Lyla has skinny dippingwould love to see a date where our companions or the npc wear swimsuit
Lyla has skinny dippingwould love to see a date where our companions or the npc wear swimsuit
In general, I'd also love for Corruption to eventually become both a more significant threat requiring a more proactive approach from the Champ AND a more developed source of extreme sexual content. Even knowing that is is a ton of extra work for the writers involved, I still think that the result will be worth it. However for reasons listed below I think any such development should take place in mid-to-late game:Personally I would want to see the dangers of corruption, during the game we see multiple characters that are falling to their corruption or that are at risk of being attacked but nothing happens no matter how much time passes, even more it would be nice that territories had a "corrupted stat" that showed how dangerous it is becoming, just to give a few of the situations I mean:
So something like this:I think the later scenes should reveal that she is totally Baba Yaga. Saggy tits, gnarled teeth, crooked claw-like fingernails, and wiry, gray pubes and all.And then she steals one of your babies... or has one of your babies.
Okay... maybe that should be set aside for a dream scene.
Yeah, going back to the Frostwood and suddenly finding out that either Vari, the Hellhound, Vatia or another named NPC suddenly is a demon would...suck.Another thing that can limit the implementation of passive corruption is the fact that from the pure game feel perspective, a more hands-on approach is preferable nine times out of ten. Because when you just didn't get to meet the character enough times or do enough in a particular zone and then you return to find it corrupted - it feels like a frustrating failure. But if you have had a hand in the transformation or explicitely chose to leave a certain place or peoples to their fate, the resulting changes are satisfying fruits of your labor or just desserts you served to some assholes.
Well, there is seaweave attire and the game already has ways to track if you have items for scene-unlocking purposes (Atugia and the fishnets were just added) so it's possible someone could write a scene involving some fun with those outfits.would love to see a date where our companions or the npc wear swimsuit
This sort of thing would require adding a new system on top of the existing encounters to randomly proc some sort of fight scene and it would slow down the experience for people who are trying to find a particular encounter to shop, have sexy funtimes or whatever, if there's a random chance of having to fight some trash mobs first. That would get annoying really fast.-Troubled travelers: There are some characters that are travelers or merchants that need ot go outside the safe places and have to go against the risk, just to give a few examples the caravan of wonders, the elf troupe... they should sometimes need help or be under attack, with risk of being raped and raising their corruption.
Uhhh, you do realize that adding a system like this would be a massive amount of work that would require going back to every single zone, adding new text to the tile descriptions and adding a ton of content to every encounter in them, right? That's a lot more work than I'm guessing you think it would be just to add the descriptions, much less to also do all the work to add a zone corruption mechanic to begin with.Territory corruption would have the following stages:
We don't know all the details yet but we're told there's a lot of content planned for the Wayfort including judging and defending the place. Renovations are also going to be a big part of it and the parser documentation provides a few hints for what's planned if you look at it.-Wayfort expansion: Random events, rooms, possibility to move companions and/or other characters in, renovations...
Yeah, this is just straight-up punishing players for not playing in the 'right' way and missing the point that companion corruption is a bespoke thing that's going to have different triggers for each one, depending on what their writers want to do. And would be a metric fuckton of work to implement even if those weren't huge issues with the idea.-Companions corruption level: Being raped by corrupted creatures or having sex with a player character with high corruption should raise their corruption level, highly corrupted companions may leave your party and can only be recovered by capturing and purifying them back, while corrupted they can become combat encounters and will work to corrupt territories...
Yeah, it would be fun to have a selection of non-sexy interactions (along with other things like companion chatter), which I imagine is the sort of content the devs wouldn't be adverse to considering as a general matter if people were to write it.-Dates: It would be nice that you could actually do some simple stuff with your companions, getting drunk, doing an actual date, or overall just having fun.
You can already set up one of your companions with another NPC if you so choose, Lia and Azzy. You can send Cait to take care of Berwyn and/or Ryn's needs and if you do any of the scenes that lead to Ryn and Arona having sex, it will add background interactions between those two in the Frost Hound/camp (rather sweet actually) so that sort of thing's not unrealistic.-Companions relationships: Companions developing relationships with the player or with other characters/companions. Just to give an example when Brint is in the way to become Brienne he gets into heat and one of the options is to ask Arona, if she helped Brint when he was on heat when the final transformation happens he shouldn't interact with the player but with Arona and this would have multiple effects:
This makes me wonder if Brienne is going to start ditching the champ to have sex with her sister or not. I sure hope that's not the case.(and possibly Rina).
