CoC: Unofficially Expanded Edition (v1.4.19 for CoC 1.0.2)

faceclock2200

New Member
Jan 22, 2016
1
0
Is this mod still being worked on? How can I help?

I've a fair hand at code, and generally at writing, too, though I don't know anything about how CoC is coded or structured, and I've never tried to write porn before. (I do suppose there is some risk/reward vis-à-vis taking on a new volunteer vs. the potential of a casual helper to suddenly lose all interest?)
 

Ormael

Well-Known Member
Aug 27, 2015
6,623
1,786
Easiest way will be ask directly Kitteh about it. He is seen almost on daily basis on Fenoxo Discord so you could try reach him there.
 
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jeffy

Member
May 28, 2016
6
1
So I'm probably becoming a pest, that idiot that comes in and says he'll work but doesn't.

I've finally decided to write this idea of mine. I do not have any idea on the actual coding, but I will leave notes with text of what is supposed to happen at certain points. Before I begin I have three questions:

- Are there any templates to follow for writing scenes and mini-quests, any format or style that is preferred?

- When it's written, do I post it here, make a new thread, or message someone?

- Any suggestions on things to add to it? If you're curious on the theme...take a look at my avatar, that'll give ya good hint.
 

Stadler

Well-Known Member
Jun 21, 2016
366
18
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@Savin once mentioned, that there are no credits displayed on scene pages and I wonder, if this could be added to CoC Revamp? A good spot would be in the lower left corner right above that small monster image (See screenshot below, the red border is just for highlighting)
2016-12-10 21_21_26-Adobe Flash Player 23.png
As of writing I can't modify the layout, since I can't edit .fla-Files with FlashDevelop or whatever Adobe only files need to be modified, so I'm asking @Kitteh6660 to do this for me, if so I'd write a class to modify the credits text. I'd probably call it Credits.as and it would be derived from Output.as.

Method examples (assuing that it has the varname 'credits'):
  • credits.clear() and credits.flush()
    Well, that should be obvious. Can be called directly and is always called, when output.clear() (or clearOutput()), respectively output.flush() is called.
  • credits.header(headLine:String = "Scene written by:")
    very similar to output.header() (or displayHeader()), but with a default value.
  • credits.text(text:String)
    same basic functionality as output.text() (or outputText()), but it won't run the text through any parser, cuz theres absolutely no real reason to do so, or is there?
  • credits.setAuthor(author:String) or just credits.author(author:String)
    This would be a wrapper around:
    Code:
    credits.clear();
    credits.header(); // Always set the default header here!
    credits.text(author);
    credits.flush();
    
    // I'd probably use method chaining to reduce some noise:
    credits.clear()
           .header()
           .text(author)
           .flush();
Note, that the method names and the class-name may change and I guess, I'll document the methods with ASDoc-Comments.

@Kitteh6660 I need some methods to have access to the contents of the credits view, e. g. creditsView.setText(), creditsView.clearText() and so on, so I could work with it. The font should probably be the same, as the sidebar font. And I need access to a method to override the font size, if the default is too big or too small.

Opinions?
 

KingMelon

Active Member
Sep 27, 2015
28
10
@Stadler Sadly this revamp mod is somewhat dead as kitteh is working on the html version almost exclusively. Ive personally moved over to the CoC Xania mod as it is constantly being worked on.
 

Ormael

Well-Known Member
Aug 27, 2015
6,623
1,786
Yeah revamp isn't dead but it just moving on slower pace than it used to atm.
 

eveoflife

Well-Known Member
Aug 29, 2015
1,065
216
Is this not recognizing saves for anyone else? It lists all the saves I have as unsupported when I try to load them. They work when I load them from files though, but corrupt when just quick loading.
 

Sacredferro

Well-Known Member
Aug 26, 2015
510
45
Is this not recognizing saves for anyone else? It lists all the saves I have as unsupported when I try to load them. They work when I load them from files though, but corrupt when just quick loading.

What are you using to play the game? I use Flash Player Projector and it's been fine in that manor. Generally, an "unsupported" save is one that was made by a different mod containing dissimilar flags. So, you're either trying to load a save made by a different mod, or are using vanilla CoC and trying to load a save that's not vanilla CoC.
 
