Nightgames Mod (v2.5.1.2) updated 2/11/17

Bronzechair

Well-Known Member
Aug 30, 2015
150
6
I apologize if this has been covered already because I've only been skimming the recent, jargon-filled posts, but you plan to reduce the duration of negative status effects/ailments based on the victim's attributes: "turn reduction"? That prompts the question of if it's possible to extend the duration as well, or is it static and competitors simply reach a point where a given ailment is no longer an issue? You need to consider very carefully when determining which attributes will affect status duration here, because different NPCs will be impacted differently thanks to their varied attribute builds (and if it's static, how easy is it for the player or a well-rounded NPC like Cassie to achieve immunity to most/all of the ailments?). It seems appropriate that the Power-heavy Jewel is highly resistant to being stunned and KO'd because she's a martial arts master, but are you ok with Mara being the only one to resist mind control? Is this system accommodating enough of custom or future NPCs, if that's a concern to you? To be clear, I do like the idea, but the devil is in the details, so I'm curious about the specifics.

Frenzy represents raw animal lust overtaking your good sense, so Willpower is my first thought for resisting it. You could also use Ki for the discipline angle, if you're fine with using advanced attributes; if you are it'll expand your options (or make things complicated, depending on your perspective).

On a related note, maybe you could use current Stamina/Arousal/Mojo/Willpower percentages (weighted by the maximum values and attributes, because player agency matters) for a more dynamic system. Striking a balance that way might be precarious though, so use your judgement on if you think it'll produce a meaningful distinction.

I'll have to muse over the potential costs of using pets. On one hand, they can be quite potent so it's reasonable to expect the owner to give something up for their help. On the other hand, they frequently spend a lot of turns doing nothing, and sometimes even when they do act they don't necessarily do anything valuable. Because they're such a random element in their current state, I'm having a hard time swallowing that they should cost much. Assuming you agree with this assessment: Do you like the risky element here (you pay for the pet and hope they're helpful more often than not), or would you be for something like making them more consistently useful, as a trade-off for the higher price tag?
 

DarkSinfulMage

Well-Known Member
Nov 18, 2016
253
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Well, these are just ideas - I'd like to collectively bang them into shape first before deciding what would be good to do. The goal would be to keep a disable to about 1-3 turns, and limit how they stack via resistance. There are some status effects which do this, but I think we might need to organize and streamline our moving parts because it's a little unmanageable (and, of course, one button matches)

I agree that pets RNG is a bit frustrating sometimes, but my big problem is that they expand the range of actions per round a character can do - effectively giving them more turns in a single turn. Since they now share character mechanics, I have to wonder what the counter is to someone who goes around 3 turns a turn?
 

Pazz

Active Member
May 27, 2016
36
6
I've complained a bit about Invitation earlier, and it's still a nightmare. They use blackhole gravitation technology to insta-grapple you, and Pull Out never works. Never. Maybe you need insane power, but Invitation has a 100% hit-rate. That's my number one way of losing. Well, I always lose on purpose, but Invitation disrupts everything. I would gladly see to have it removed entirely.

Any status effect, good or bad, could have a 1 to 3 turn limit at max. I was once enthralled for 4 rounds, then stunned for 5 rounds and then Reyka "borrowed" all my attributes.

Option to sell items. Less clutter.

Shoes and socks don't do anything in this game. You can take them of, but what does it do?

Why does my submissive character lose willpower when in bottom position? He wants to be there. This mechanic also shortens fights, while I prefer to be longer, so I can see all the content.

Add more variety to pets. Angel has pets, but the only difference between them is there name.
Rekya and Eve summon a pet, when all the planets align in one row.
Everyone else doesn't?

Team matches needs an overhaul;
-Option to select team members.
-Select team matches at the start of the day, instead of a 20% chance of getting one.
-Option to not be the captain.
-Prevent captains from automatically grope other opponents.
-Disable certain abilities so that the game doesn't get confused. I.e. someone is using Fly/grab.
-Why have a map? Just let them fight 3 times or something. Maybe make the map in a line, so you have some time to prepare. Though I don't know what preparation you can do other then setting up traps.

