Okay, I finished checking through the GDoc again, and I've got some questions before I start trying to come up with a combat encounter for Uveto (or anywhere else, for that matter.)
1) Of the two combat zones--Ice Plains and Glacial Rift--only one has any kind of mention of being near water ("coastal tiles" in the Glacial Rift area), but there's no mention of the player ever being above the water frozen beneath much of the planet's surface. Does this mean there aren't places on the in-game where, say...a hypothetical combat encounter could occur from something ambushing the player by breaking through the thin ice they're walking over?
2) All combat encounters with anything "vaguely humanoid," have to have the creature hold (at least as a bare minimum) something approaching adult human levels of sentience? For example: all of the truly "animal / feral" combat encounters in-game are either of parasitic creatures that eventually become part of the player, or non-sentient plants like the cockvine. So, would creating a "feral species" with a sub-human or just animal intelligence for the player to encounter and boink be off the table? Like, is writing that too close to bestiality?
3) Does one need to take a hard-science approach to justify biological stuff for species? Or can explanations just come off the cuff, like...to explain why so and so species has ten prehensile tentacle cocks, you just have to justify it with something like: "Once upon a time, Z species neared extinction due to the violent mating habits of its members. Over time, however--and perhaps with a bit of illegal off-world conservation efforts--males of the species evolved to sport several penises to circumvent the voracious appetites of their female partners. Where once a mating ball of Z species would end in the assembled females devouring the male, this predatory practice has given way to males of the species constructing harems out of would-be mates." Or, do the why's of their biology have to be more believable?
4) Similarly, does one have to go the hard-science route to explain why a particular race/species/etc is encountered where it's encountered? Being a very cold planet, obviously most--if not all--of Uveto's encounters should reflect either how they evolved to adapt to the harsh conditions, or how they're using science to adapt; so the things you fight there have to reflect the overall theme, yeah? But, how in-depth does an author have to go to justify Z or Q physical or social aspect of a species in regards to this? (Like: obviously a cold-blooded species on Uveto evolved to adapt to the planet, so should their physical appearance, culture, and Codex entry reflect that realistically...or can most of it just be hand-waved as "A Space Wizard Did It"?)
--Sorry for the all the text, I just really want to make sure I know what I'm specifically getting into before throwing myself into writing for the game.