What content would you like added?

Helia

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May 8, 2017
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Edit: This can be moved over to gripes if it seems more pertinent, I just noticed the conversation was here, apologies.

Seeing this discussion and its similarity to concerns I expressed ages ago, I am quite curious.

Has there been any actual content progression regarding the overarching kitsune story, being treated with personal respect, standing up against racism, or a positive resolution regarding your relationship with your kitsune daughter?

Has there been any larger narrative progression regarding the "power fantasy" of being able to meaningfully help people, or make the world a better place?

Has there been any development of the protagonists personal strength and self-agency, allowing them the capacity to be a hero?

I absolutely adore a lot of the writing and erotic scenes in this game, but it (naturally) feels like an abundant amount of incongruent snippets.
Last time I played, I had some qualms regarding the role-playing mechanics and cohesiveness of the game, and it felt more like a tourist simulator than a hero's journey or progressive narrative, continuously stuck in the prologue with no meaningful power or stakes progression.

It would be interesting to know what is happening, or what actually is the plan regarding making the protagonist feel actually involved in the world.

Trials also has this issue where-in it feels like we are still in the first arc of the story, with lots of little side stories and snippets of exploration, which can be incredibly engaging, hot, and fun, but isn't really going anywhere.
 
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Acharehnus

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Jun 3, 2022
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Has there been any actual content progression regarding the overarching kitsune story, being treated with personal respect, standing up against racism, or a positive resolution regarding your relationship with your kitsune daughter?

Has there been any larger narrative progression regarding the "power fantasy" of being able to meaningfully help people, or make the world a better place?

Has there been any development of the protagonists personal strength and self-agency, allowing them the capacity to be a hero?
Really boiling most of my requests down succinctly here.

The others are like, Ryn making my character preggers.
 

Savin

Master Analmander
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Aug 26, 2015
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Has there been any larger narrative progression regarding the "power fantasy" of being able to meaningfully help people
Loads. That's... basically half the dungeons in the game. DraciaQuest is probably the most recent big example (freeing Etheryn from her curse), and Lumia's quest right before that (saving the goddess of the sun from a mistake that was slowly eroding her).

Has there been any development of the protagonists personal strength and self-agency, allowing them the capacity to be a hero?
The level cap increased with DraciaQuest, wherein you lead an expedition outside the marches (after you track down where Alissa's gone to) to put an end to the woman that ruined Njorhaalt, and there was a new Soulbind path that makes your character a golden-winged redeemer of the sun goddess. I suppose it depends on how you define personal strength, but "increase level" and "gain divine power" are pretty literal examples. If you want the ability to demonstrate that strength, then beating down a demon queen and her household, acquiring the ancient Crown of Winter, and acquiring the blood of dragons for the future TF seems apt enough.

Looking back a little further, we added quests to acquire a blessed blade of light from Legally Distinct Obi-Wan Kenobi, and that blade chooses you as its future wielder as you reach out to it, and you can acquire a relic ring that prevents your own corruption and, if you believe Calise, could be used to prevent others' as well (we'll have to see how that plays out later).

Looking immediately forward, the next MSQ bit is all about acquiring the forces and influence necessary to lead the charge against the demon breeding pits that are putting Khor'minos under so much pressure, while you're at a feast being held in your honor by the king.
 

Bleh223

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Dec 9, 2022
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Loads. That's... basically half the dungeons in the game. DraciaQuest is probably the most recent big example (freeing Etheryn from her curse), and Lumia's quest right before that (saving the goddess of the sun from a mistake that was slowly eroding her).


The level cap increased with DraciaQuest, wherein you lead an expedition outside the marches (after you track down where Alissa's gone to) to put an end to the woman that ruined Njorhaalt, and there was a new Soulbind path that makes your character a golden-winged redeemer of the sun goddess. I suppose it depends on how you define personal strength, but "increase level" and "gain divine power" are pretty literal examples. If you want the ability to demonstrate that strength, then beating down a demon queen and her household, acquiring the ancient Crown of Winter, and acquiring the blood of dragons for the future TF seems apt enough.