Let me know if I can test anything.
Thanks for all the hard work.
 

Draonir

Member
Jan 16, 2016
20
0
About the pets RNG.

Maybe apply a counting system like the card counting in Blackjack.

If the pet does nothing you get a point
If the point does a weak skill you get zero point
If the pet makes a medium attack you lose one point
And by a strong attack lose two points

(Numbers can be variable to balance around)

So the higher the score of the pet the more likely he makes a strong skill and vice versa if you have low points it is more likely the pet does nothing. It is still luck if you get two strong skills in a row but it should manage the percentage.
 

DarkSinfulMage

Well-Known Member
Nov 18, 2016
253
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I wanna ask or discuss a few things in case I want to make some content:

Samantha:

Personality: It seems Samantha is a sophisticated girl, so her speech and mannerisms should reflect that.
Motivations: It also seems that she's motivated by money or mastery of technique. I think it should be both better explained and reflected in how she handles or taunts opponents.
Bonds: I'm not sure what would be truly core to Samantha's actions and behavior - she's involved in the games now, and there has to be some sort of reason it's okay that she's here.

Unfortunately, Samantha's data is in a JSON elsewhere in the project folders, so I'd rather not look at that nightmare and try to piece together content there. I'll leave that to someone else.

Kat:

Kat is fairly well fleshed out right now, but I think that, if there's no room for improvement, it'd be with the KatVisit class. Kat should be very dual personality and the player should want to interact with both the spirit manifestation and the girl inside that just wants to be herself.

Airi:

Airi's buggy, but I'd like to see her visit class developed.

Personality: She's very shy and nonsexual, but also seems to be affectionate and devoted. There's a lot of potential here, and I'd like to see that developed. Her affection for people should really influence her decisions and development.
Motivations: Airi probably plays the games to better understand her abilities and herself - perhaps learn to come out of her shell for people she likes.
Gameplay: Airi's buggy, but more importantly I'd say she's broken - she perfectly mimics abilities and traits, making her extremely dangerous and very powerful. She's effectively any of the existing characters whenever she wants. I think that the bugfixes to Airi will require not copying the traits of the character she's copying. Perhaps she can copy people she has items for, but not have their combat traits?

Rosea:

She's a tree. I'm not sure if I want to do anything with Rosea, as she cannot move around the map. Gameplay-wise, there's a ton of things wrong with this that can't be really made into something until we improve how the map interacts with the games and make it so "A character that can't move" actually functions within the expected fundamentals of the game. Perhaps if the player could influence her enough to grow some legs and get out more?

Eve:

I really wanna see more content for Eve because she's not only without a portrait (Which causes a bug where fighting her brings up the last person you fought...), but also without a lot of other things. I'd like to at least get to be able to visit and develop a relationship with Eve, as Jewel's dominating behavior seems a bit overblown compared to Eve.

Personality: Should be as wild but 100% honest and free. Eve doesn't care about winning, she cares about pleasing herself, which makes her dominating and somewhat irrational and unpredictable. This should be reflected in her strategy, but somehow the player needs to impact these aspects as they gain attraction or affection with them.
Motivations: It's very clear what motivates Eve, but I'd like to be able to see her express herself as more extreme than Angel or Reyka. She should be as monstrous, but more connectable and down to earth.
Bonds: Eve probably revels in the pleasures and opportunities of the games. There's probably nothing else that matters but finding new frontiers and limits to push. She wants to push the limits, whatever they are.

Primal cock description should probably be a bit more honest with itself. It'd be also neat if she had learned to shapechange it.

Maya:

Maya is also someone that I'm very interested in. Maya seems rather mature and well-grounded, but her hypnotism gimmick seems a bit too powerful and makes her a one trick pony. In some ways, she's also been scooped by Mara's Hypnovision.
Gameplay wise I'd like to see Hypnotism refined and Maya fleshed out to use cunning with expanded tempt and taunt dialogue, including level drain dialogue and perhaps a MayaVisit class. The question is - what does she do?

Maya is a recruiter for the games, so she meets many people and may be tasked with ensuring they stay secretive about the games.

