I'll add my comments as well.
I agree the early game is tough, both food and money. I try to start slowly and not add too many slaves(servants, whatever). I make a point of never branding my servants. I customize the first servant to have combat skills and set her to forage. Her first skill point or two go into Survival. After that she can provide food for 1 or two other servants. After that all her skill points go into combat. I put her in the personal room so she heals quickly. I try to do some of the slave guild requests since they have big pay offs. You need to check the slave guilds frequently. I also go out looking for combat. There are a couple of areas that are not too punishing for low level characters so I stick to them. This levels up the first girl and the MC. Unless I find a truly exceptional captive I sell them all. The two early girls you get from exploring the town are useful. Emily has poor initial stats so she needs a lot of effort, but Cali can get the Devoted trait which increases her wit and confidence. I take new recruits out exploring, it boosts their courage and gets the first skill points quickly. There are ways to decrease the number of new servants killed. Pay attention to the description of the encounter and avoid the tough ones until you have some good warriors. Anyway, although the early game is tough I enjoy that kind of struggle
I usually finish the available content somewhere around 300 days, most of that attempting to get the money required. Or trying to find a taurus. By that time I have 5, maybe 6, servants, most pretty well polished. There is a tipping point where I have more money, food, and mana than I know what to do with. As game development continues, more money sinks are needed. I have developed the farm once to see what it was like. If you stuff in enough slaves and have a decent farm manager, all food and money worries are over. It feels pretty OP to me.
Traits are not added randomly, they are the consequence of how you treat your servants. There is no need to be able to add traits, the MC is already in control of that. Note that some (not all) traits can be removed, so you need to figure out how to do it.
Charm is too easy to increase, maybe remove the increase from sexual acts, it's not needed. I don't have any trouble increasing courage. I know you have decreased the skill point gain at higher levels, but my first two or three servants still wind up having 15 or so skill point that I don't have a useful way to spend.
I like the new sex system. It somehow feels more "real". It also requires more management. The daily events are mostly fun. I haven't found any of the random recruits or run away slaves to be worthwhile.
There are places where it seems like a click fest. I notice it with the Jail. If there is more than one person in the Jail, you can't remain in the Jail and deal with a list of prisoners, you must close the Jail window and return to the Mansion window, then open the Jail window again.
I think you are on the way to having enjoyable, functional foundation for the addition custom quest.
I agree the early game is tough, both food and money. I try to start slowly and not add too many slaves(servants, whatever). I make a point of never branding my servants. I customize the first servant to have combat skills and set her to forage. Her first skill point or two go into Survival. After that she can provide food for 1 or two other servants. After that all her skill points go into combat. I put her in the personal room so she heals quickly. I try to do some of the slave guild requests since they have big pay offs. You need to check the slave guilds frequently. I also go out looking for combat. There are a couple of areas that are not too punishing for low level characters so I stick to them. This levels up the first girl and the MC. Unless I find a truly exceptional captive I sell them all. The two early girls you get from exploring the town are useful. Emily has poor initial stats so she needs a lot of effort, but Cali can get the Devoted trait which increases her wit and confidence. I take new recruits out exploring, it boosts their courage and gets the first skill points quickly. There are ways to decrease the number of new servants killed. Pay attention to the description of the encounter and avoid the tough ones until you have some good warriors. Anyway, although the early game is tough I enjoy that kind of struggle
I usually finish the available content somewhere around 300 days, most of that attempting to get the money required. Or trying to find a taurus. By that time I have 5, maybe 6, servants, most pretty well polished. There is a tipping point where I have more money, food, and mana than I know what to do with. As game development continues, more money sinks are needed. I have developed the farm once to see what it was like. If you stuff in enough slaves and have a decent farm manager, all food and money worries are over. It feels pretty OP to me.
Traits are not added randomly, they are the consequence of how you treat your servants. There is no need to be able to add traits, the MC is already in control of that. Note that some (not all) traits can be removed, so you need to figure out how to do it.
Charm is too easy to increase, maybe remove the increase from sexual acts, it's not needed. I don't have any trouble increasing courage. I know you have decreased the skill point gain at higher levels, but my first two or three servants still wind up having 15 or so skill point that I don't have a useful way to spend.
I like the new sex system. It somehow feels more "real". It also requires more management. The daily events are mostly fun. I haven't found any of the random recruits or run away slaves to be worthwhile.
There are places where it seems like a click fest. I notice it with the Jail. If there is more than one person in the Jail, you can't remain in the Jail and deal with a list of prisoners, you must close the Jail window and return to the Mansion window, then open the Jail window again.
I think you are on the way to having enjoyable, functional foundation for the addition custom quest.