Looking back a little further, we added quests to acquire a blessed blade of light from Legally Distinct Obi-Wan Kenobi, and that blade chooses you as its future wielder as you reach out to it, and you can acquire a relic ring that prevents your own corruption and, if you believe Calise, could be used to prevent others' as well (we'll have to see how that plays out later).

Looking immediately forward, the next MSQ bit is all about acquiring the forces and influence necessary to lead the charge against the demon breeding pits that are putting Khor'minos under so much pressure, while you're at a feast being held in your honor by the king.
Out of curiosity, how soon can we expect the next part of the main story? Is there a specific timeframe the team follows?
 

Savin

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how soon can we expect the next part of the main story?
When I'm done writing it. ;)

I'd prefer not to give any kind of time table, but it is the only major thing I'm working on for CoC2 right now. I'm not the fastest writer by any means, but it's a little over halfway done and now Wsan's giving me some help on it what with BrintHaus being done.
 

Jackal2

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Jul 26, 2023
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Looking immediately forward, the next MSQ bit is all about acquiring the forces and influence necessary to lead the charge against the demon breeding pits that are putting Khor'minos under so much pressure, while you're at a feast being held in your honor by the king.
I smell a new title, probably gonna keep the Champion of Frost but who know maybe the minotaurs will give me one better. Honestly I completely forgot about the breeding pits, for some reason I thought Alissa was more or less behind the main force attacking the city. Probably not a good idea telling the king I'm screwing Talsenne but that's what save scumming's for.
 

SomeNobody

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Dec 18, 2020
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Looking immediately forward, the next MSQ bit is all about acquiring the forces and influence necessary to lead the charge against the demon breeding pits that are putting Khor'minos under so much pressure, while you're at a feast being held in your honor by the king.
Mentioned this what must be years ago at this point, but would be neat to get some sort of "mass battle" minigame that happens at certain points with the player leading forces they've assembled against Kasyrra and her army of transformed cultists and monsters. The 'regiments' available for the player to choose from depending on choices they've made up until now/who they've been able to convince in backing them.
It could also be available as a repeatable activity on a smaller scale from the Wayfort as the Champion has their forces set out to patrol and enforce order against large groups of a criminal or corrupt nature raiding the lands they control (would function as a way to let players practice the mechanics or just play it more often for fun).

Remember experiencing various VN-style games in the past with takes on this sort of mini-wargame gameplay, at its most basic could probably work via a modification of the existing rpg battle system.
 

Savin

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Aug 26, 2015
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but would be neat to get some sort of "mass battle" minigame that happens at certain points with the player leading forces they've assembled against Kasyrra and her army of transformed cultists and monsters. The 'regiments' available for the player to choose from depending on choices they've made up until now/who they've been able to convince in backing them.
That's kind of what I'm hoping to do at some point, yeah.
 

TomatoEater

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Aug 1, 2023
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So today I have another idea for content I want to be added to the game, after reading through the other comment about corruption and evil etc, I think it give me a clearer picture on how the game supposed to be so without further delay here is my idea.


Taking over the demon cult/dismantling them.

I know this will happen sooner or later, but before that I happen I have a suggestion on how it could go down, personally I want there to be two different start to the quest on dealing with tollus and the demon cult like for real this time and that is by who the PC side with, if the PC is rival again Kasyrra then the scene would start by the PC being told by either the peeps on winter city or the one in Khorminos however to do the intel being a bit late, by the time the PC arrived it is already too late and the ritual has started to do whatever tollus want to do with faceless blade so you're now forced to fight her now all powered up along with Tollus later, if the PC succeed in dealing with them at each end of their respective battle the PC are given two choices between putting them in the wayfort dungeon or executing them, pick whatever you like.