Personality: She's obviously very confident and knows a lot about the games, and has the skills and cleverness to back it up. Maya probably enjoys the challenge and competitive aspects of the games, which makes her very fit to be the recruiter. She sees through things and isn't a fool. Her core stats are Cunning and Hypnotism, with 10 points in dark. I'd probably remove her points in dark in exchange for implementing more specialized moves for Maya.
Motivations: Since she enjoys the competitive aspects with an air of maturity, Maya probably doesn't need to prove anything to anyone and has a healthier or pure form of enjoyment for the games. I'd like to see this come through in her actions and interactions with others.
Bonds: Maya is obviously bonded to the games. She acts at an official capacity and seems to value the structure and meaning of fair competition.


If I were to rate my level of interest in writing some things, It'd be Maya > Eve > Airi.
 

ThatOneJester

Well-Known Member
Nov 14, 2015
386
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@DarkSinfulMage

Samantha: One of my favorite characters when she came out.
But not much content?
She just shows up one day as a competitor and that is it...
She has a couple unique moves, as well as portrait.
But it looks like that is where her maker stopped working on her for the most part.
I'm actually curious who her creator is to tell you the truth..?
Anywho, she needs content just as much as Rosea.
Speaking of....

Rosea: Maybe just have the MC visit her?
Have a non-mobile character location-wise isn't exactly a turn off by any means.
Over complicating her with a process to get her legs would clog some things up.
Like after she has legs, you would need to change her stuff around at that point making her basically another Airi.
I mean....she is a girl with plant tentacles.
Airi is a girl with slime tentacles.
So many issues would pop-up....
Plus having Rosea as non-mobile makes her a bit unique?
Changing her background to be owkred around that fact would be rather interesting.
Also she need more depth to her personality and such in my opinion.

Airi: Bugs, lot and lost of bugs.....yup.
Only problem I have with Airi are the bugs.
I had no trouble beating her in a match with my build, except early game where she destroyed me with engulf.

Those are my only opinions on the character?
Of course I wouldn't mind more content for Eve, and Maya and such.
But Out of all the characters, Those 3 need the most work in my opinion.
Sorry if the input is unwelcome, I just tend say what I'm thinking when I think it. <3
 

dndw

Well-Known Member
Aug 27, 2015
456
20
I'm actually curious who her creator is to tell you the truth..?

That would be me. Samantha wasn't really intended to be a full-fledged character like the four originals. Mainly because the custom NPC system does not support daytime scenes. That doesn't mean it has to stay that way, of course. I quite like her, myself. To give a summary of the backstory, she is a world-class escort, travelling all over the world to 'entertain' the super rich. Recently she was involved with a bit of a scandal and she's currently lying low, waiting for it to blow over. She initially joined the Games on referral by Aesop, the Informant and coincidentally an old friend of hers. She decided to stick around since she likes it here.

Daytime scenes could be fun. The scandal involved a prince whose mother was none too pleased about the situation, so perhaps she could send some Bond-like secret agent for Samantha and the player to deal with.
 

The Silver Bard

Well-Known Member
Sep 2, 2015
207
23
The Content Submission Guide on my website has some background details on each character that aren't in the text of the game. I added those for the benefit of writers, and if people are looking for more detailed information that will become relevant to the plot in the future, I can help with that.

