The update of the strategy battle system is finally done!
First of all, let me say that this update took waaay longer than I expected. Almost two month for an update is far beyond my normal schedule, but it was a rather complex system with many issues, instead of the normal events that are often pretty straight forward.
The next time I'll work on such a large change, I'll try to post more in between to keep you all up-to-date, and maybe squeeze in a little update in between, to make sure people stay busy.
Changes in update 20.07.14:
- Skip and hide buttons were added to the dialog box. The skip button can quickly advance you through dialogs, and the hide button will make the text box disappear until you click or press something again. In the options, you can bind a specific key for the skip and hide action as well.
The strategie battle system on the overview map was almost complele re-made. Changes include:
- New event and quest at the repaired barracks (where you met Mira), which will unlock the strategie battle system after you finished the quest.
- New overview of all squads of the vanguard forces. Every squad now has a unique leader and abilities, rather than a class based on it's weapon.
- Squads can now change equipment, and use abilities and items during combat.
- Base movement for all troops is now 3 tiles. It can be increased up to 5 tiles by equipping a horse. Every squad that uses a horse takes additional damage from enemies with lances.
- All squads heal automatically after a battle now.
- Squads gain stats when they level up.
- New research options for the army section of the laboratory.
- Enemies have a chance to drop loot now, and every map gives you loot for completing it.
- New arena function to fight up to 5 1on1 duels with one of your squads.
- All battles now start instantly, without having to wait for your vanguard to move there for several turns, and they can be repeated endlessly. Only exception is the bonus battle, which has a small chance to appear every turn and will disappear when you advanced a turn again or fought the battle once.
- Destroyable barricades were added. (You don't need to destroy them to win the battle)
- Enemy cavaliers will now walk a set path until they an enemy got in range, to simulate a patrol.
- Agility, crit chance, and evasion were added to the stats of the squads.
- Moral now affects the crit chance of your squad instead of the pure damage.
- Damage is not a fix value anymore, but has a range of +/-20%. Together with the chance of critical strikes and misses, this makes the result of the attack less predictable.
- Added a low chance each turn for a caravan to appear, which sells items for the vanguard forces.
Notes:
- Two squad leaders introduce themselves with full body CGs. The artist is already working on the other 4, but they were not done in time for the update.
- Due to the complexity of the system, I'm almost certain that some bugs still hide in it. I'd appreciate every help to find them, so please don't hesitate to report any bugs or issues you find.
I'd also be happy to hear your opinion on the balancing of the new enemies, to improve it some more.
- Currently only 6 new squad leaders can be played, but the system is made for up to 20 unique squad leaders. They'll be added step by step in future updates.
- The focus for the next few updates will be on the main character(again) and the sex scenes for the Orchel elves.
Thanks for your patience and enjoy the new update.
Downloads:
Hi-Drive:
https://my.hidrive.com/share/ijp41t-our
MEGA:
https://mega.nz/#F!CpQXwBDS!wwZlWRrPWoGzZX5h0-MlRQ