However if the PC is romantic with Kasyrra and have access to her room in the ways between then the quest will start by the PC having to go there to receive the quest as I feel like right now Kasyrra is just there for sex and lore exposition with this at least she has another use as a quest giver, in any case after receiving this quest from her the path will also differ from the rival path by the fact that Aileh will be joining along with you in this journey, the reason is so that for the player that haven't met her yet in the wayfort they can get to know her better or for the player who like her to be more presence in the story they can now have that besides just having children with her, along with this her dialogue upon meeting will also differ depending on whether or not you have completed her quest and have either befriend her or have romantic feeling with her yet, either way because you are tasked directly by Kasyrra the way to the demon cult HQ is much faster arriving just a couple of hours before the ritual happen which caused everyone there to be surprised by both your arrival and Aileh presence by your side, either way the PC will now announce that Tollus has been branded a traitor by Kasyrra for his action in trying to ursurp her and now the PC along with Aileh is send to deal with that.

After this unlike the rival path, instead of battling a powered up faceless blade along with Tollus, the PC instead will have to fight against a boss rush just like in the winter wolf and after defeating all the top honcho of the demon cult the player would then proceed to deal with Tollus who dare the player to kill him, the player can comply and execute him, or the player could turn him into a cocksleeves for the PC enjoyment or banish him into Mareth which totally will not backfire in the future.

Either way after defeating the demon cult for the rival player they will begin to dismantle the cult, but are given choices between letting the former demon cult member loose to fend for themselves, send them to the appropriate authorities to deal with them, or if you feeling vengeful execute their head honcho and let the rest be damned, for the player who is romantic with Kasyrra you also have the above option while also having an additional choice of taking over the demon cult and become its new leader, however be warned taking this action have severe consequences as Khorminos and Winter city will bare you from entering their cities and the people around Hawkethorne will hate you from now on by either jacking up their goods prices or in garth case preventing you from sleeping in his tavern.

In return however for deciding to take over the demon cult, you get a new base you can use to sleep and store stuff at along with having the ability to get to know deeper the backstory behind the demon cult members that you previously have encountered though once again be warned before you officially take over command of the demon cult Leold would ask you on what is the end goal of the demon cult from now on and depending on your answer either Whisper or Faceless blade could leave the demon cult because they don't agree with your end goal idea so pick wisely between the mouse man and kitsune gal because you can't have both.

And that is my idea for the demon cult future content, if you disagree or have any question about this idea just reply to my comment.
 
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TomatoEater

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Mentioned this what must be years ago at this point, but would be neat to get some sort of "mass battle" minigame that happens at certain points with the player leading forces they've assembled against Kasyrra and her army of transformed cultists and monsters. The 'regiments' available for the player to choose from depending on choices they've made up until now/who they've been able to convince in backing them.
It could also be available as a repeatable activity on a smaller scale from the Wayfort as the Champion has their forces set out to patrol and enforce order against large groups of a criminal or corrupt nature raiding the lands they control (would function as a way to let players practice the mechanics or just play it more often for fun).

Remember experiencing various VN-style games in the past with takes on this sort of mini-wargame gameplay, at its most basic could probably work via a modification of the existing rpg battle system.
I love this idea it would work awesomely with my dealing with the demon cult ideas, like I can imagine the PC who is rival with Kasyrra can have the additional advantage that the one who is Romantic with Kasyrra don't, which is having the homies help to beat up Tollus and Co.
 

Helia

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May 8, 2017
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Loads. That's... basically half the dungeons in the game. DraciaQuest is probably the most recent big example (freeing Etheryn from her curse), and Lumia's quest right before that (saving the goddess of the sun from a mistake that was slowly eroding her).


The level cap increased with DraciaQuest, wherein you lead an expedition outside the marches (after you track down where Alissa's gone to) to put an end to the woman that ruined Njorhaalt, and there was a new Soulbind path that makes your character a golden-winged redeemer of the sun goddess. I suppose it depends on how you define personal strength, but "increase level" and "gain divine power" are pretty literal examples. If you want the ability to demonstrate that strength, then beating down a demon queen and her household, acquiring the ancient Crown of Winter, and acquiring the blood of dragons for the future TF seems apt enough.

