Back and want to start a game

Malice

Well-Known Member
Aug 26, 2015
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Ya but then it might cancel what you all wanted to do. Also to be fair the witch changed.
 

HeroicSpirit

Well-Known Member
Aug 22, 2019
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If we lose, does that mean campaign end or does it mean we have to create new characters?
 

Scarves

Well-Known Member
Sep 27, 2016
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Never go with that mentality. It ain't over till its over, we can still run away.
 

HeroicSpirit

Well-Known Member
Aug 22, 2019
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Yeah no my character’s completely fucked.

Ah well, that’s okay! I already had a backup planned, so even if she does end up losing, I have someone else available!
 

Scarves

Well-Known Member
Sep 27, 2016
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Why would she be fucked? She didn't even take any dmg yet? You are giving up way to fast mate. Like we dont know if we will even lose.
 

HeroicSpirit

Well-Known Member
Aug 22, 2019
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Why would she be fucked? She didn't even take any dmg yet? You are giving up way to fast mate. Like we dont know if we will even lose.
That’s true.

I was just saying that because of how hard I boned up on my initiative roll.

Still, chances looking pretty slim.
 

Scarves

Well-Known Member
Sep 27, 2016
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Initiative is not a make or break thing. Also you are the cleric. Its literally the best for you to be last in initiative.
 

MrPhantom300

Well-Known Member
Jul 3, 2019
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Well I did use sending to send a message to turtle lady... So if we do start to lose and she shows up we could just run away... then again she could just not come...
 

Scarves

Well-Known Member
Sep 27, 2016
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To be fair, I'm going to prepare a backup character too. This is going to be a very tough fight.
Thing is unless you die, we could save you, even if you get captured. Unless you are mind broken, or dead there's always hope. And death in this world is unlikely.
Yeah well, it’ll tickle a lot when it’s in the shark’s lungs. Never say I don’t have a plan.
I didn't say that you didn't have a plan, but usually in DnD they don't work out the way you want, as you can see by the nat 1 in stealth you have and the fact that rat boy was immune to fire. Basically my and your plan got slightly dicked, also you should probably still roll initiative. Because even if you are abstaining from the fighting, you are in range of it. That said it is a nice plan
 
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Scarves

Well-Known Member
Sep 27, 2016
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WELL shit....That thing took almost half my hp in 1 spell xD HAHAHA we are soo fucked
 

Scarves

Well-Known Member
Sep 27, 2016
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That is also true, but 3d8 is a LOT of dmg still that means that fker is pretty high lvl considering he has a +10 to hit xD
 

Scarves

Well-Known Member
Sep 27, 2016
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Yea, also i think this was a cantrip....And cantrips gain 3 dice at lvl 11...Also inflict wounds is op cos its Touch artack and doesnt have a 200+ feet range...like his.
 

Charisma

Well-Known Member
Jul 16, 2016
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Damn, I'm guessing his AC is 16. Likely a +3 ac from dex and base 13 from mage armor.
 

Scarves

Well-Known Member
Sep 27, 2016
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Yea likely....hmmI got a few ideas...cos ima focus his ass fk mages. The good part is im out of counterspell range
 
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Charisma

Well-Known Member
Jul 16, 2016
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Small miracles, but I'm thinking we'll be needing to counterspell him more than worry about the inverse.
 

Scarves

Well-Known Member
Sep 27, 2016
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I dont get counterspell untill next level so tough outa luck there, or unless i find a scroll and supplies to write it in my spellbook. Gettin spells is costly T_T

Basically had to chose dispel magic or counterspell and I judged dispel is better.
 
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Scarves

Well-Known Member
Sep 27, 2016
314
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So....run? HAHAHAHA. I have a Idea that MIGHT dissable the shark....hopefully he doesn’t have counterspell and you can survive a round so i can get in range.
 
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Charisma

Well-Known Member
Jul 16, 2016
55
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Well, I survived. So hurry up on it and I can try to grapple/disable him if you think it'll work out.