Cool beans. That's what I thought and have already discovered to a degree.
Seems to me like my first impression is that fatigue, so long as I want to continue to remain competitive at projecting damage with double/triple/quad attacks, is a bit of a problem. See, I'm mostly centered on pure melee builds in most games of the sort, including CoC. In a lot of the fights so far, if I stick to single hits, I quickly get overwhelmed with the incoming damage (seems like a huge amount of damage doesn't get reported in the "action scenes" or I'm taking much more damage than I should). Still, especially when I have double/triple/quad attack, I can often hold my own in a brawl just fine. Balancing my fatigue is a little weird though. The main issue isn't so much build up, it's reduction. Even quad attacks, as deadly as they are, don't really build up too much fatigue. But sleeping the whole night unabated only gave me around 200-250 reduction in fatigue built up over the course of a day's worth fighting. Even worse, when I decided to take a day without picking a fight with something, it still took several such days in a row in fact to fully drop fatigue from near maxed to near minimum. And this is on a Editor-buffed character with boosted stats. Since I never really used fatigue-based fighting, but now double attack and such does accumulate fatigue, I'm at a loss for properly maintaining it. It's a little jarring to see it sky-rocket after running around grinding, then see so little of it slowly reduce for hitting the sack after nightfall.
I'm enjoying it so far, just going to take some time to get used to. There's seemingly a lot more I haven't even looked at yet, too. Then again, I still have to eventually mess with Long War 2 that recently came out. That mod will be the death of me, but I've been waiting for it since XCom2 first released! It's just sad we've had to wait as long as we have to see it.