Hey, I was wondering what the raw data value was for Ceraph piercings? Even by removing the physical piercings, the effect still remains. What would be the actual value?
I can't do anything. It's frozen the only buttons that work are open (which i thought would be for opening game saves, was not the case) and update. Help.
Edit: Nevermind, solved it.
how do you put in a file?, i am new to this ;~;
how do you do it? I have no idea
In general, I'm not opposed to supporting saves from Xianxia CoC.@TheMadExile I've been wondering since that matter start to showing up more frequently for me in recent days: WOuld it be possibe you are willing to include in modded saves range also saves for Xianxia mod for CoC?
No. It's a Windows only application.Is there a way to get the save editor on android??
Very likely you either do not have .NET 4 installed or it has been corrupted, as that is a .NET system DLL and should not be missing from your system.error CS0014: Required file 'alink.dll' could not be found
I can use the the editor on the xiana mode with no apparent consequences. The save is relatively stable. I think the only addition that needs to be made is updated the flag library and what not.In general, I'm not opposed to supporting saves from Xianxia CoC.
That said, I've never tried it, so I'm not really sure how much work would be involved. How different is Xianxia compared to Vanilla and/or Revamp code wise? I would rather not get into another situation like with Revamp where a) I have to write entirely separate code paths for the mod—especially within the UI—and b) I have to keep track of all the changes myself—because digging through a mod's codebase to figure out what is different from Vanilla is a PITA.
That's not really helpful. Kitteh made several subtle save compatibility breaking changes early on, so your in-between situation would absolutely require that I check Xianxia's codebase. It would have been better if Xianxia were either fully Vanilla or Revamp save compatible.It's based in majority on Revamp so codewise it's not different form it (well I started t work when it was still before those huge code refactoring changes Kitteh made so it's now more similar to vanilla).
No. Kitteh hacked together a Revamp-specific XML data file for users to use with CoCEd, back before I made the push to include native support for both Vanilla and Revamp. At the time it was initially created, it fit Revamp better than the default Vanilla XML data file. Since that time, however, I've added native support for Revamp to CoCEd and have tried to keep up its own Revamp XML data file up to date.As far I recall Kitteh meantiond about some specific file made for you to use to update editor to work with updated version(s), right?
That worked, thank you.Yes their is possible to edit them. Either Bee or Spider one egg count is kept as 1st value in perks for Bee or Spider Ovipositor. As game say how high is first of four values for one of those perks it would mean how many eggs PC have atm.
Soulforce does indeed sound like something I can use.As for defining thing...I would say Xianxia saves got Soulforce resource that is similar to HP/FAt or hunger. So this one value can be made as point to make CoC ED know if it's Xianxia or other mod save file.
I made a local fork of its GitHub repository when you first asked about Xianxia support in CoCEd.Code for mod on github or in form or zip would be more usefull for you to allow CoCED work without troubles with Xianxia saves?
Is there a way to make this work for the mobile version?