Eve
  • Eve is a veteran sexfighter with a talent for fetish control. However, she has little ambition for winning other than for her own pleasure.
  • She has seen enough of her fellow competitors graduate into influential positions to realize the Games are a shortcut to success.
  • She has never met the Benefactor, but believes he is intentionally placing people in positions of power. She resents the idea hat she is being used.
  • Her hedonism and disinterest towards the game are her way of rebelling against this plan.
  • Eve is obsessed with body modification. Her Tattoos, dyed hair, colored irises, and added genitals are all ways she’s tried to make herself look unnatural.
Samantha
  • Samantha is an old friend of Aesop. She is not an alumni, but has experience in the Games from elsewhere.
  • It’s likely that was where she developed the skills that made her a top-class prostitute.
  • She eschews any sort of supernatural ability, taking pride in her body and skills to defeat her opponents.
Maya
  • Maya was a participant in the Games back when the Benefactor would supervise and recruit in person.
  • She fell in love when him as a participant. When he saved her life, she devoted herself to him, acting as his representative.
  • Her powers affect her more than most participants. Every full moon, it causes her desires to build out of control. She indulges in the Games once a month to sate her needs.
  • Her worshipful attitude toward the Benefactor is somewhat unhealthy, and she becomes irrationally angry when people do not respect him.
  • She takes it upon herself to try to remove troublesome individuals from the games, though it's not actually what the Benefactor wants.
  • Eve and Alice have been a thorn in her side for a long time, and she resents that they are allowed to continue undermining the spirit of the Games by devaluing victory.
On a side note, Maya is a special case because she's designed as a recurring, but infrequent, special event. She's suppose to be an overpowered character, who shows up once a month to wreck shop. The player was not intended to be able to beat her without a lot of luck and/or preparation. I'm considering doing something with her as a sort of final boss in one of the endings.

Also, it goes without saying that I have nothing on Rosea or Airi since they don't appear in the base game.
 
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DarkSinfulMage

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Nov 18, 2016
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@The Silver Bard
Interesting. Didn't even know that existed. If I decide to do anything for Maya, I'd gladly work that stuff in.

Now I just need to find a way to balance Maya out so she's a post-50 character that doesn't get bopped to NGM traits and skills but is fun to both encounter and engage with.
 

DarkSinfulMage

Well-Known Member
Nov 18, 2016
253
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Committed MayaTime today. Enjoy because it's almost inaccessible - Might need some work later to work it in a bit more realistically. Lots of placeholder. I'll post the sections I did today:

https://github.com/DarkSinfulMage/nightgamesmod

You eventually find Maya in one of the post-doctoral research offices, engrossed with work. Maya's office is perfectly arranged, and her face seems to be engrossed in reading and writing.

"Oh, hello, DSM." She doesn't bother looking at you, but continues typing while going through some kind of book. "What brings you here?" You ask her if she'd like to take a break and hang out for a while. "No thanks. I have important work to do here, and I'm not leaving until it's done." She picks up what looks like a piping hot cup of creamed coffee and sips it. "I'm sorry, but if you want me to play with you tonight, the answer is no. Go play with the others - that's why they are there. I am in here, working and helping to run the games."

She doesn't say much more and you leave the room, wondering if it was something you said or if you overstepped your bounds.

You find Maya in one of the post-doctoral research offices, engrossed with work. "Hello, DSM. I'm working on something games-related, so if you sit down and stay quiet you can stay.", says Maya while motioning to a nearby chair. You grab a chair and sit down, occasionally chatting with Maya about various administrative tasks that she handles while recruiting. Observing her work, you notice that Maya is very smart and seems very committed to doing a good job.

Eventually curiosity gets the better of you and you have to ask why she seems so dedicated to the games. "The games mean a lot to me. I owe everything to the games." Well, considering there's all sorts of strange supernatural stuff going on, that makes sense, but you press her for more details: "I used to compete, just like you. I almost died once, but I was thankfully saved." She glances over at you, her sharp eyes softening a bit before re-hardening as her face returns to her work. "So...no matter how good you are, you're not perfect. Our abilities are real - take the games seriously or someone will get hurt." You get the feeling there's more to this story, but you're pretty sure pressing further is a mistake. You assure Maya that you won't do anything dangerous. "Good. I care a lot about the games, so don't make me have to discipline you myself for screwing up." It seems Maya's harder to get to open up than the other girls, but she's definitely very interesting.
 
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The Silver Bard

Well-Known Member
Sep 2, 2015
207
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..."I used to compete, just like you. I almost died once, but I was thankfully saved." She glances over at you, her sharp eyes softening a bit before re-hardening as her face returns to her work. "So...no matter how good you are, you're not perfect. Our abilities are real - take the games seriously or someone will get hurt."...

You can disregard this, since I don't have any editorial control over the mod, but there are a couple things here that contradict some exposition from Maya's draw scene.
..."I think I owe you quite a reward, but it appears your carnal desires are already sated. I know, I'll tell you a secret that Tyler would probably charge you a fortune for."