Cherry blossom trees in the wayfort for floof champions?Honestly when it comes to the wayfort, I sorta hope there would be special flavours added to it if the champ has sold there soul to one of the gods, the wayfort takes on some slight looks towards the whatever god you ended up doing. Like mostly just flavour text then anything, maybe have to go to the respective areas of soul selling to get the renovation started from there.
For floof champions it becomes a bit more complex if the champ has accepted to be a vassal Baron to the elf crown. Boreal elves from WC are mainly Lumians, IIRC.Yeah, or just kinda like more a more kitsune way of building accentuated in the repairs, just to add a little more flavour to the repairs and make it feel more personal as it already is basically going to be. Cause its basically gonna become the base of operations from then on onces its repaired right?
I mean, there was a whole artistic movement called Japonisme where western European styles were heavily influenced by Japanese ones in all sorts of fields including architecture so it's not impossible that the Not!Japanese style of the Old Country and Not!Scandinavian boreal elf styles could be melded in an aesthetically pleasing way.For floof champions it becomes a bit more complex if the champ has accepted to be a vassal Baron to the elf crown. Boreal elves from WC are mainly Lumians, IIRC.
Creating a strawman position that nobody is arguing isn't helping your argument. There is a massive gap between my point (forcing you to fight mobs as part of existing non-combat encounters would be tedious) and 'Get rid of all fighting because it interferes with muh porn'. This is a porn game, gameplay elements exist in a balance to make the experience fun and rewarding but adding too much of it would detract from what is for most people the main draw, the porn.because if I took it as valid then it would be more valuable for people on that line to actually dont have a combat mode, and in that line we could critic the mere existance of the combats being in the middle of our sexy times or stuff like that.
Except that by your own suggestion, ignoring these combat encounters would lead to changing the non-combat encounters you want to gate behind them. In other words, punishing the player for not helping.Even more there isn't any obligation to actually help.
I think you're massively underestimating just how much of a time sink it would be to add even a fraction of what you're proposing to the content that exists right now, never mind all the content yet to be added. Here's a thought, why don't you go and take one of Hashat's scenes, let's say, and without even dealing with the underlying code just take whatever the game spits out at you and rewrite it with your four levels of additional corruption content. Check how much time that takes you. Then consider how many variations each encounter can have and how many encounters there are in the entire game...-Related to territory corruption I do realize how hard it is to do, but I feel it's well worth it to actually do it. This is actually something that could be used all the time if implemented and it would have a great use on later acts, especially on zones that have already been worked on. Of course we can debate on if it's worth it to actually implement it, personally I do find it worth it and from a gameplay perspective it gives a new level to the game.
I wonder if this is something Wsan is going to address in the future. Oh, wait...-Related to Brienne: Let's be fair, all the process made for Brienne is really weird, since finding the armor to suddenly becoming the slut of the MC and in fact partially the reasons why I would add the Arona part is cause of how Brienne actually works.
CoC1: You can sit around for 365 in-game days and a new Champion will not bamf out of the portal, the demons will not have expanded their control and Lethice will still have her ass firmly planted on her throne waiting for you to kick down the door.But well to end I would just say that the "it would be a lot of work" actually doesn't deny stuff, what should be debated is if that work is worth it. Personally I do believe that everything that goes towards making the world more dynamic and interesting is something to welcome, the problem with most sandboxes tend to be the lack of stuff happening and feeling that you can just stay there without doing anything at all and nothing will change.
To add to what I just said, the devs have made it clear that time is effectively irrelevant in the game and they don't care for muh realism in that respect. The story takes place over a couple of months canonically and gameplay timing does not matter. It's basically there for the purpose of stuff like pregnancy and the small number of quests where waiting X number of days between events happening is important. You might find Tobs' comments at the end of this post helpful for understanding why introducing a whole number of timed events to the game (especially at this point when there's already a fuckton of content that would have to be changed retroactively) isn't something they're going to have much if any interest in.On the time aspect it isn't that you are wrong but it's on a different line compared to what I meant. Let me show an example of how would it be what I said:
While the suggestion 'what if the developers added a fuckton of dynamic variables to every encounter in the game and overlaid a bunch of new systems and mechanics on top of the already existing systems and mechanics' is noted, I don't think the porn rpg being written, drawn for, and coded by a core team of like ten people is going to be the living, breathing, immersive sandbox game you're looking for. There's just too many limitations:But well to end I would just say that the "it would be a lot of work" actually doesn't deny stuff, what should be debated is if that work is worth it. Personally I do believe that everything that goes towards making the world more dynamic and interesting is something to welcome, the problem with most sandboxes tend to be the lack of stuff happening and feeling that you can just stay there without doing anything at all and nothing will change. Best sandbox games tend to be those with events and stuff happening that complement the gameplay and experience.
