Spike razor
Well-Known Member
Oh that sucks
AlrightWell good or bad things I think in next 5-67 days I should be able to make 0.8a come live.
It should be some new scenes for not typical bodyarts for PC. Or more creative scenes for sex with npc of atypical lower body variants. Just can't say how fast their will come.
Ezekiel blessing@Nameless101 Yeah the two naga type npc that will be added in incoming month or two should add some more to matter to sex scnes when one or both are having naga lower body.
@Spike razor How high your PC Internal Chimeric Disposition score is? Did your PC got any perk for regeneration or Ezekiel Blessing?
Sphinx TF would be when..umm it's written, qc-ed and coded. So since I would nto try massacre this TF by doing wrtiing I must atm wait which one of way better writers than me feel their want give sphinx tf a try. As I remember Savin not been so hard against sphinx TF (well as long it will make PC looks like that sphinx before sand witches cave).
As for Deep Sea exploration it will be....ummm I think many many weeks till that. After talks on discord with Savin as one of mostly active and well willing to reply on thinga about CoC lore it was pointed out that generaly lore is really not kind for exisntance of areas of sea/ocean so I need sit down and rething how to make it work. Possible it will be or place where demons couldn't get to and by extension their spells was useless there to make that water evaporate or somewhere in underground cave but then it would be thing to think ovr ho can be some sort of fake sun effect there. Unless we make that underground sea been in perpentual night.
You need to grab boosts to recovery. Controlled Breathing perk, Having a cabin with a bed, getting the shrine's kitsune as a follower, the Nine-Tails perks...Cool beans. That's what I thought and have already discovered to a degree.
Seems to me like my first impression is that fatigue, so long as I want to continue to remain competitive at projecting damage with double/triple/quad attacks, is a bit of a problem. See, I'm mostly centered on pure melee builds in most games of the sort, including CoC. In a lot of the fights so far, if I stick to single hits, I quickly get overwhelmed with the incoming damage (seems like a huge amount of damage doesn't get reported in the "action scenes" or I'm taking much more damage than I should). Still, especially when I have double/triple/quad attack, I can often hold my own in a brawl just fine. Balancing my fatigue is a little weird though. The main issue isn't so much build up, it's reduction. Even quad attacks, as deadly as they are, don't really build up too much fatigue. But sleeping the whole night unabated only gave me around 200-250 reduction in fatigue built up over the course of a day's worth fighting. Even worse, when I decided to take a day without picking a fight with something, it still took several such days in a row in fact to fully drop fatigue from near maxed to near minimum. And this is on a Editor-buffed character with boosted stats. Since I never really used fatigue-based fighting, but now double attack and such does accumulate fatigue, I'm at a loss for properly maintaining it. It's a little jarring to see it sky-rocket after running around grinding, then see so little of it slowly reduce for hitting the sack after nightfall.
I'm enjoying it so far, just going to take some time to get used to. There's seemingly a lot more I haven't even looked at yet, too. Then again, I still have to eventually mess with Long War 2 that recently came out. That mod will be the death of me, but I've been waiting for it since XCom2 first released! It's just sad we've had to wait as long as we have to see it.