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eveoflife

Well-Known Member
Aug 29, 2015
1,065
216
What are you using to play the game? I use Flash Player Projector and it's been fine in that manor. Generally, an "unsupported" save is one that was made by a different mod containing dissimilar flags. So, you're either trying to load a save made by a different mod, or are using vanilla CoC and trying to load a save that's not vanilla CoC.
Abobe flash as I've been using for years. I'm pretty sure I downloaded the non vanilla, even checked when I encountered problems. Its having trouble with saves from before & after the modded CoC as well, but only when I just try to load from a save, while a save file that it came from is just fine.
 

Sacredferro

Well-Known Member
Aug 26, 2015
510
45
I just tried to get saves to fail to load on my end and cannot reproduce the issue, unless I try to load a save from a different mod than the one the save was made from. Migrating saves will likely fail to load, regardless of the method used to save. Besides that, the only other possible issue might be with the player you are using. In that case, you might try re-downloading the player you are using, the mod file, and then trying it again.

Going back over what you read, just to be clear, you are having an issue with .SOL saves (save slots, using the "Load" button) and not from the save files loaded with the "Load File" button, correct? That is odd. Usually it's the "Save File" saves that get turned around. Maybe the .SOL files are corrupt and unusable. What happens when you create a new game now, save, and then try re-loading that save? Same thing?
 
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eveoflife

Well-Known Member
Aug 29, 2015
1,065
216
What happens when you create a new game now, save, and then try re-loading that save? Same thing?
Same thing, (Edit) Apparently, I didn't notice vanilla even after checking it twice. I hate myself at times ...ffs!
 
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Ormael

Well-Known Member
Aug 27, 2015
6,623
1,786
Easier way would show up on Fen Discord or Discord for CoC mods in general and ask Kitteh directly @ThatPeon . But with Kitteh working on Vanilla+ atm if may be long week(s/ month(s)) till he come back to give some love to CoC Revamp. After all Vanilla+ is sort of third project he started related to CoC.
 

jeffy

Member
May 28, 2016
6
1
Easier way would show up on Fen Discord or Discord for CoC mods in general and ask Kitteh directly @ThatPeon . But with Kitteh working on Vanilla+ atm if may be long week(s/ month(s)) till he come back to give some love to CoC Revamp. After all Vanilla+ is sort of third project he started related to CoC.

So I guess the question is, if I'm interested in writing for a mod, which one do I write for? Revamp because it's more active, or this one because if I fuck up there's less likely to be grand backlash?
 
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Sacredferro

Well-Known Member
Aug 26, 2015
510
45
Depends on what you're writing. If it's for a scene, say a new encounter or alteration of one that exists, I would gun for Revamp. Vanilla+ will likely hold mostly things like bug fixes and other utilitarian changes, such as UI improvements, but will leave out all the extra non-QoL content, such as the NPCs and various interactions specifically introduced or planned to be introduced by the Revamp mod.

That said, considering Revamp seems to be on the back burner for even longer than I thought, giving one of the other mods like Xianxia a shot at your writing might not be bad idea either at least until things start to pick up again.
 
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Ormael

Well-Known Member
Aug 27, 2015
6,623
1,786
@jeffy Easiest to pick for you would be make discord account and visit server where...I would say 3 of 4 mod creators hang on daily basis. Fourth one I still not succed to lure to that place. And by talking there you would have better picture of situation of most of current existing mods as to which you should write and etc. It's truly good place if you want be active in modded CoC section ^^
 

timmybond24

New Member
Dec 17, 2016
1
0
37
Ok need some help I'm not sure how but the new CoCED v1.3.1 is not working for me I have windows net 4 but nothing is working can someone tell me what I'm doing wrong?
 

MysteryBlob

Member
May 8, 2016
17
0
Is there any content for de-bimbofied Jojo? There doesn't seem to be any option for giving him, or her as it might be at that point, a Debimbo. Is this unfinished content, or is the inability of giving him/her a Debimbo a bug?
 

Sacredferro

Well-Known Member
Aug 26, 2015
510
45
Ok need some help I'm not sure how but the new CoCED v1.3.1 is not working for me I have windows net 4 but nothing is working can someone tell me what I'm doing wrong?

Well, "nothing is working" doesn't give us much to go on, so you'd need to be more specific before anyone could really help you. Also, it might be better to report bugs and issues pretaining to the Editor in the proper thread. Link below...

https://forum.fenoxo.com/threads/coced-a-save-editor.53/

This thread is meant for discussing the Revamp mod, CoCED has its own thread which is the one I linked.
 

duskreaper

Member
Oct 23, 2015
8
0
Is there any plans for extra content for madeleine? She's one of favorite characters in the game and was disappointed that there wasn't much to her.