Looking back a little further, we added quests to acquire a blessed blade of light from Legally Distinct Obi-Wan Kenobi, and that blade chooses you as its future wielder as you reach out to it, and you can acquire a relic ring that prevents your own corruption and, if you believe Calise, could be used to prevent others' as well (we'll have to see how that plays out later).

Looking immediately forward, the next MSQ bit is all about acquiring the forces and influence necessary to lead the charge against the demon breeding pits that are putting Khor'minos under so much pressure, while you're at a feast being held in your honor by the king.
Thank you for taking the time to write up a response, it's kind and I appreciate it!

I'm really glad to hear that the game is managing to move forward with an overarching vision and larger scale narratives. I don't wish to understate that I absolutely adore a lot of the character stories from especially talented writers who have contributed to these games, but Champions has made really positive strides forward in regards to feeling more structured and having more thoroughly integrated mechanics. The companions are especially noteworthy.

I remember eons ago hearing about some kind of planned factions/warfare mechanic for Trials, which made me quite excited, but doesn't seem to have amounted to anything as of this time. I'm unsure if anything has changed on the newest planet, but I feel that game would strongly benefit from a twist that raises narrative stakes and more heavily embeds Steele within the world.
 

Savin

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I remember eons ago hearing about some kind of planned factions/warfare mechanic for Trials
If that was ever a planned thing, I'm unaware of it. To my knowledge, warfare was never meant to be a theme or mechanic in TiTS.
 

Kesil

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Aug 26, 2015
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I... I remember it as well. The factions bit, at least. To the point I thought that Dhaal's zaibatsu events were a simplified version of it.
People were still waiting for it as of 2020 (see here or here).
Aaaaaaand, well... :p
 
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Emerald

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Jun 8, 2016
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I... I remember it as well. The factions bit, at least. To the point I thought that Dhaal's zaibatsu events were a simplified version of it.
People were still waiting for it as of 2020 (see here or here).
Aaaaaaand, well... :p
Yup, I remember the factions thing too! It's definitely one of those Legacy TiTS (as in old old times from when the game was still getting its legs working) things now, at least the more involved ideas of them.
 
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Furiae

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Holy crap, I take a few offline days to catch up on the G-1 Climax and o_O

So we get to meet the minotaur king in the future -- please please please let us bang him and whoever is in charge of Tychris, I want to complete my fuck-passport stamp rally. Also, there should be an achievement for fucking/marrying/baby-trapping every world leader we meet.

There's a bad end in TiTs if you lose to a black Void pirate during a quest for Akane that is nightmare fuel...

The Prin one!! That's one of my favorites, I wish it was a VR like the cyberdoll end. :allears:

Yeah, I fucking love bad ends. Especially "forcibly brainwashed and transformed into something physically repellant and used as a fucktoy" bad ends. I get off on that shit. The loli shit is my only qualm with "Saya no Uta." I'd love a porn version of "I Have No Mouth and I Must Scream". It's a crazy fetish that I'll never experience IRL, I know. But yeah, one person's nightmare fuel is another's spank-bank.

The one thing I prefer CoC1 for is the ability to utterly fuck yourself up. If you have a transformation fetish, it's relatively easy to become a quivering pile of fuckholes, or I guess a dog or something idk, go hog wild. The CoC2 alchemy system is way easier to use, and I'm not that sad about no taur transformations, because the logistics really are a nightmare. But I do find myself save-hacking an extra row of tits or whatever from time to time.

I'm sorry; are you staff? You sure act like it.
On a totally-unrelated note, more of a forum content request, but can we please get an eyeroll reaction added to the Like variants?

Edit: vvvvv I love you
 
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Acharehnus

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The Prin one!! That's one of my favorites, I wish it was a VR like the cyberdoll end.

Not sure what the rules for uploading content is, it is free content at this point though. I've been saving bad ends I've run into in my latest playthrough.

