I'm fine with my fist of the north star take downs against flying enemies but wings being used for some ledges would be nice. One thing off the top of my head was in TiTs where there was a vertical cavern on the snow planet.
Options of going down were:
1. Buy climbing rope
2. Fly
I think there was an option to climb with stats but I don't remember 100% and don't want to accidentally say something untrue.
Also I don't think the devs will be able to avoid minmaxings regardless of utility TF or not ^^;
Ever since the creation of non-linear gameplay, players have always tried to figure out how to break the game in their favor. The infamous "stealth archer" of Skyrim comes to mind.
Haven't followed the discussion perfectly so I apologize in advance if I jump the gun, but there's a difference between "min maxing", the stealth archer example, breaking the game, and what appears to be the design goal. Generally it seems the approach design wise where say, you play a sword n board tank, and you want to be like a 2'4 lithe elf instead of like a 9ft orc who spends 619 in game days straight just sprinting at the gym while yelling "MUSCLE TIME", your elf would still be able to reach a point with appropriate gear to do the same tanking. Since all stats are being designed to help all classes even if situational, you CAN play a orc to max health, but another race might have a slight edge to magic defense, or armor and damage. Something like utility tfs would make stunt to by basically either making say, wings, a forced goal like terraria, or a forced choice, no matter what you want to be in game. Stealth archery in skyrim is also sorta a incorrect example imo for talking about that kind of thing, that's similar to "well dang mages get oil slick and aoe fire I mean c'mon games over", when realistically say, a giant can still whack you over the head. It's just a glorified archer doing archer things. A example of the *real* dangers of uncontrolled min maxing and tossing in stuff with additional game mechanics as a toybox design without care and balance is oblivion. Dunno if you played it, but late game archery on that? You could enchant bows, *and* arrows. Spend a ungodly amount of resources crafting a arrow with like a bajillion of each elemental damage, duplicate a 100 within 3 seconds, badabing. And that's the balanced option. You could have a single ring with 100% chameleon. The entire game becomes literally broken, nobody targets you, nobody tries to hit you, half the quests become broken because npcs can't find you to talk, and you can unequip everything and punch umbra to death while they make vague grunting noises. *That's* the issue needed to avoid. Corruption of champions also has a more forgiving ceiling and floor for builds, min maxers can crank up the difficulty and get a pretty good if somewhat safe challenge, while people wanting freedom can lower it and just kinda do whatever compared to trials in tainted space being pretty unforgiving with class and ability choices. That was probably too long a rant but trying to be more to the point, the goal is freedom and balance. Wings are cool but you either have anger at wings being required to not work for story purposes, like not being able to fly to volcano of evil metal circles, or they work good enough or are used enough where basically choices in the game become (Do you have wings? If yes, succeed, if no, fail), not counting rp purposes where maybe you want to be a lupine or humanoid but don't want to or be forced to have wings for a advantage, or writing where again it becomes either underused or overused. Also kinda creates a problem for erotic scenes, sure flying fun times become a possibility, but so does "as you rammed arona while making uncontrollable cawing noises, cait hugged you from behind, at first trying to sensually push against you before choking on feathers, before a stray wingflap slammed her against the wall"