Whatever orientation, whatever gender and whatever moral alignment; I think we can all gather as one and weep for the poor shmuck who's job is untangling Ryn's spaghetti code.
That would be a great addition, but I also feel other things would need to be taken into account. Like dialogue pertaining to the main story since I believe it's implied we tell Kiyoko everything that is going on outside the Orb. Another thing would be different come up because I'm sure lots of players don't immediately opt to release Kiyoko from the orb and we tell her about the situation after going through the Kitsune Den. There's no way it shouldn't be a thing where we tell Kiyoko about all the kitsune we meet at the Den, especially Komari since we do have conversations where she reminisces about her retainer.It WOULD be nice to have a second way into the Den -- maybe Orb!Kiyo could give you a hint as to a way in?
Given how obviously evil Evergreen is, locking yourself outta that much content if you don't help her or otherwise don't have access to her isn't ideal. I'll bring it up with Tobs next time he's free.
That's not what non-canon means. If something is not canonical it exists outside of the established fiction of the universe, which includes something that can't happen.Sure they might not be canon, but here's an example:
Imagine you are at a football game, the ball gets kicked directly to your face.
A.) You are fast enough to dodge
B.) You're too slow and now you have a broken nose
Congratulations, you were fast enough to dodge the ball barrellng towards your face. However, that doesn't change the fact that it could have hit you. Just like how the champion may canonicaly beat the kitsune, but it doesn't change the fact that their bad endings could have happened (death, or a "Get Out" scenario where something else is controlling your transformed body, it's pretty horrifiying). And we also have to be cool with those who were capable of doing that to us understandably doesn't feel right with some people. I don't look at them the same way anymore, either.
You mean to say in a world of sissification, bimbofication, himbofication, transformation, sex-change, mind-control, and more, that the kitsune can't actually do that to you? Really? I heavily disagree.That's not what non-canon means. If something is not canonical it exists outside of the established fiction of the universe, which includes something that can't happen.
Who knows? With the flimsiness of how their equivalent exchange works, they may think that being a mindless sex slave is good compensation for home invasion. As of right now I have a sour opinion of them with this being the biggest reason why among others. I simply can't forget about that ending.I think they mean that the Kitsune would never actually do that.
Your example with the football game was a case of alternate outcomes, all of which were possible. If something is non-canon is can fall outside of the possible alternate outcomes whether because they literally can't happen or because it goes entirely against a character's... er... character.You mean to say in a world of sissification, bimbofication, himbofication, transformation, sex-change, mind-control, and more, that the kitsune can't actually do that to you? Really? I heavily disagree.
For the Land of Milky Honey ending, you can justify it by claiming that Kasyrra doesn't see much use for you anymore. Your special soul? Absolutely pointless now. Maybe you just ended up as a disappointment. Harsh, but very possible. But half the time, the writing can be inconsistent throughout the game, so who knows? As for the ignoring part, I can't. What I know is forever stuck in my brain and will always influence my thoughts on the kitsune.Your example with the football game was a case of alternate outcomes, all of which were possible. If something is non-canon is can fall outside of the possible alternate outcomes whether because they literally can't happen or because it goes entirely against a character's... er... character.
As an example not using the kitsune, there are a few endings in which Kasyrra shows up. One of them is if you lose to Jyrranaz in the 'Land of Milky Honey' quest. The Champion is, over time, transformed into a corrupted vesparan and when Kas shows up a year later she doesn't recognize them. But there's no way in hell that Kas hadn't been keeping track of the Champion and wouldn't know who they were when you consider how important their soul is to her primary goal.
Besides, if the writers of the game say to ignore what happens in bad ends, then maybe you should ignore what happens in bad ends. It's non-canon. It doesn't matter. It's just there to go wild with some fetish-y stuff for the people that are into it.
Certainly a personality switch would help, but you don't inherently have to undertake corrupt actions in the story to raise corruption, do you? You can gain it through inconsequential incidents or even items. If you plan to act like a rude dude but not really take the rude dude options, you could upkeep it that way. Not ideal, but a makeshift solution is still a solution.This problem could be rectified by not tying the "asshole" personality to corruption. This is one of my biggest gripes with the game tbh. I often times find myself giving some of my characters large amounts of corruption because they'd have a shitty personality and there is no other way to express it.
