If I may make a suggestion, as it seems you are going for fetish "perks" you could make a "transformation fetish" or perhaps a bonus perk that would allow informed consent to such content for players who particularly enjoy forced transformation such content, without worrying about forcing players who don't like such content into anything they don't want to do.
I like that idea! I think I'll probably add that as the requirement for getting minor enemies to randomly transform you. That way, it will only happen to players who specifically like 'forced TF' content.
The main issue when weighing the idea of forced content, especially transformations, is the severity. If you're suddenly forced into a major transformation by a rando encounter then it could end up being incredibly frustrating if you haven't saved recently. On the other hand if they do something relatively minor and easily reversible like give the PC new ears or something it's not as big a deal and can play into the danger of it. While you don't want to annoy players there's also a sort of immersion-breaking level you can reach where there's always some convenient option to avoid consequences - once you get there you can end up ruining the atmosphere you're trying to build.
But you do want to avoid simply blindsiding people with it so the first decision to make is whether you want that to be a major mechanic or not. If common enemies may randomly decide to induce minor transformations and bosses will always induce a major one on loss then it's something you'll want to telegraph as part of the game (good places to do this are in the intro - the first group the player runs into could explicitly toss around the idea of transforming them to introduce the idea that this can happen - and the secretary before the fight with Brax with a mention that she didn't feel like drinking his wolf bitch cocktail just to keep fucking him); if it's just a minor idea that shows up here and there as pure RNG it might not be worth it.
Thanks for your feedback and ideas! I'm trying to make some of the choices/fights in the game have big consequences, and I want to avoid a scenario where every action is relatively easy to undo.
That being said, I agree with your point that I need to be careful not to blindside people with a sudden, major TF encounter. I'll try and write in some more warning before those sorts of things happen (I like your idea about the secretary mentioning Brax's cocktail).
Any fun way on top of adding the option to enable/disable forced TF to counter the forced transformation is to add items that can be applied like lotion to wanted areas(the legs/genitals/chest/arms/etc), my guess is with how this game works would be something like
Use item> Options to apply to a certain area for increased effect or all over for a lesser effect> Affected area transforms to match items effects
this could replace the snack store or even add another store in a lower/upper level, just in case some players want to go full TF(wolf/cat/dog/horse/etc)
Thanks for the idea, and this is sort of how I've already planned out the TF rework (which will come in version 0.1.71). I don't want to go into too much detail just yet, as I'm still planning out some of the mechanics, but in general, it's going to be the sort of system where you'll be able to specifically choose areas of your body to TF.
I just tried the game and I have to say... I'm quite impressed. There is very little content in it yet but what you do have is pretty darn good. Keep up the good work!
Thanks! ^^
I tried the game, it's really promising and I'm looking forward to seeing what it will become. The only thing that seems to be a problem is that I can't save, the save button doesn't work at all even if my version of Java is up to date :/
Oh no, that sounds like a pretty major bug...
I'll investigate this and try to find out what's going wrong as soon as possible. If you're around, would you mind letting me know if you're on a Windows/Mac/Linux machine? (I might have ended up doing something Windows-specific with the save-game file detection.)
Sorry it took me so long to respond to all of your posts, I got really caught up in trying to get the latest version done, and didn't get much time for anything else...
Speaking of which, I just released a new version (0.1.69.1).
You can find a post about it on
my blog, or if you just want the direct download link, here it is on
MEGA.
Thanks for all your feedback and ideas, and I'll try to respond to your posts a little quicker in future!