She looks at you intently, her eyes shining. "Let's start with a trivia question: in all the years these Games have been going on, how many competitors do you think have gotten seriously hurt?"
This is a bit of an unfair question since you don't know how long the Games have been running. There can't have been too many, or it would have attracted attention. The matches are pretty rough and the physical combat seems to escalate over time. Probably 5-10?

"Wrong. The answer is zero. No one has ever been injured in a match. It's not just due to Lilly's hardwork, as diligent as she and her predecessors have been. It's because we're under our Benefactor's protection."
Her expression has shifted slightly as she talks. It now appears more like hero worship, along with something else you can't quite identify.
"There's pain, of course. If we girls couldn't take advantage of male vulnerabilities, it would interfere with match balance. Yet, no matter how hard you get hit, you'll be back on your feet in no time, with no long term effects."

Her smile turns wistful as she stares off into space. Her voice drops almost to a whisper. "Our Benefactor is kind. Maybe too kind. He cannot bear to see any of His chosen hurt. That's why He couldn't let me die."
You suddenly realize what she reminds you of. She looks and sounds like a nun at prayer. She turns her attention back to you.
"I think that was more than one secret. I could just erase that last bit from your memory, but I'll just call it a bonus."

Other than the fact that it's impossible for someone in the Games to get hurt, she also implies that the fact the Benefactor saved her life is a secret. I don't think she'd casually drop it in conversation.
 

DarkSinfulMage

Well-Known Member
Nov 18, 2016
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You can disregard this, since I don't have any editorial control over the mod, but there are a couple things here that contradict some exposition from Maya's draw scene.
It's because we're under our Benefactor's protection."
Her expression has shifted slightly as she talks. It now appears more like hero worship, along with something else you can't quite identify.
"There's pain, of course. If we girls couldn't take advantage of male vulnerabilities, it would interfere with match balance. Yet, no matter how hard you get hit, you'll be back on your feet in no time, with no long term effects."

Her smile turns wistful as she stares off into space. Her voice drops almost to a whisper. "Our Benefactor is kind. Maybe too kind. He cannot bear to see any of His chosen hurt. That's why He couldn't let me die."

Other than the fact that it's impossible for someone in the Games to get hurt, she also implies that the fact the Benefactor saved her life is a secret. I don't think she'd casually drop it in conversation.

Well, she kinda just *did*...I don't think it's such a bad thing that - in private - she doesn't mind telling the player, since by the time they've earned about 15 points with her. (I halved her typical point gain in the file, since I think she's harder to earn points with, anyways)

But that's a good point and thanks for bringing that up - I can correct the line about getting hurt to get the same point across - she doesn't want the player making any trouble for the group that is running the games.
 

Pazz

Active Member
May 27, 2016
36
6
Can someone, for crying out loud, tell me when I can fight Maya? I've only seen her one time.

About the other special characters;
I do like Samantha and Eve.
Rosea should be able to move.
Airi starts really slow, and only has one player-loss scene. She could use more content.
 

DarkSinfulMage

Well-Known Member
Nov 18, 2016
253
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@Pazz
She appears once a month on the 30th after you get at least rank 1. TSB just said she attends monthly to deal with the effects of her powers.

Maybe the player can unroot Rosea once they get the right materials and affection levels in game, but this will require a lot of work to create and implement, probably an update centered around Rosea; low priority IMO.

For now, since I'm most interested in Maya, I'd like to work with her, first. In the meantime, the issue of bugs still stands. Without help, I'm left to untangle the crash involving body parts by myself, including problems associated with Airi and with pets. I'm poking at the project and losing steam, which is why I'm taking requests for additions or fixes so I can go explore and find things along the way.

If anyone wants to contribute or try their hand at Eve's portrait set - that'd be nice. Here's Eve's description:

If there's one word to describe Eve's appearance, it would have to be 'wild'. Her face is quite pretty, though her eyes are an unnerving silver color. She has bright purple hair gathered in a messy ponytail, a variety of tattoos decorating her extremely shapely body, and of course it's impossible to miss the larger than average cock and balls hanging between between her legs.

