What Content Would You Like Added?

herpaderphurr

Well-Known Member
Jan 5, 2018
67
51
Personally I'd like the classes removed and perks gained from level through a differernt mean than, you are merc so you get cluster grenades or C4 bomb. Id like something like COC where you could get any perk as long as your char was strong enough or fast enough for them. Or another class like Rusher where you get acess to all the class perks when you level up but can only pick one from that lvl.
I think the perks could do with a rework. Each level, you only get a choice between two options, and half the time it's not a real choice because it's a choice between melee or ranged, so you just follow whichever one you're already specialising in.

The system you describe could work, but it'd need a loooot of balancing. The system you described has a little bit of weirdness where a character can minmax and take ten perks which are completely unrelated in order to create a jack-of-all-trades super soldier aka merc

All the classes have perk tiers which are pretty mediocre, but they come at different levels, so by picking perks from different classes you can avoid the crappy ones. For example, Smuggler gets to pick between the super situational Quickdraw or Leap Up perks at level 6, but if you off-class, suddenly you have access to the consistently powerful +20% damage perks that Tech and Merc get.
 

Violent_Peace

Well-Known Member
Sep 16, 2015
975
556
I think the perks could do with a rework. Each level, you only get a choice between two options, and half the time it's not a real choice because it's a choice between melee or ranged, so you just follow whichever one you're already specialising in.

The system you describe could work, but it'd need a loooot of balancing. The system you described has a little bit of weirdness where a character can minmax and take ten perks which are completely unrelated in order to create a jack-of-all-trades super soldier aka merc

All the classes have perk tiers which are pretty mediocre, but they come at different levels, so by picking perks from different classes you can avoid the crappy ones. For example, Smuggler gets to pick between the super situational Quickdraw or Leap Up perks at level 6, but if you off-class, suddenly you have access to the consistently powerful +20% damage perks that Tech and Merc get.

Yeah, the perks may need to be reworked or changed up to be more than shoot people better or hit people really really hard.

Your right there could be a lot of min-maxing, with people probably making super soldiers or tech mercs or smuggler techies or smuggler mercs, but it would need some balancing or the player character would have to go through a lot instead of the usual level up to get the perks and or abilities.

I just came up with another idea, instead of reworking the classes why not either make subclasses or challenges to become stronger with current abilities or perks, like say you want to be a melee oriented merc so you get a subclass of barbarian or Amazon or something where you have to defeat a certain number of enemies with melee attacks only or finish them with a melee attack, Smuggler could get gunslinger, I'm unsure what techie could get but probably something that relates to weapons that burn or laser weapons of the sort.

Either way, the perks do need to be changed up, maybe rework smuggler to be less crap and a little more tactical or something I don't know, I'm just making a suggestion to better the game and feel the classes kinda trap you into a certain playstyle instead of like coc where you could work to become something strong but at the end you pretty much were just a super warrior battle mage.
 
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herpaderphurr

Well-Known Member
Jan 5, 2018
67
51
Yeah, the perks may need to be reworked or changed up to be more than shoot people better or hit people really really hard.

Your right there could be a lot of min-maxing, with people probably making super soldiers or tech mercs or smuggler techies or smuggler mercs, but it would need some balancing or the player character would have to go through a lot instead of the usual level up to get the perks and or abilities.

I just came up with another idea, instead of reworking the classes why not either make subclasses or challenges to become stronger with current abilities or perks, like say you want to be a melee oriented merc so you get a subclass of barbarian or Amazon or something where you have to defeat a certain number of enemies with melee attacks only or finish them with a melee attack, Smuggler could get gunslinger, I'm unsure what techie could get but probably something that relates to weapons that burn or laser weapons of the sort.

Either way, the perks do need to be changed up, maybe rework smuggler to be less crap and a little more tactical or something I don't know, I'm just making a suggestion to better the game and feel the classes kinda trap you into a certain playstyle instead of like coc where you could work to become something strong but at the end you pretty much were just a super warrior battle mage.