Open it in wordpad or something so it's readable.
 

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Medge

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Dec 23, 2015
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This all just feels like it supports rather then refutes what I'm saying. I agree, we gain nothing from bad ends apparently and they're often repulsive. So why am I seeing them?

The game gives warning for it's more extreme content that actually happens but not these.
People don't like bad ends?... I think I need to sit down and re-evaluate life....

In all seriousness though - a lot of this has to do with expectations and how you engage with the game. I grew up reading a lot of books and that includes CYOA style books. Critically for this type of book, there is often only one winning path. That means if you make the wrong choice between drinking the purple potion or eating the yellow mushroom on page two, the book will send you straight to page 54 to find out how you died, sometimes in excruciating detail. I reiterate, all but one or two paths through this style of book are like this. When I found the first CoC it was obvious that CYOA books were part of the inspiration. That might have even been on some of the adverts. Another part was obviously table top roleplaying games and DnD, games that also feature bad ends if the player's party does poorly - becasue gaming famously involves a game-over state for poor play. In fact, a key difference between books as a medium and games is the ability to fail and enter a game-over path dependant on the player's actions. Whereas most non-CYOA narratives are one path on rails with no player input or agency. Now remember, not only is CoC2 a game, but it is a game with the previously mentioned storytelling DNA. With all that in mind, It would be much weirder if the games didn't include this type of game over.

I think the conflict comes from people entering this type of game thinking of it like they would a traditional fantasy book + erotica - where the character is protected by plot armor and nothing bad can really happen to them. A mentality that fails to take genre conventions into account.

So for me, having read a lot of CYOA with pretty dark endings, bad-ends in CoC don't seem particularly repulsive or out of place. They are consistent with a CYOA style game that includes erotica as a major component. I also hate conventional narrative for their predictability and safety - so I really enjoy surprises with consequences in CYOA.

I also don't play the game as though the PC were myself or an idealized version of myself. I create what to me are hot subs and want to see them in many compromising positions. The character being made to give up agency and often enjoying it during a bad end is hot to me in a way anything approximating real life could never be, because I know that no humans are actually involved in it. The fiction of it IS the appeal. Shit, I didn't even know that I was into bad ends until I found the first CoC. I had a moment I think a lot of people do in the age of internet porn where I'm sitting there asking "Oh God! Why is this hot to me"? While I still don't know the answer, I do know that the game allows me to engage with the content in a way that is completely harmless to real human beings.

You know what else is repulsive in other contexts? Demanding sex after beating someone up in a fight. Sticking your prick/pus in/on anything that's not human. Mixing stuff that you found on the ground to transform yourself into a mix-and-match chimera. I could go on. I wouldn't however advocate removing those things from the game. Because it is a game that successfully puts up a strong wall between reality and fantasy.

TL;DR - I think the difference is again, expectations going into a game like this and how people play it. If you play it as a CYOA game and expect sometimes huge consequences, you will see everything as normal. If you see it as a traditional narrative, you will be horrified by what can happen to your character. The same if you are heavily invested in the safety of that character and don't have a significant emotional distance form the fiction of the game.
 
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Savin

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Aug 26, 2015
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I... I remember it as well. The factions bit, at least. To the point I thought that Dhaal's zaibatsu events were a simplified version of it.
People were still waiting for it as of 2020 (see here or here).
Aaaaaaand, well... :p
There WAS a vague plan for a faction system but it was abandoned pretty early.

RIP my hopes for insider trading and stock manipulation :(
 

Furiae

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Jan 7, 2021
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Damn Medge, you did a way better job defending bad ends than me.
I also don't play the game as though the PC were myself or an idealized version of myself. I create what to me are hot subs and want to see them in many compromising positions.
This is pretty much what I usually do as well. I don't think I've ever gone full self-insert in any game. Maybe one character out of 100 in mmos.
 

Medge

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Dec 23, 2015
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Damn Medge, you did a way better job defending bad ends than me.

