Really boiling most of my requests down succinctly here.Has there been any actual content progression regarding the overarching kitsune story, being treated with personal respect, standing up against racism, or a positive resolution regarding your relationship with your kitsune daughter?
Has there been any larger narrative progression regarding the "power fantasy" of being able to meaningfully help people, or make the world a better place?
Has there been any development of the protagonists personal strength and self-agency, allowing them the capacity to be a hero?
Loads. That's... basically half the dungeons in the game. DraciaQuest is probably the most recent big example (freeing Etheryn from her curse), and Lumia's quest right before that (saving the goddess of the sun from a mistake that was slowly eroding her).Has there been any larger narrative progression regarding the "power fantasy" of being able to meaningfully help people
The level cap increased with DraciaQuest, wherein you lead an expedition outside the marches (after you track down where Alissa's gone to) to put an end to the woman that ruined Njorhaalt, and there was a new Soulbind path that makes your character a golden-winged redeemer of the sun goddess. I suppose it depends on how you define personal strength, but "increase level" and "gain divine power" are pretty literal examples. If you want the ability to demonstrate that strength, then beating down a demon queen and her household, acquiring the ancient Crown of Winter, and acquiring the blood of dragons for the future TF seems apt enough.Has there been any development of the protagonists personal strength and self-agency, allowing them the capacity to be a hero?
Out of curiosity, how soon can we expect the next part of the main story? Is there a specific timeframe the team follows?Loads. That's... basically half the dungeons in the game. DraciaQuest is probably the most recent big example (freeing Etheryn from her curse), and Lumia's quest right before that (saving the goddess of the sun from a mistake that was slowly eroding her).
The level cap increased with DraciaQuest, wherein you lead an expedition outside the marches (after you track down where Alissa's gone to) to put an end to the woman that ruined Njorhaalt, and there was a new Soulbind path that makes your character a golden-winged redeemer of the sun goddess. I suppose it depends on how you define personal strength, but "increase level" and "gain divine power" are pretty literal examples. If you want the ability to demonstrate that strength, then beating down a demon queen and her household, acquiring the ancient Crown of Winter, and acquiring the blood of dragons for the future TF seems apt enough.
Looking back a little further, we added quests to acquire a blessed blade of light from Legally Distinct Obi-Wan Kenobi, and that blade chooses you as its future wielder as you reach out to it, and you can acquire a relic ring that prevents your own corruption and, if you believe Calise, could be used to prevent others' as well (we'll have to see how that plays out later).
Looking immediately forward, the next MSQ bit is all about acquiring the forces and influence necessary to lead the charge against the demon breeding pits that are putting Khor'minos under so much pressure, while you're at a feast being held in your honor by the king.
When I'm done writing it.how soon can we expect the next part of the main story?
I smell a new title, probably gonna keep the Champion of Frost but who know maybe the minotaurs will give me one better. Honestly I completely forgot about the breeding pits, for some reason I thought Alissa was more or less behind the main force attacking the city. Probably not a good idea telling the king I'm screwing Talsenne but that's what save scumming's for.Looking immediately forward, the next MSQ bit is all about acquiring the forces and influence necessary to lead the charge against the demon breeding pits that are putting Khor'minos under so much pressure, while you're at a feast being held in your honor by the king.
Mentioned this what must be years ago at this point, but would be neat to get some sort of "mass battle" minigame that happens at certain points with the player leading forces they've assembled against Kasyrra and her army of transformed cultists and monsters. The 'regiments' available for the player to choose from depending on choices they've made up until now/who they've been able to convince in backing them.Looking immediately forward, the next MSQ bit is all about acquiring the forces and influence necessary to lead the charge against the demon breeding pits that are putting Khor'minos under so much pressure, while you're at a feast being held in your honor by the king.
That's kind of what I'm hoping to do at some point, yeah.but would be neat to get some sort of "mass battle" minigame that happens at certain points with the player leading forces they've assembled against Kasyrra and her army of transformed cultists and monsters. The 'regiments' available for the player to choose from depending on choices they've made up until now/who they've been able to convince in backing them.
I love this idea it would work awesomely with my dealing with the demon cult ideas, like I can imagine the PC who is rival with Kasyrra can have the additional advantage that the one who is Romantic with Kasyrra don't, which is having the homies help to beat up Tollus and Co.Mentioned this what must be years ago at this point, but would be neat to get some sort of "mass battle" minigame that happens at certain points with the player leading forces they've assembled against Kasyrra and her army of transformed cultists and monsters. The 'regiments' available for the player to choose from depending on choices they've made up until now/who they've been able to convince in backing them.
It could also be available as a repeatable activity on a smaller scale from the Wayfort as the Champion has their forces set out to patrol and enforce order against large groups of a criminal or corrupt nature raiding the lands they control (would function as a way to let players practice the mechanics or just play it more often for fun).
Remember experiencing various VN-style games in the past with takes on this sort of mini-wargame gameplay, at its most basic could probably work via a modification of the existing rpg battle system.