That's true, you are a bit trapped in TiTS. You pick a class and either melee/ranged, and just roll with that forever. Comparatively, with CoC you could choose between physical/magic, power strikes vs double strikes, offense vs defense, lust resist, tease improvements... lots! And at any given level, you had a good number of choices to choose from.

After the experience reward scaling was added to CoC, it became harder to grind out the higher levels especially if you didn't deliberately bank exp to level up 10 times at once, so it wasn't that easy to spec into everything and there was still some specialisation. I think that's good. I want to be able to pick from a diverse series of perks, but I definitely don't want Skyrim-type "You are the master of all trades in existence, forever!" characters.
 

null_blank

Well-Known Member
Oct 29, 2015
2,752
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The only time I felt trapped in a character class was pre-tech buff and sometimes as a smuggler. Playing now as a shield tech or merc, I have never wished I had a power from another class.
 
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Violent_Peace

Well-Known Member
Sep 16, 2015
975
556
That's true, you are a bit trapped in TiTS. You pick a class and either melee/ranged, and just roll with that forever. Comparatively, with CoC you could choose between physical/magic, power strikes vs double strikes, offense vs defense, lust resist, tease improvements... lots! And at any given level, you had a good number of choices to choose from.

After the experience reward scaling was added to CoC, it became harder to grind out the higher levels especially if you didn't deliberately bank exp to level up 10 times at once, so it wasn't that easy to spec into everything and there was still some specialisation. I think that's good. I want to be able to pick from a diverse series of perks, but I definitely don't want Skyrim-type "You are the master of all trades in existence, forever!" characters.

No offense to Fen but if this doesn't get a rework then someone is gonna make a tits revamped mod like they did with coc and personally that one is waaay better than normal coc tbh, I just hope that normal tits will be as good as the revamped coc.

And no offense to Savin but I don't like that there are classes and shit in the coc2 demo. I kinda wanted the old coc lvl up.

But yeah like I mentioned before I just want something more from the classes or none at all or some sub classes or something
 

Shura

Well-Known Member
Apr 15, 2018
774
583
31
Definitely would like more Nursery interactions. I want to be with all my children. :(

I understand it'd be a lot of work writing scenes for every possible species you have for kids, but maybe a generic catch-all scene could work for now?

I'd also love to see more Amazon PC content and maybe some specific reactions to Treated Amazons. Heck, I'd love it if the Amazon variant of the Treatment also gave a pheromone perk like the Bull one does? It'd make more sense to me since cowmazons are literally cow-bulls according to one of the TF blurbs. If Amazona can give someone pheromones, why not the Treatment? Idk, maybe I'm just really partial to that variant. :p
 

princezilla

Well-Known Member
Aug 24, 2016
103
94
I think the perks could do with a rework. Each level, you only get a choice between two options, and half the time it's not a real choice because it's a choice between melee or ranged, so you just follow whichever one you're already specialising in.

The system you describe could work, but it'd need a loooot of balancing. The system you described has a little bit of weirdness where a character can minmax and take ten perks which are completely unrelated in order to create a jack-of-all-trades super soldier aka merc

All the classes have perk tiers which are pretty mediocre, but they come at different levels, so by picking perks from different classes you can avoid the crappy ones. For example, Smuggler gets to pick between the super situational Quickdraw or Leap Up perks at level 6, but if you off-class, suddenly you have access to the consistently powerful +20% damage perks that Tech and Merc get.

Yeah, the perks may need to be reworked or changed up to be more than shoot people better or hit people really really hard.

Your right there could be a lot of min-maxing, with people probably making super soldiers or tech mercs or smuggler techies or smuggler mercs, but it would need some balancing or the player character would have to go through a lot instead of the usual level up to get the perks and or abilities.

I just came up with another idea, instead of reworking the classes why not either make subclasses or challenges to become stronger with current abilities or perks, like say you want to be a melee oriented merc so you get a subclass of barbarian or Amazon or something where you have to defeat a certain number of enemies with melee attacks only or finish them with a melee attack, Smuggler could get gunslinger, I'm unsure what techie could get but probably something that relates to weapons that burn or laser weapons of the sort.