This is pretty much what I usually do as well. I don't think I've ever gone full self-insert in any game. Maybe one character out of 100 in mmos.
Thank you. I mean, bad-ends and consequences are literally the reasons I play this game rather than just read Literorica. Would be boring to me personally otherwise. So I may be a bit biased.
 
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Acharehnus

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I think the difference is again, expectations going into a game like this and how people play it. If you play it as a CYOA game and expect sometimes huge consequences, you will see everything as normal. If you see it as a traditional narrative, you will be horrified by what can happen to your character. The same if you are heavily invested in the safety of that character and don't have a significant emotional distance form the fiction of the game.

Distance from fiction isn't the problem. I just don't want anything to do with some things, there's a reason content warnings exist. The tonal difference between normal game play and the bad ends is also so extreme that I feel like my expectations aren't the actual problem.

Also the tonal whiplash between bad ends themselves is often really extreme. Like, retirement with Akane VS Prin ending is just...night and day. So again, where are my expectations supposed to be?

If it were scat or other waste play I'm guessing you'd understand where I'm coming from a lot better. But knowing there is no narrative relevence to any of it means I can just skip it going forward be better if there was an option to switch them off but we work with what we have.
 

Medge

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Dec 23, 2015
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Distance from fiction isn't the problem. I just don't want anything to do with some things, there's a reason content warnings exist. The tonal difference between normal game play and the bad ends is also so extreme that I feel like my expectations aren't the actual problem.

Also the tonal whiplash between bad ends themselves is often really extreme. Like, retirement with Akane VS Prin ending is just...night and day. So again, where are my expectations supposed to be?

If it were scat or other waste play I'm guessing you'd understand where I'm coming from a lot better. But knowing there is no narrative relevence to any of it means I can just skip it going forward be better if there was an option to switch them off but we work with what we have.
I do agree that the tonal range is striking, and in fact I'm pretty sure that I made a post about it in the Gripes section of the forum. I think that's mostly a result of having so many different writers. The consequence is automatically going to be a hit to any unified vision short of a lead putting up rather draconian boundaries for contributing authors. TiTs as a whole also just has some very dark bad ends. Because of how I view the game and CYOA games, I also might not experience the bad ends as extreme the way that you do because again genre convention involves most paths ending poorly. Bad ends are genre convention of both CYOA and poor play in games and since that is my expectation, I don't experience them as out of bounds. Especially since my introduction was the first COC game, where there were many more bad ends.

It doesn't have to be Scat or Waste play. There are a number of kinks in the game I personally do not understand. A host of them really. I'm not going to equate them to waste play to make them seem extreme just because they don't appeal to me personally. They are perfectly in their proper place if you know anything about the history of Fenco projects and the places where they take inspiration. Other people enjoy them. I do not have to have a strong opinion about them or ask that they be removed or further tagged. They are all also covered by the splash screen. To Quote:

"This is an adult game meant to be played by adults. By playing, you confirm that you are 18 or older. CoC2 contains many weird and exotic fetishes, including but not limited to: sexually invasive tentacles, overly-amorous monstergirls, furry futa femdom, uncontrollable breeding urges, and horny demon sex-wizards. You've been warned."

I also don't want anything to do with some things. And so I avoid them. That is and will always be an option.
 
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Medge

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@Acharehnus
Further to the point. You do realize that many people outside of these forums would see ALL of the content as extreme right? And what currently constitutes "Normal gameplay"? A consistent theme across projects is beating up other creatures - often not human - and then immediately sexing them. The PC has the options of both taking knotted genetalia or dishing it out after magic hormone crotch treatment.

It just strongly seems to me like we're drawing some pretty arbitrary lines in a project whose history and DNA makes those lines utterly ridiculous - tonal problems aside. I feel like I'm taking crazy pills.
 

Acharehnus

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I feel like you're taking this as a personal judgement of your kinks, I don't care about your kinks or what you enjoy, I've only ever spoken for my own tastes and I think I've explained myself pretty well.