Your character isn't a blank canvas. You have a core personality, it's just influenced by the corruption you've collected, as it were. Sure, some writers veer a little further off from center mass than others, but that is inconsistency in enforcement and nothing to indicate you're a blank canvas. The ability to customize a character has, quite literally my good forum-goer, nothing, NOTHING to do with whether you have free reign to do as you dream in every game that features it. I don't even know where you ever got such an assumption, frankly. Unless the only games you've ever played are Elder Scrolls games, 99% of games that feature character customization don't also include the ability to freely manipulate the story and state of the world. Those are far and away minority instances and doing it that way has a tendency to cause issues regardless. Why do you think, say, Skyrim introduced so many NPCs marked as essential? So you can't screw up every questline and break the game by being a murderhobo.Alright, if it wasn't supposed to do that, why give us a character that we can personally customise as our own? What's the point then? It's supposed to be our "vessel" so to speak, in the game. Basically a blank slate or what looks to be one. A character with no established history whatsoever to do what we want with. Cloud is already a preestablished character in the game with a prior history and personality. The game suffers some tonal inconsistency because of this, if that was the intent of the PC, you should have named them "Bepo The Slut Savior" with a prior history and done what ff7 did. There's still no explanation why having more choice is a bad thing at all, either.
Ooooh, yes, yes, we're getting there for sure. You're aaaalmost to the realization. You've recognized that other characters who aren't the champion can be corrupt and/or evil! But we took two steps back at the end there, once again putting corruption and evil into the same category for the player. And Tollus being human still (a) may not be true, he could be a demon disguising himself as something else, which is something we've seen other evil characters do already, or (b) he could just be...refraining from sex with demons and thus not becoming physically corrupted and changed into a demon. The realization you very nearly reached is that evil can lead to corruption, and corruption can lead to evil, buuuut...corruption in this setting is a physical occurrence that is largely sexual in lore, and doesn't have to be evil. The player can undergo corruption, but cannot be evil. Tollus is a great example of a definite evil that may or may not be "corrupt" in the lore of the game. In a sense, he is equal and opposite the champion.Sure, they might be literally different. However, 90% of the time in the game, corruption leads to evil for other characters. Take the centaurs for example. They were normal before, but after being corrupted they end up becoming a bunch of rape monsters. That doesn't quite sound like they ain't evil at that point in time. The fact that Tollus is also still a human somehow, proves my point that there should be more to the whole corruption/evil nuance thing too. Corruption can also be the champion doing an evil thing, they feel guilty at first, but slowly that guilt fades the more they do it. What that action is? I have no idea, maybe something dark they may have thought they weren't capable of before.
For the purpose of this thread, you haven't asked for anything specific to be added, you've been complaining that you can't be evil. I would take that to the gripes thread, personally, but you do you.I've seen people here complain about COC and how COC2 is superior by comparison. I thought the same until my own curiosity and seeing others hype the game up made me want to play it. Once I did and figured out how to not get my character brutaly raped everytime, I loved it. A lot. So you can imagine my frustration and why I'd love to see COC2 resemble COC more. Again, this is coming from a guy who thought COC2 was pretty good before and the superior game, and I honestly don't think I'm alone in thinking this way.
Unless Kas has miraculously found another way to birth real children rather than imps then I highly doubt that.For the Land of Milky Honey ending, you can justify it by claiming that Kasyrra doesn't see much use for you anymore. Your special soul? Absolutely pointless now. Maybe you just ended up as a disappointment. Harsh, but very possible. But half the time, the writing can be inconsistent throughout the game, so who knows? As for the ignoring part, I can't. What I know is forever stuck in my brain and will always influence my thoughts on the kitsune.
That's.. kinda opposite of what I meant lol. Sorry for explaining myself really badly there. What I meant was that when I create a new Champ I often use the Save Editor to "fix" that Champ's appereance and while I do that if I decide that the Champ is an asshole I end up giving them a lot of corruption to get the "asshole" personality, even if they technically would not be that corrupt. I feel the Corruption and the Personality scores should be seperated. Both turning into a jackass because I fucked a lot of demons and becoming sex-crazed because I was mean to people feels equally weird.Certainly a personality switch would help, but you don't inherently have to undertake corrupt actions in the story to raise corruption, do you? You can gain it through inconsequential incidents or even items. If you plan to act like a rude dude but not really take the rude dude options, you could upkeep it that way. Not ideal, but a makeshift solution is still a solution.