Eve's default clothing is a tanktop and jeans, with stiletto pumps, garters, and crotchless panties. I think her color palette is purple and black. She has D cup breasts. Like TSB posted, she's a sadist and is a rebel within the games. If it you make a full portrait, her cock is obviously a dog cock with a big knot.

Every character has six key images:
  • Angry
  • Confident (Normal)
  • Desperate
  • Dominant
  • Horny
  • Nervous
Mostly only requiring changing the facial expression.
 
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DarkSinfulMage

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Nov 18, 2016
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Noticed something:

Among all of the portaits - Maya's Dominant portrait is named maya_dom instead of maya_dominant like all the others. This would break the BasePersonality.image() method, which changes the image based upon name. I don't know how to change this in the project, so I'll just make an issue of it here.

EDIT: Tried to make a fix - committed it. I also fixed a NPE I spotted when the player has level drainer but no pussy.
 
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DarkSinfulMage

Well-Known Member
Nov 18, 2016
253
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Okay - time to work on a bug I've been noticing for a while:

Doubling Encounters:

Not only does this cause a rather funny chaining of encounters - it also affects the character state of characters. I could fix more than one bird with a stone if I manage to fix this.

You find Angel still naked from your last encounter, but she's not fair game again until she replaces her clothes.
You notice Angel heads for one of the safe rooms, probably to get a change of clothes.
You are in the Dorm. Everything is quieter than it would be in any other dorm this time of night. You've been told the entire first floor is empty during match hours, but you wouldn't be surprised if a few of the residents are hiding in their rooms, peeking at the fights. You've stashed some clothes in one of the rooms you're sure is empty, which is common practice for most of the competitors.


You encounter Angel, but you still haven't recovered from your last fight.

This is interesting because it shows that after we finish a fight with angel, we get an interesting sequence of lines:
  1. an encounter message coming out - saying she can't be engaged.
  2. Then we see her dash to the next room. (This message should either occur first or angel does it as a matter of repeating encounters...)
  3. The location description text shows.
  4. and then we get an incorrect character state line from angel, who isn't even in the room anymore!
I tracked this down once, but the possibility exists that the sequence of events when one or more characters enters or exits a room might have more than one line happening in places. Tracking this down may take time since many things happen when you or a character enter or exit a room.

Looking inside Encounter, we can see a possible culprit:

Code:
  public boolean encounter(Character p) {
        // We can't run encounters if a fight is already occurring.
        if (fight != null && fight.checkIntrude(p)) {
            p.intervene(fight, fight.getPlayer(1), fight.getPlayer(2));
        } else if (present.size() > 1 && canFight(p)) {
            for (Character opponent : Global.getMatch().getCombatants()) {          //FIXME: Currently - encounters repeat - Does this check if they are busy?
                if (present.contains(opponent) && opponent != p                    
                               && canFight(opponent)
                               && Global.getMatch().canEngage(p, opponent)) {
                    fight = Global.getMatch().buildEncounter(p, opponent, this);
                    return fight.spotCheck();
                }
            }
        }
        return false;
    }

There's a few places to look here - firstly, addressing what's happening in the loop should take priority. As well, characters are not indexed to start at 0 in getPlayer(), which can get confusing. Perhaps there's something wrong in the logic. Looking at both canfight and canengage shows a bit of a strange setup. They seem to be the same method, but canEngage always returns true....

Code:
    public boolean canFight(Character initiator, Character opponent) {
        return !mercy.get(initiator).contains(opponent);
    }
  
    /**FIXME: Is this supposed to be always true?*/
    public boolean canEngage(Character initiator, Character opponent) {
        return true;
    }

Seeing as neither method is documented, I'm not sure which needs to be fixed or removed, but it's hard to pinpoint the source of the error AND the source of the out-of sequence series of problems. As well, Area.canfight() is different than Match.canFight(). They should have more descriptive method names and proper JavaDoc documentation.