Either way, the perks do need to be changed up, maybe rework smuggler to be less crap and a little more tactical or something I don't know, I'm just making a suggestion to better the game and feel the classes kinda trap you into a certain playstyle instead of like coc where you could work to become something strong but at the end you pretty much were just a super warrior battle mage.

The only time I felt trapped in a character class was pre-tech buff and sometimes as a smuggler. Playing now as a shield tech or merc, I have never wished I had a power from another class.

This was kinda what I was getting at when I proposed adding a third ability column, there just really needs to be more options for ability customization as you level. I'm not against the idea of classes in general but you really need to have a variety of options within each class if you are going to go that route.
 

herpaderphurr

Well-Known Member
Jan 5, 2018
67
51
Definitely would like more Nursery interactions. I want to be with all my children. :(

I understand it'd be a lot of work writing scenes for every possible species you have for kids, but maybe a generic catch-all scene could work for now?
Oh, definitely. Some kids don't show up in the Nursery, which makes it feel weird and glaringly unfinished, so even a short description would be nice.

Or alternatively, long-ass descriptions would be even better. Water Princesses are the most adorable things! The Queen's bow is a cool weapon, and her appearance is too strange for me to get off on the impregnation scene when you agree to her plan, but I never turn her request down because the kids are too cute. I also make sure to spend the last day of the pregnancy walking/sleeping instead of passing time in the Nursery, because with the latter option you don't get the cute drawing that the Princesses make for you.
 
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sumgai

Well-Known Member
Jul 17, 2017
2,025
1,812
Things I'd like to see:

Shekka and Syri having a little spat about who has seniority over who.
Kase and Syri commiserating about how shitty Pyrite treats their employees.
Paige and Pippa discussing yoga.
Crew dinner with various crew mates talking about what's going on their lives.
Anno playing grab ass with more crew members.
Sera giving Kase, Reaha, Anno or Shekka an evil, lusty look. That may lead to sexy times. Kase has to be right up Sera's alley. (This one is a fucking long shot)
 

RevekXLR

Well-Known Member
Jun 30, 2017
80
47
What we truly need to be added ASAP is a trophy room for one of the kind items on the nursery main floor. You maybe wondering why on the main floor and what will be displayed in there? Well currently we have a serious problem with storage space on our ship and even though having the deluxe backpack upgrade does alleviate some of frustation in micromanaging your space and using cured Reaha as additional storage for your least used peaces of wardrobe (the reason i rush to buy her as soon as i have the funds and to start her's addiction curing path on all my characters). Another reason being as mentioned before one of the kind items that you get as rewards for quests or as drops from quest enemies which really fast become outdated by newer gear and start to pile up in Steele's ships equpment storage effectively leaving you with no space for additional weapons AND ACCESORIES for set swaps for specific aproach bosses! I dont know who designed the storage to not have a dedicated accesory tab being it Fen, Savin or Gedan but they deserve to get a bucket of Ice cold water dunked on their head(s) for just that! The final reason being a great opportunity to add nursery snippets of kids looking with amazement on all the crazy weapons/armors and weird gizmos their mommy/daddy brought back from the wild frontier. And as bonus you can have scenes proc whenever steel will add a new item to the family collection where kids will crowd around you and ask on which adventure you have gotten the new item and ask for stories which would allow PC to answer depending on their personallity score with Hard characters bragging about their accomplishments and victories while kids listen with bated breath , Mischievous characters making jokes and trying redirect the line of conversation only to be defeated by combined puppy eye treatment of their little gremlin army and give in, as for Nice characters sitting for some story time but omiting any content not suited for audiences age range and then asking their kids how they are doing and giving each of them some of the time
like true caring mother/father they are.
 