People hate that fact about the game and raise Morrowind for letting you just merc Vivic with a "with this character's death the thread of prophecy is severed". Skyrim just dumbed down it like with the skill system and like oblivion did before it, so I would not use Bethesda's being unable to make the game work in a failstate like Morrowind did as a point.Why do you think, say, Skyrim introduced so many NPCs marked as essential? So you can't screw up every questline and break the game by being a murderhobo.
People can dislike it all they want. The fact remains that from a game design standpoint it's easier to do, requires less work, and causes less headaches from a writing standpoint, whilst enabling less people to complain that killing X ruined Y questline and they didn't know ahead of time. Besides that, most people who play the games do the quests, rather than murder the quest givers. It's just the nature of your average gamer.People hate that fact about the game and raise Morrowind for letting you just merc Vivic with a "with this character's death the thread of prophecy is severed". Skyrim just dumbed down it like with the skill system and like oblivion did before it, so I would not use Bethesda's being unable to make the game work in a failstate like Morrowind did as a point.
This I can agree with, it would be nice ot be able to enter the den without needing to hit the griddy on Nakano.It WOULD be nice to have a second way into the Den -- maybe Orb!Kiyo could give you a hint as to a way in?
Given how obviously evil Evergreen is, locking yourself outta that much content if you don't help her or otherwise don't have access to her isn't ideal. I'll bring it up with Tobs next time he's free.
Clowning on Nakano is one of my favourite parts of doing the Evergreen quest tbh. It's just that image with the crusader holding the gun.This I can agree with, it would be nice ot be able to enter the den without needing to hit the griddy on Nakano.
Given how obviously evil Evergreen is, locking yourself outta that much content if you don't help her or otherwise don't have access to her isn't ideal. I'll bring it up with Tobs next time he's free.
People who complain about losing out on content because they murdered the quest giver are already a minority by your statement, so we are protecting a minority who are already trying to kill important NPC's/quest givers from themselves and their bad actions. In less extreme terms it's like taking the option to push Azzy into the honey which a small amount of people are going to pick in the first place, letting you click the button but having it do nothing because the dev's already knows you want more of her content so it would be crazy to just get rid of her and plus it's less work to not have to account for her not being around thus saving them time and making sure no one can complain about missing out on more Azzy content.People can dislike it all they want. The fact remains that from a game design standpoint it's easier to do, requires less work, and causes less headaches from a writing standpoint, whilst enabling less people to complain that killing X ruined Y questline and they didn't know ahead of time. Besides that, most people who play the games do the quests, rather than murder the quest givers. It's just the nature of your average gamer.
I for one enjoy triggering bad ends that are not fight-related. Why's that. you might ask? I refuse to lose any powers my Champion may have learntNumber of people who experience bad ends: low
Number of people who ENJOY said bad ends:
What, 1 or 2/10 players?
to the start of every bad end page, so that people wouldn't keep using them to make inferences about the game world.ANY AND ALL CONTENT PAST THIS POINT IS TO BE CONSIDERED NON-CANON, AND MAY NOT BE POSSIBLE WITHIN THE ACTUAL SETTING OF THE GAME ITSELF
There's no indication in game that bad ends are complete make believe and not indicative of the capability of characters/villians or stakes of events. Probably because the next question is "Then what the hell are they?" I dunno. If you want me to just ignore them...then....what?
If the Bad Ends are meaning less I would argue that any combat loss that gives a sex scene are to. Who really is going to lose to an imp and have it assault you? A small group of people are the only ones interested in that, most people just want to win the fight not lose.Seriously. I don't get it. Put them in the fiction section of the website if they're meaningless to the game, if the writers and dev's themselves want us to pretend they don't exist.
Not the same at all. Those apparently really happen, they have narrative value.If the Bad Ends are meaning less I would argue that any combat loss that gives a sex scene are to. Who really is going to lose to an imp and have it assault you? A small group of people are the only ones interested in that, most people just want to win the fight not lose.
Jokes aside basically all Bad Ends are just massive "what if's" a uses of a looking glass to see what if the champ lost here, what might happen, what could happen. It's non cannon because that's how games handles the main character falling in a critical situation, in shooters it's taking too many bullets and "dying" but we all know that's not what really happened. What really happened was the MC valiantly shot all the bad guys and won and its the same here, we already won we beat Kas and saved the day it's set in stone for the most part. The Game is just a vehicle for us to see how we won, so any loss on the way is just not cannon and as I said above all the Bad Ends are just "what if's" of if we lost but since we didn't lose all those things are made up. The only reason they are like that is because the nature of the game we are playing and some times that nature is sexual and sometimes it's dark.