Marking these issues for later work.
 

lightningshifter

Well-Known Member
Aug 27, 2015
120
12
Just for curiosity I was wondering when we might start to see some of these more recent changes (since February anyways) rolled up into the package. I gather that a lot of it is more to the tone of tweaking the competition but still. It is a fun mod. I figured it was safer to wait for the link to be updated to a new release rather than trying to browse the git repository since that stuff looks like the WIP content that still has to be merged into the final package in the end.
 

Sacredferro

Well-Known Member
Aug 26, 2015
510
45
From the sounds of it, it doesn't seem like a new version will be out soon as there's still a lot to do before that can happen.
 

Yellow Snowman

New Member
Jul 24, 2017
4
0
52
Love the game, been playing for 2 days now and am level 97. New to the forum and I have some suggestions and requests:

- Would be fun if when you use the "grow penis" potion on Eve (that's the hermaphrodite right?) she'd end up with two penises? Lots of possibilities. Same goes for the "grow vagina" potion.
- I had over 100 points in submissive before I could buy the trait submissive. Seems weird?
- I would really like to get rid of "corruption". It's definitely a mixed blessing, but too often I end up pinned with my Strength and Cunning drained and I can't do anything for many, many turns. Remove Addiction should be more specific, so you can choose which one
- I wish there were options to take down someone and reverse mount them in one go. Now I use Force Down, Stand Up, Reverse Mount.
- Similarly, I wish there was a Stumble into reverse mount. I guess I'm just a sucker for face sitting / giving oral
- I would like an "Offer Mouth" when you are on your back, and an "Offer Ass" whenever your opponent is wearing a strap-on (or has a penis I guess)
- I hate when I try to remove her panties but instead take her strap-on off.
- I've only had it once that two girls teamed up on me. Definitely wouldn't mind that happening more often
- And finally (for now), I would love watersports in the game, but that might just be me.
 

ThatOneJester

Well-Known Member
Nov 14, 2015
386
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@Yellow Snowman
I can answer a few of these for you?

Request/suggestion: - I would really like to get rid of "corruption". It's definitely a mixed blessing, but too often I end up pinned with my Strength and Cunning drained and I can't do anything for many, many turns. Remove Addiction should be more specific, so you can choose which one
Answer: The corruption mechanic is still being worked on as of now, so it may or may not be still OP to all hell as of yet.
Also it won't be taken out of the game more than likely since every NPC in the game is planned to have some sort of addiction for them.
Although maybe an option to turn addictions in general off could maybe be added, but that depends on the ones making the mod if they want to even do so.

Request/suggestion: - I hate when I try to remove her panties but instead take her strap-on off.
Answer: That shouldn't be possible, since when they equip the strap-on it replaces everything they are wearing like pants/panties.
And if you mean you don't like them using the strap-on in general?
Well that seems to be major part of the game for female characters/NPC's, so no such luck.

Request/suggestion: - I've only had it once that two girls teamed up on me. Definitely wouldn't mind that happening more often
Answer: Fight Angel a bunch....yup.
Only advice I could give.
Until the team matches are implemented the main way for you to get in a threesome situation would mostly be by fighting Angel.

Not sure if this helped at all to answer some of your questions, but I did the best I could with the information available from reading the entire forum and from what I see in the games data.
 

atar

Active Member
Oct 16, 2015
33
6
Committed MayaTime today. Enjoy because it's almost inaccessible - Might need some work later to work it in a bit more realistically. Lots of placeholder. I'll post the sections I did today:

https://github.com/DarkSinfulMage/nightgamesmod

You eventually find Maya in one of the post-doctoral research offices, engrossed with work. Maya's office is perfectly arranged, and her face seems to be engrossed in reading and writing.

"Oh, hello, DSM." She doesn't bother looking at you, but continues typing while going through some kind of book. "What brings you here?" You ask her if she'd like to take a break and hang out for a while. "No thanks. I have important work to do here, and I'm not leaving until it's done." She picks up what looks like a piping hot cup of creamed coffee and sips it. "I'm sorry, but if you want me to play with you tonight, the answer is no. Go play with the others - that's why they are there. I am in here, working and helping to run the games."

She doesn't say much more and you leave the room, wondering if it was something you said or if you overstepped your bounds.

