Haha don't worry about the wall of text, reminds me of several balance discussion, we could be the elitistjerks of NGM !
Don't worry about the tail fuck "change", i'm not commiting anything anywhere, i'm just an enthusiast playing around with the code x)
When i said i wanted to participate it was more on the objective and obvious bugs to fix (incubus cock effects triggering on the wrong type of genitals for example)!
As for my modification, first of all that's why i was asking about the expected requirements and results, since on this kind of skill everything is debatable.
Honestly i hadn't put any thought into the scenario you explained, i'm mainly playing male (#original) so I just wanted more weapons for my power trip !
Making my modification does increase the opportunity to use the skill at full efficiency, but it works for your described character too , and doesn't negate the efficiency of your scenario (i'm guessing the absence of appropriate traits or mods on the grown dick is a plus). (I would also argue the "no downside of having the option", a turn is a turn and there is so much to do already. If needed the balance could be found in the accuracy of the action, as it stands it is admittedly kinda forgiving).
Even then, I understand what you say from a balance standpoint, but it seems incoherent with the original code. I was gonna explain what i found particularly false, but after reflexion, it kinda works fine as it is. It's just that i have a hard time warping my mind around the original use cases, since some cases seem to have been written to work like in my idea of the skill, if you try to read the skill description strings while reading the code, effects are not really matching with the description. Side note : In the scenario you described (opponent inserted in you, you then use the skill), you should see 2 contradicting strings of text one after the other, unless i'm missing something.
I'll admit the more i think about it, it COULD be working exactly as intended, i'm just not sold on the whole "your opponent's dick MUST be inserted". And DP is hot, lemme have that :3
For Animism + strong willed + nymphomania , nymphomania could also probably be changed to never give back more willpower than lost during the orgasm, but then the several passive drains are buffed too ... Might nerf Kat (Angel too, depending on the focus, i have not dived in that yet), but they may need it i dunno.
Hard to balance anyway, and as for the rest of the post, fine tuning balance in a solo player environment is a lesser issue overall.
As it stands this combo is a must have, but would probably remain that way except for big changes.
For the magic eyes you're totally right, and the change to non neutral pos is a good idea, or each effect could also gradually be activated in function of the 'gravity' of your situation.
It's just that with the current trait repartition, i rarely build a one or two advanced attribute focused char. Once you have unlocked the skills and traits of an advanced attribute, i find it boring to always keep dumping in the same stats and often find myself collecting the other options. By allowing the player to access other advanced traits of a given attribute, after meeting appropriate requirements, it justifies the focus on one or two attributes and improves the variety.
My original question about the traits is also motivated by the fact that the code is already written for it to be easily activated.
To end, i'll have you know that my "total cheated power trip version" is kinda fun, if easy, gotta love Mara's Collar
"Note this is all my opinion and I could be wrong about any number of thing" < ^ good disclaimer, apply that to all this too ^