Thank you for taking the time to write up a response, it's kind and I appreciate it!Loads. That's... basically half the dungeons in the game. DraciaQuest is probably the most recent big example (freeing Etheryn from her curse), and Lumia's quest right before that (saving the goddess of the sun from a mistake that was slowly eroding her).
The level cap increased with DraciaQuest, wherein you lead an expedition outside the marches (after you track down where Alissa's gone to) to put an end to the woman that ruined Njorhaalt, and there was a new Soulbind path that makes your character a golden-winged redeemer of the sun goddess. I suppose it depends on how you define personal strength, but "increase level" and "gain divine power" are pretty literal examples. If you want the ability to demonstrate that strength, then beating down a demon queen and her household, acquiring the ancient Crown of Winter, and acquiring the blood of dragons for the future TF seems apt enough.
Looking back a little further, we added quests to acquire a blessed blade of light from Legally Distinct Obi-Wan Kenobi, and that blade chooses you as its future wielder as you reach out to it, and you can acquire a relic ring that prevents your own corruption and, if you believe Calise, could be used to prevent others' as well (we'll have to see how that plays out later).
Looking immediately forward, the next MSQ bit is all about acquiring the forces and influence necessary to lead the charge against the demon breeding pits that are putting Khor'minos under so much pressure, while you're at a feast being held in your honor by the king.
If that was ever a planned thing, I'm unaware of it. To my knowledge, warfare was never meant to be a theme or mechanic in TiTS.I remember eons ago hearing about some kind of planned factions/warfare mechanic for Trials
Yup, I remember the factions thing too! It's definitely one of those Legacy TiTS (as in old old times from when the game was still getting its legs working) things now, at least the more involved ideas of them.
There's a bad end in TiTs if you lose to a black Void pirate during a quest for Akane that is nightmare fuel...
I'm sorry; are you staff? You sure act like it.snip
The Prin one!! That's one of my favorites, I wish it was a VR like the cyberdoll end.
People don't like bad ends?... I think I need to sit down and re-evaluate life....This all just feels like it supports rather then refutes what I'm saying. I agree, we gain nothing from bad ends apparently and they're often repulsive. So why am I seeing them?
The game gives warning for it's more extreme content that actually happens but not these.
There WAS a vague plan for a faction system but it was abandoned pretty early.
This is pretty much what I usually do as well. I don't think I've ever gone full self-insert in any game. Maybe one character out of 100 in mmos.I also don't play the game as though the PC were myself or an idealized version of myself. I create what to me are hot subs and want to see them in many compromising positions.
Thank you. I mean, bad-ends and consequences are literally the reasons I play this game rather than just read Literorica. Would be boring to me personally otherwise. So I may be a bit biased.Damn Medge, you did a way better job defending bad ends than me.
This is pretty much what I usually do as well. I don't think I've ever gone full self-insert in any game. Maybe one character out of 100 in mmos.
I think the difference is again, expectations going into a game like this and how people play it. If you play it as a CYOA game and expect sometimes huge consequences, you will see everything as normal. If you see it as a traditional narrative, you will be horrified by what can happen to your character. The same if you are heavily invested in the safety of that character and don't have a significant emotional distance form the fiction of the game.
I do agree that the tonal range is striking, and in fact I'm pretty sure that I made a post about it in the Gripes section of the forum. I think that's mostly a result of having so many different writers. The consequence is automatically going to be a hit to any unified vision short of a lead putting up rather draconian boundaries for contributing authors. TiTs as a whole also just has some very dark bad ends. Because of how I view the game and CYOA games, I also might not experience the bad ends as extreme the way that you do because again genre convention involves most paths ending poorly. Bad ends are genre convention of both CYOA and poor play in games and since that is my expectation, I don't experience them as out of bounds. Especially since my introduction was the first COC game, where there were many more bad ends.Distance from fiction isn't the problem. I just don't want anything to do with some things, there's a reason content warnings exist. The tonal difference between normal game play and the bad ends is also so extreme that I feel like my expectations aren't the actual problem.
Also the tonal whiplash between bad ends themselves is often really extreme. Like, retirement with Akane VS Prin ending is just...night and day. So again, where are my expectations supposed to be?
If it were scat or other waste play I'm guessing you'd understand where I'm coming from a lot better. But knowing there is no narrative relevence to any of it means I can just skip it going forward be better if there was an option to switch them off but we work with what we have.
Honestly unless you had major plans for the faction system it's probably better off dead. A game system that's not well developed is just a nuisance.There WAS a vague plan for a faction system but it was abandoned pretty early.
RIP my hopes for insider trading and stock manipulation
This all just feels like it supports rather then refutes what I'm saying. I agree, we gain nothing from bad ends apparently and they're often repulsive. So why am I seeing them?
The game gives warning for it's more extreme content that actually happens but not these.
You have varyingly advocated having extra tags for them, removing them, putting them in the fiction section, or having the option to take them out entirely. A throughline of all of your commentary is that they are specifically different than other content in the game and require alteration.Then just give me an option not to see them if they're completely meaningless. They're less then useless at that point to me.
Don't need to picture my character going through some of this vile crap.
Seriously. I don't get it. Put them in the fiction section of the website if they're meaningless to the game, if the writers and dev's themselves want us to pretend they don't exist.