herpaderphurr

Well-Known Member
Jan 5, 2018
67
51
What we truly need to be added ASAP is a trophy room for one of the kind items on the nursery main floor. You maybe wondering why on the main floor and what will be displayed in there? Well currently we have a serious problem with storage space on our ship and even though having the deluxe backpack upgrade does alleviate some of frustation in micromanaging your space and using cured Reaha as additional storage for your least used peaces of wardrobe (the reason i rush to buy her as soon as i have the funds and to start her's addiction curing path on all my characters). Another reason being as mentioned before one of the kind items that you get as rewards for quests or as drops from quest enemies which really fast become outdated by newer gear and start to pile up in Steele's ships equpment storage effectively leaving you with no space for additional weapons AND ACCESORIES for set swaps for specific aproach bosses! I dont know who designed the storage to not have a dedicated accesory tab being it Fen, Savin or Gedan but they deserve to get a bucket of Ice cold water dunked on their head(s) for just that! The final reason being a great opportunity to add nursery snippets of kids looking with amazement on all the crazy weapons/armors and weird gizmos their mommy/daddy brought back from the wild frontier. And as bonus you can have scenes proc whenever steel will add a new item to the family collection where kids will crowd around you and ask on which adventure you have gotten the new item and ask for stories which would allow PC to answer depending on their personallity score with Hard characters bragging about their accomplishments and victories while kids listen with bated breath , Mischievous characters making jokes and trying redirect the line of conversation only to be defeated by combined puppy eye treatment of their little gremlin army and give in, as for Nice characters sitting for some story time but omiting any content not suited for audiences age range and then asking their kids how they are doing and giving each of them some of the time
like true caring mother/father they are.
Hey, I really like that idea. You're right, there are a lot of items that become obsolete but remain super cool - a trophy room would be perfect. I'm also all in favour of more nursery interactions.

Failing all that, however, I'd still be happy with a storage trunk somewhere that you can chuck your shit in. Even if we have to rent said storage space!

Actually, when we get extra ships, some of them will have more storage so maybe that will work too. Perhaps the trophy room could be in the ship rather than in the nursery.
 

Evil

Well-Known Member
Jul 18, 2017
2,538
4,250
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I think what Trials in Tainted Space is really calling out for is climbable radio towers!

Wait, does that mean we're going to have David Arquette stuck up the tower, screaming "get back you 8 legged freaks" at everyone passing by?
 

null_blank

Well-Known Member
Oct 29, 2015
2,752
3,429
effectively leaving you with no space for additional weapons AND ACCESORIES for set swaps for specific aproach bosses!

Name me one boss-type creature besides Dr. Lash that requires any class to switch to a specific set of equipment.
 

Shura

Well-Known Member
Apr 15, 2018
774
583
31
We really need something like the Memory Den in Fallout 4, so we can revisit these awesome scenes without having to go through all the bullshit. I literally have a whole save file dedicated to allowing me to revisit the Cass x Kaede scene!

That's a great idea! In fact, I think we can use The Lotus Eater on Canadia station for that. Maybe have a special VR option where you can relive a memory (i.e. replay special scenes).
 
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Damiekinz

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Aug 1, 2017
587
499
Does anybody know how I would go about commissioning expanded content for existing encounter-able enemies? Mostly just bad ends for repeated losses in the same vein as the milodan. (Notably for the Sydian and Naleen Males, who both mention wanting to keep you)
 
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sumgai

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Jul 17, 2017
2,025
1,812
Commission thread, see who's available and if their way with words is to your liking and pitch them your idea.

Makes sure to read the entirety of Savin's post opener.
 

Damiekinz

Well-Known Member
Aug 1, 2017
587
499
Still, my statement stands that more bad ends where you get dicked forever are a huge plus, It'll take me a while to commission several, but I'm definitely trying :p
 
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Evil

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Jul 18, 2017
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I might try to write up a food delivery girl in addition to my other work (yes, I'm still writingshutup!)
Concept I'm considering at the moment is that Steele orders some food with the age old trope of "Hot babe but crap food". So Steele can have sex but has a debuff of having eaten crap food.
Still planning this out.
 

Xeivous

Well-Known Member
Sep 21, 2015
2,456
1,396
I might try to write up a food delivery girl in addition to my other work (yes, I'm still writingshutup!)
Concept I'm considering at the moment is that Steele orders some food with the age old trope of "Hot babe but crap food". So Steele can have sex but has a debuff of having eaten crap food.
Still planning this out.
I'm reminded of an image of a dickgirl answering the door for pizza in the buff and shocking the boy delivery boy.