You find Maya in one of the post-doctoral research offices, engrossed with work. "Hello, DSM. I'm working on something games-related, so if you sit down and stay quiet you can stay.", says Maya while motioning to a nearby chair. You grab a chair and sit down, occasionally chatting with Maya about various administrative tasks that she handles while recruiting. Observing her work, you notice that Maya is very smart and seems very committed to doing a good job.

Eventually curiosity gets the better of you and you have to ask why she seems so dedicated to the games. "The games mean a lot to me. I owe everything to the games." Well, considering there's all sorts of strange supernatural stuff going on, that makes sense, but you press her for more details: "I used to compete, just like you. I almost died once, but I was thankfully saved." She glances over at you, her sharp eyes softening a bit before re-hardening as her face returns to her work. "So...no matter how good you are, you're not perfect. Our abilities are real - take the games seriously or someone will get hurt." You get the feeling there's more to this story, but you're pretty sure pressing further is a mistake. You assure Maya that you won't do anything dangerous. "Good. I care a lot about the games, so don't make me have to discipline you myself for screwing up." It seems Maya's harder to get to open up than the other girls, but she's definitely very interesting.

Is there a way to easily build the jar files to test these things out on a whim, or no?
 

Sacredferro

Well-Known Member
Aug 26, 2015
510
45
These were quoted from Yellow Snowman, but I suck at editing my posts just right, so I just copy/pasted his questions/requests.

- Would be fun if when you use the "grow penis" potion on Eve (that's the hermaphrodite right?) she'd end up with two penises? Lots of possibilities. Same goes for the "grow vagina" potion.
A: The Priapus Draft, sold in in the Black Market, is a consumable that grows a penis on you or your competitor. Now it doesn't allow you to grow more than one at a time as using one on someone that already has one just makes it bigger. Wouldn't really make sense yet anyways as actions specific to having two penis' would have to be added in. I'm sure there would be more to it then that, but I like the way you think so keep it in mind.

- I had over 100 points in submissive before I could buy the trait submissive. Seems weird?
A: Submissive has the current requirements, if I'm not mistaken = Seduction Attribute must be 30 or more, Submission Attribute must be 5 or more, Level must be 10, and you need the trait Responsive. I'm basically looking at the TraitRequirements.xml file located in the game's data folder. Btw, other traits prereqs are also listed, if you fancy.

- I wish there were options to take down someone and reverse mount them in one go. Now I use Force Down, Stand Up, Reverse Mount.
A: One of my characters had a Trip move, not sure when or how she got it -- maybe it's from pushing Ki stat -- but when it works it leaves the competitor lying face up with you standing over them. There might even be other ways to cut down on needed actions elsewhere. Keep playing and experimenting and you might find more. If the devs ever get to a point that they're comfortable adding or refining existing actions in game again, adding a more direct way yourself in more ways would be fantastic for sure. Right now there's too much broken to be there just yet.

- Similarly, I wish there was a Stumble into reverse mount. I guess I'm just a sucker for face sitting / giving oral
A: Not sure if there's a move like that, but like I said before, there might be. If not, again keep it in mind for when the game's in better shape and in a position to take more suggested features.

- I would like an "Offer Mouth" when you are on your back, and an "Offer Ass" whenever your opponent is wearing a strap-on (or has a penis I guess)
A: There is a Dive action. Can't recall getting it, raising submissive stat might do it, but it puts you face up in the prone and leaves the competitor in what ever position they were in before. No way to offer mouth though, so some of that has to do with luck I guess. As for the ass part, there is already an Offer Ass action, but it's not immediately available just from positioning. You need to be lubricated (the consumable can be purchased from the XXX Store) or you need Oiled Ass. That requires you be level 10 before it shows up. It basically removes the need to be lubed up.

- I've only had it once that two girls teamed up on me. Definitely wouldn't mind that happening more often
A: Yeah, some girls can summon...so can you actually! I don't recall how you get the ability to summon things yourself, but they're possible.
 

Yellow Snowman

New Member
Jul 24, 2017
4
0
52
Thanks for the replies! :)

You can summon Yui by using a scroll, which can be bought at the Magic Store

Edit: wait, that summons a fairies swarm