If you don't see any difference between standard gameplay and bad ends and believe I'm being arbitrary then I don't know what to tell you, you will always be confused by what I'm trying to say.
 
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Zonned

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Jan 15, 2022
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It's just a thought but learning the ability to hide cock and balls like the tanuki do would be a cool addition.
 
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MarcoPolo121

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There WAS a vague plan for a faction system but it was abandoned pretty early.

RIP my hopes for insider trading and stock manipulation :(
Honestly unless you had major plans for the faction system it's probably better off dead. A game system that's not well developed is just a nuisance.
 

Medge

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Dec 23, 2015
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@Acharehnus No, its pretty straightforward.
This all just feels like it supports rather then refutes what I'm saying. I agree, we gain nothing from bad ends apparently and they're often repulsive. So why am I seeing them?

The game gives warning for it's more extreme content that actually happens but not these.

Then just give me an option not to see them if they're completely meaningless. They're less then useless at that point to me.

Don't need to picture my character going through some of this vile crap.


Seriously. I don't get it. Put them in the fiction section of the website if they're meaningless to the game, if the writers and dev's themselves want us to pretend they don't exist.
You have varyingly advocated having extra tags for them, removing them, putting them in the fiction section, or having the option to take them out entirely. A throughline of all of your commentary is that they are specifically different than other content in the game and require alteration.

You aren't merely saying that these are things you don't like. You have not SIMPLY stated that this is material you prefer to avoid. You have explicitly recommended action. A step above simply saying you personally don't like something.

I'm not under the impression that you're judging my kink. I'm under the impression that you have opinions about them being in the game. Opinions that you have explicitly stated and are now acting as though I'm misunderstanding words that you have typed into the keyboard and hit enter to post here to the forums.

Have your opinions, please. State them with enthusiasm. Tell people that like bad ends that they're weird and judge the f*ck out of us. But keep the gaslight off.

And for the last time. Bad Ends are a staple of CYOA books, game over states are a normal part of gaming and the very first project and every other fenco project has had bad-ends. You are in the cross section bulls-eye of three circles in a Ven Diagram fucking each other and insisting that something is terribly wrong.

I will happily extend that sexy metaphor to anyone b*tching about bad ends here. Not my game. Not my decision. Fenco ever wants to change it, thats their right. But at the moment this is like walking into Burger King and complaining that they have fries on the menu.
 
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Medge

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Dec 23, 2015
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I have apparently stumbled into this party late anyway. Just wow. You know what Canon means? It's the parts of the game that are central to the lore. The stuff that "Actually happened" as it concerns the events of the game world. In CoC1 it is Canon that the champion beats Lethice as an example instead of failing in one of the many ways its possible to fail.

Lets think about what that means. If you play Mass Effect, every time you die is non-canon. Most of the renegade choices are likewise non-canon. In the canon universe there is only one sequence of events that "happened" so the rest of the universe could have a coherent train of events outside of your personal playthrough. Shepard is not whatever your character looked like and you wasted time in character creation. Non-Canon events like bad-ends shouldn't be in the game? Let me show you what kind of wacky place this logic takes you to.

If you play Xcom Enemy unknown, by the logic I am seeing in this forum, you are an idiot. Full stop. By playing it at all. I don't have to write anything else. Since the canon ending of Xcom is the one where humans lose, trying to beat this game is completely pointless and you shouldn't do it.

There's probably a canon "look" to the champion and decisions that he/she does and does not make in the lore of the universe should it continue past CoCII, and I guess you just have to stick to those decisions because anything that doesn't fit the canon shouldn't be in the game. Nevermind how game overs, bad ends, and non canon choices across all of gaming shape the gameplay experience and the context of the worlds. No matter that there are clearly laid out stakes to a player for failure.

Lets not even talk about bad ends here. Do you see how silly this is under any other light? Might as well throw on a movie. I am taking crazy pills. Either that or off my meds.

Don't take me the wrong way. This discussion is all in good fun. You don't even have to read it though, its not canon!
 
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