Yup, this too. They added a thing where Mad Cow ends if you enter Khor'minos while the quest is ongoing, and Brint broke.Also the games engine is a fickkle fucking thing, add all of that would only cause it to potentially become even more obnocious to work with.
Snip to the lou my darlin'
but tits already added a few events that are related to it, which is very in line on the example I offered on that message. In tits we find for example Kiro rescue and the rescue of that princess on that cold planet (forgot the race name),
I don't think the porn rpg being written, drawn for, and coded by a core team of like ten people is going to be the living, breathing, immersive sandbox game you're looking for. There's just too many limitations:
For floof champions it becomes a bit more complex if the champ has accepted to be a vassal Baron to the elf crown. Boreal elves from WC are mainly Lumians, IIRC.
Please, no more fucking variables.
I would appreciate that you read my whole comment:
That point is what I focus on, I didn't say it had to happen always nor that it became something that is truly annoying, it's to add something more of life to the game.
To be fair all I said could be watered a lot from the ideal and still be a nice addition to the overall gameplay.
Related to previous games I don't mean to jump from 0 to 50 on time stuff
but tits already added a few events that are related to it, which is very in line on the example I offered on that message. In tits we find for example Kiro rescue and the rescue of that princess on that cold planet (forgot the race name)
I kind of hope that the game keeps advancing on that direction, still I can understand that it isn't the rule on tits"
Overall I get that your post is sarcasm and absurd simplification, but at the very least it would be nice to take more than 2 seconds to do it, I will take the liberty to take a bit of that humour:
Why bother trying to advance? we have everything we need! everything over the simplicity of fire shouldn't even be talked about even on a thread with 0 importance and in which we just share stuff we would like to see. We know that coc was already the sky, we should have made another remake of skyrim!.
if they don't want to add any bust am find with itAlso to the swimsuit thing, I dont think that would happen cause you know people would want busts for it, but after Kiyoko and her 27 fucking busts, they want to limit them to more mainstay things.
I didn't specifically address it because there was no need to do so as what I already said made my point. You're proposing a system by which the player is compelled to babysit regions or they'll be punished for it by either permanently enfuckening the content in that region or requiring them to undergo additional content to un-enfucken the crap caused by them not wanting to fight a stupid random battle while they were just trying to hunt for Winterstem.First will copy this part of the message that you didn't read "Overall it isn't meant as something as what you thought of, it could easily be coded to not happen more than once per week but the meaning is to show that "people are in danger" and "the corruption is actually something to fight off".
Because you seem to be hard of thinking, allow me to repeat the previous exchange in it's entirety. I will type slowly so you can read it before you strawman me again:Second, your argument before was flawed and I just extended said incomplete logic, your original critic felt exactly as "Get rid of all fighting because it interferes with muh porn". now you added something else which is the concept of balance between gameplay and porn
You will note that I never said anything resembling 'get rid of fighting because I just want teh pornz', what I said was that adding fights to scenes that do not already require them would slow down the experience. That's all.This sort of thing would require adding a new system on top of the existing encounters to randomly proc some sort of fight scene and it would slow down the experience for people who are trying to find a particular encounter to shop, have sexy funtimes or whatever, if there's a random chance of having to fight some trash mobs first. That would get annoying really fast.-Troubled travelers: There are some characters that are travelers or merchants that need ot go outside the safe places and have to go against the risk, just to give a few examples the caravan of wonders, the elf troupe... they should sometimes need help or be under attack, with risk of being raped and raising their corruption.
Uhhhh, actually no, it's very easy to defend the status-quo as compared to your proposals because what you're suggesting would, even if you only did part of it, still represent an insurmountable fuckton of work, which would take the devs away from literally anything else they could be doing.. still this aspect is very difficult to talk about because of how subjective it is and because we don't know if we are on the optimal point or not. Personally I feel that adding more gameplay would be good to the game but it's hard to truly defend either a positive or negative opinion over something like that.
enfuckening
I'm sorry if this comes as a shock to you but there is no Magical Parser Fairy
Worry not, your mom didn't lie to you here: Santa Brint/Brienne is indeed real and will bring you a very special present if you've beenNext you'll say Santa isn't real.
