It appears to be fixed, thanks for the quick update!
I think I reached the end of the current content, so here's my inout:
-It's hard to hand over Custom slaves for the requests. I tried to sell one of my old slaves I didn't want anymore, but it way still in the list? I didn't know how much money I had at the time, so I can't tell if I actually sold it, or if I only thought I did. Also, it is hard to see what a specific slave is missing and why nothing is happening when I try to select the slave I prepared for the cutsomer. Maybe you should add something like a check-list screen after any slave is selected for a request? That way one can see what is missing any where they need to work before they hand the slave over.
-Early game is a really, really hard grind for food. I basically had to buy/find/"find" slaves that were good at survival and send them out to stripsearch the nearby woods to avoid starving. Whenever I get enough food, I switched them over to cleaning (2nd priority) and store-tending (3rd priority) to make money for new slaves.
-Mid game, the food issue stabilised, I can feed all my gatherers and cleaners and finaly concentrate on the slaving business/money/quests. I started training 1-2 slaves as soldiers and explored the various available outskirts, though I rarely managed to find capturable NPCs and when I did they rarely sold for anything (tops was 30 gold IIRC).
-Endgame starts (at least for me) when I accumulated ~10 slaves, which was ~day 500 or 600. Random trespassers were sent away, I finally managed to train 1-2 dedicated moneymakers who get me ~150-250, and I had enough cleaners/foragers to roughly break even. Depending on random events I need to pay 100 for an instantly clean mansion or buy 1000 food at the market. My oldest slaves, the foragers, are now level 90 and have enough skill points to practically master everything...
-I am level 4 and have no idea how to improve my own character apart from guessing how to do requests. Considering that I get a game over whenever I get reduced to 0 HP in combat, it feels a bit ridiculous. It would feel fairer if we had a chance of "saving" the MC as long as at least one partymember is still alive at the end of the combat (maybe possibility for bad end through betrayal of unloyal slave?). Same goes for my slaves that loose all their HP in combat. I only realised that they actually die when I noticed that one of them was missing after combat. Having the option to try saving them would be nice, otherwise I could just use throwaway slaves, or just let them grind foraging for 600 days and then sent them to the school of "learn evertyhing, then curbstomp all hostile encounters"
-Slave Optimization is hard... if I want to make them prettier, I have to buy the beautycream en masse (not a problem because of my giant pile of money), but applying even one dose requires 4 clicks, which is rather tedious or something whose effects I barely see. I also don't know if there is something better than "exceptionally beautiful", for one, it take me 5x4 clicks just to see one incremental improvement, so I "pay" 1000 gold for the beautycream and 20 clicks...
-Really timeconsuming to increase courage. Courage seems to be required for Sexual Proficiency, and soft, sexy, squishy women are rarely competent Huntresses or warriors. On the other hand, Charm is ridiculuously easy to max out. I need to spend a few days sexing them up and thats it.... wit is just timeconsuming and confidence is meh... either remember praising them, or tell them to be the headslave for a while.
-Traits sometimes appear randomly and get in the way. Beating up a newly caught/bought slave has a high chance to turn them into a masochist... it would be nice if there is a way to remove traits like these. For greater customability, a way of adding certain traits would be nice as well.
-Have yet to get around to the farm. It takes quite some RL-Time to optimise or max out a single slave you like, so I spent that time maxing my moneymakers and then I lost motivation. Will probably try to find a few taurus slaves and see how good the farm is, but... not today.