physical/magical damage dealers, which conflicts with the damage type that charmers have been focusing on for basically their entire span up until level 6.

The charmer simply does not feel like a non-resolve damage dealer, because its only non-resolve damaging abilities scale off of a stat which most of its other abilities do not, and most of them come at level 6, past the point where a playstyle has already been defined, along with the perk of the Charmer class explicitly and only benefiting tease attacks. It's fine for a charmer to focus on supporting, but it seems to focus on resolve damage as a result of it abilities and its perk, so the random storm damage abilities just feel misplaced.
 
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