On the more reasonable side, I'd like specific numbers for characters sexual preferences on a screen, ie instead of "likes big butt/peen dislikes small butt/peen" it would be "likes 3-6 inch(thing)/dislikes 9-12 inch(thing)". many scenes seem to accomodate differences already but itd be nice at least for major characters with repeatable events to have those numbers readily available, to conform to them or not. since you have freedom to change at will it'd be neat to have the option to alter your character to fit as many preferences as possible without experimenting for a very long time, or seeing the various dialogue changes.
Less reasonably It'd be cool if every companion (eventually) had at minimum 1 dps and 1 tank spec, maybe a healer spec, so no matter what class you play and who you like more, or want to take more you can. as it stands its hard to take a party member who'd fit a place story wise but makes you have to not take a dps or a tank, or a healer as the case may be. quite a few characters have variants now but seems to be weighted towards many party members being able to tank just fine, but a few too hybrid to be a good dps or as good a healer as they need to be on harder difficulties. with some of the aoe nukes if you aren't using something exploitative to solo, it also seems like eventually or relatively soon, the power of enemies needs tanks to be able to take the damage in party members stead some. maybe not completely but it seems like tanks are tanky enough to be able to absorb the damage, but they cant intervene, so they will wind up the last person standing with everyone else ko'd. it'd be cool to make them take more damage to maintain them defending the party and the healer prioritizing them, and would work better for immersion, for the "stand behind me. ill protect you" character fantasy.
Less reasonably It'd be cool if every companion (eventually) had at minimum 1 dps and 1 tank spec, maybe a healer spec, so no matter what class you play and who you like more, or want to take more you can. as it stands its hard to take a party member who'd fit a place story wise but makes you have to not take a dps or a tank, or a healer as the case may be. quite a few characters have variants now but seems to be weighted towards many party members being able to tank just fine, but a few too hybrid to be a good dps or as good a healer as they need to be on harder difficulties. with some of the aoe nukes if you aren't using something exploitative to solo, it also seems like eventually or relatively soon, the power of enemies needs tanks to be able to take the damage in party members stead some. maybe not completely but it seems like tanks are tanky enough to be able to absorb the damage, but they cant intervene, so they will wind up the last person standing with everyone else ko'd. it'd be cool to make them take more damage to maintain them defending the party and the healer prioritizing them, and would work better for immersion, for the "stand behind me. ill protect you" character fantasy.