So, please, tell us how creating this big convoluted sliding scale/bar of corruption which fills passively unless you're constantly working every day to keep it down will improve a game where it is entirely feasible to just sleep for 98 days in a row after picking up the Amulet of Transference to pop 32 kids in and out of Kiyoko to max out her tail count, and the game does not even bat an eye? Not only is the game not built for timed quests/encounters/events except for when you deliberately trigger then (like Brienne's armor), it's pretty much designed for the polar opposite.-Related to territory corruption I do realize how hard it is to do, but I feel it's well worth it to actually do it. This is actually something that could be used all the time if implemented and it would have a great use on later acts, especially on zones that have already been worked on. Of course we can debate on if it's worth it to actually implement it, personally I do find it worth it and from a gameplay perspective it gives a new level to the game.
The best sandbox games don't say "hey, an explosion happened 5 miles away, if you walk over there you may catch a whiff of the burnt gunpowder." They make it so that you walk through a forest and suddenly a guy hurls the explosive device in your face. You can have hints of a "living world" where things happen without the player, but when things actually happen completely devoid of the player, that only works if the game is S.T.A.L.K.E.R. or something similar, where the point is that you aren't special and you're just another one of the riff-raff struggling to survive.But well to end I would just say that the "it would be a lot of work" actually doesn't deny stuff, what should be debated is if that work is worth it. Personally I do believe that everything that goes towards making the world more dynamic and interesting is something to welcome, the problem with most sandboxes tend to be the lack of stuff happening and feeling that you can just stay there without doing anything at all and nothing will change. Best sandbox games tend to be those with events and stuff happening that complement the gameplay and experience.
So, you see, I think that the concept of getting told "hey, the farm got attacked and we need your help" can be interesting. The problem is that you frame this as a punishment for not speeding through the Harvest Valley content. You do not want to be Cyberpunk 2077, where things that geniunely hold your interest will be interrupted by 12 overlapping calls which you are not allowed to reject telling you about a random encounter in which your job would be to sniff someone's farts. Honestly basically no sandbox game I can think of except for the Dead Rising series will have things strictly timed, and in Dead Rising that's because the timer is the whole point. The game is built from the ground up around a timer. If you take a game where things are built with the firm idea of "no strict timer," and suddenly start adding in strict timers and punishments for not doing things quickly, then that is going to clash with the game that is there and it will, in no uncertain terms, detract from the experience. Work with the core vision, not against it, just because what you think goes against it would be cool.On the time aspect it isn't that you are wrong but it's on a different line compared to what I meant. Let me show an example of how would it be what I said:
-Garth asks you to go to the farm and ask if everything is alright.
-You go to the farm and everything is okay but they tell you that there are too many cultists on the zone.
-You don't focus on fighting the cultists then suddenly one day you go back to the city, sleep and when you wake up one of the farm girls comes and is asking for you, the farm is under attack and they won't be able to fight for much longer. Now you have the timed part of all of this, you have 3 days to go rescue the farm from the attack before it falls to the cultists. Possible situations:
a) You help defend the farm:
1º You get defeated, the farm falls and you managed to escape and get a new mission, recover the farm.
2º You win. This event won't activate until 2 weeks later and it will stop activating if you defeat the cultist's dungeons in the zone.
b) You don't help: The farm falls and you get a new mission recover the farm.
This is the type of stuff I mean on general lines, you advanced a questline, you unlock some kind of stuff, if you just focused on cleaning the cultist dungeon after talking to the farm girls there wouldn't even happen an attack on the farm, but this event could actually be used on future acts when the more "warlike" stage happens by adjusting it.
About the effects of being captured by the cultists on act 1 it would be okay to be kind of like what happens with Nihara corruption, basically more lustful and pregnancy hungry characters and increasing a bit the zone corruption. By no means I mean something rushed that would drive a new player crazy. Still I kind of understand that when you talk to people about "timed stuff" it's easy to think about the worst case in which everything is rushed.
One: That's a different game with a different design principal. Even though "Events generally are not timed" is shared between the two, something being in one game does not mean it should be in another.In tits we find for example Kiro rescue and the rescue of that princess on that cold planet (forgot the race name)
"Cousin it's your cousin! Why don't you take me bowling?"You do not want to be Cyberpunk 2077, where things that geniunely hold your interest will be interrupted by 12 overlapping calls which you are not allowed to reject telling you about a random encounter in which your job would be to sniff someone's farts.
Worry not, your mom didn't lie to you here: Santa Brint/Brienne is indeed real and will bring you a very special present if you've beennaughtygood all year.