I think one thing that's been left out of all this is that your daughter isn't alone in all of this; she has the support of the entire colony behind her. Every individual to which you can talk about with regards to the situation has updated context after every step in the chain, and if you get Kohaku killed it's pointed out not so subtly that she sees it as her duty to die so your daughter doesn't have to. Now you too can be a human bullet, etc, etc, etc.
The important thing is that those are her friendships and connections, not yours. And yes, there is a disconnect from the PC in that I've deliberately kept him or her de-emphasised in this storyline.
It is bittersweet that she has reliable friends she is relying on while saying 'go away dad, I have to do this without you' and rejecting our help in particular. I get what you are going for it just kind of feels like a gut punch to have her actively treat us wanting to help as a nuisance instead of there being some other reason we can't step in (like how we just weren't there at the time during Quest 1). I guess I just feel kind of inadequate here, like in the princess maker series you get to go in depth in raising and training your daughter so you know you made them a badass who can look after herself and here I gave them a few life lessons as the events that give her hime/shoujo points come up but didn't really do anything like say 'and today I will teach you how to crush your enemies and see them driven before you' so that I can feel like I left her in a position to be able to handle herself before she became independent. And to be clear, I'm not saying Kiyoko did a bad job or anything. Just that sometimes it is really easy to headcannon up a champion who considers themselves a bad parent who didn't do enough and, because of that, has a lot of trouble accepting that it is time for Kinu to go solo already and its too late to really give them anything more like training or the head of her enemies on a silver platter without Kinu having to lift a finger.
Edit: Hmm, would it be possible to add more dream world stuff with training Kinu, maybe? Like that one scene where you give her a magic lesson.
edited edit: I was looking at this word document thing in another thread and apparently I just didn't get events where you can do things like that because of RNG luck on the dream scenes prior to getting around to freeing her. Guess its my characters fault for rushing to free them after I thought 'surely I must be getting close to running out of scenes by now anyway, right?'. I guess next time I'll have to keep them trapped in a magical bauble for longer while metagaming so at least my character isn't an asshole keeping them in longer then needed <_<
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