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HeroicSpirit

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Aug 22, 2019
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Actually Man the flaming Skeleton would be a bit troublesome for both of them. A lot of the strong low lvl stuff wizzards have is Fire and that thing is prolly immune to it. Im just sad that i didnt wanna CHEESE my chara cos i could get Eldritch blast on a wizzard and then nothing is a problem. xD
I thought only warlocks got that.

Also, posted in the thread.

Some general measurements for my character:

Height: 4’11”
Cup-Size: D
Build: Stout (equally fat and muscular)
Hips: Average
 

Scarves

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Sep 27, 2016
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You can get it trough a Feat. Trough 2 feats actually. One of them is Spell Sniper i forgot the other one. Basically it allows you to learn a Extra cantrip from ANY class. I have it but chose chill touch
 

HeroicSpirit

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Aug 22, 2019
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Also, what is the chance my character’s facial hair is going to get shaved at some point?
 

Scarves

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Sep 27, 2016
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Thats up to you, I doubt anyone in the party would do it.....maaaybe Ansil or the Tarykym but i doubt Tarykym would care enough, no money not her problem. Or you could pick up TFs that could do that
 

HeroicSpirit

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Aug 22, 2019
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Thats up to you, I doubt anyone in the party would do it.....maaaybe Ansil or the Tarykym but i doubt Tarykym would care enough, no money not her problem. Or you could pick up TFs that could do that
I mean, I’m keeping them for her, but I’m also willing to have her get tf’d and stuff.
 

Scarves

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Sep 27, 2016
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The way I see it.
Diavolo wouldn't harm a innocent and has no reason to do it.
Ashar looks like she respects others so wouldnt
Sindiana would not pay her too much mind as she has more important things. You would really have to piss her off basically, but thats unlikely
Ansil is Crazy so he might
Tarykym just wants money....so...no reason to, unless you really get on her nerves

Other than that you taking Tfs without knowing what they are might do it. That said Sindiana has Identify....(I'm fkin a good wolf boy as a reward for giving me spell component for it atm)

That said I could be wrong duno their charas well enough.
 
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HeroicSpirit

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Aug 22, 2019
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The way I see it.
Diavolo wouldn't harm a innocent and has no reason to do it.
Ashar looks like she respects others so wouldnt
Sindiana would not pay her too much mind as she has more important things. You would really have to piss her off basically, but thats unlikely
Ansil is Crazy so he might
Tarykym just wants money....so...no reason to, unless you really get on her nerves

Other than that you taking Tfs without knowing what they are might do it. That said Sindiana has Identify....(I'm fkin a good wolf boy as a reward for giving me spell component for it atm)

That said I could be wrong duno their charas well enough.
She’s a fanatic bloodthirsty psychopath who believes in a Blood God of dubious existence that possess the powers of a War Cleric, which is either because of the strength of the belief in the aforementioned god or because the god is real. It’s impossible to know which is the truth, because of a lack of evidence.
 

Scarves

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Sep 27, 2016
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No I meant the other player charas not urs. Cos there’s always character depth, things you dont see on the surface. So I cant tell how thry will act, my is a rough guess. Besides there’s always corruption.
 

HeroicSpirit

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Aug 22, 2019
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No I meant the other player charas not urs. Cos there’s always character depth, things you dont see on the surface. So I cant tell how thry will act, my is a rough guess. Besides there’s always corruption.
Yeah, that’s true.

What’s your opinion on the idea that her god might not even exist?

Again, I like making it subjective because it allows the DM more freedom to determine the truth of the matter.
 

Scarves

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Sep 27, 2016
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Thing is the way I see it, everyone will look at you as a nutjob. Considering that in the world of CoC theres like 4, 5 if you count Holli(Dont know if shes in or not) and 6 if you count the one that appeared in the DnD hosted by the CoC crew.

Then ya got the fact of how 5e Divine magic works. I dont know if Dm changed that or not. But 5e has to have a god that gives you your spells
 

HeroicSpirit

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Aug 22, 2019
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Thing is the way I see it, everyone will look at you as a nutjob. Considering that in the world of CoC theres like 4, 5 if you count Holli(Dont know if shes in or not) and 6 if you count the one that appeared in the DnD hosted by the CoC crew.

Then ya got the fact of how 5e Divine magic works. I dont know if Dm changed that or not. But 5e has to have a god that gives you your spells
Yeah, I suppose that’s true.

Maybe her powers functions like divine magic, but it’s source is from her sheer resoluteness in her beliefs alone and she doesn’t realize it? Or, Armok is actually not the god who she’s getting her powers from...
 

HeroicSpirit

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Aug 22, 2019
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Maybe it's not Armok, but rather Komra! But seriously, I always just chose Bahamut as my god when playing cleric so I wouldn't know too much about the rules of divine magic.
Maybe. Is that the name of a god in CoC?

Also, just so you know, I have a thread where I've posted some art.

I'm pretty amateur, but let me know what you think!
 
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Scarves

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Sep 27, 2016
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Basically a cleric is a conduit for a gods power. They cast a spell trough a small prayer to their god.

Also I dont remember Komra as a god in CoC
The list of gods was
Mare
Taoth
Fera
Holicynthia
Amalgam
Akbal
 

HeroicSpirit

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Aug 22, 2019
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Out of those gods, which one is the most likely candidate to be the being she’s actually gaining her power from?

I feel like it would make sense that “Armok” is not real and she’s gaining her power from a different god, despite not worshiping it directly.
 

Scarves

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Sep 27, 2016
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Well none of em fit the description, but Taoth is a trickster god. So he could be fucking with you.

All that said DM csn have other plans
 

HeroicSpirit

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Aug 22, 2019
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Anyway, I’m kinda waiting for the DM to reply and see what happens next.

Also, I’m fully aware Brekka is probably going to lose, but I’m curious to see how it happens, as well as the aftermath...
 

Scarves

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Sep 27, 2016
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Yea PvP is funny it’s mostly how lucky you will be on ur saving throws. For example Sindiana will try to finish this without fighting. But it will unlikely succeed.
 

HeroicSpirit

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Aug 22, 2019
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Yea PvP is funny it’s mostly how lucky you will be on ur saving throws. For example Sindiana will try to finish this without fighting. But it will unlikely succeed.
Yeah, clerics aren’t exactly known for their fragility.

Also, does Fantasy Costco exist in this universe?
 

Scarves

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Sep 27, 2016
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Probably not, as for fragile...you would prolly last 2 rounds vs me and the paladin...vs a wizzard you are. You dont have a good Dex save and I got 2 fireballs.....and then you got the paladin who has Smite....PvP is very unforgiving in dnd. That said the king of pvp is Druid
 

HeroicSpirit

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Aug 22, 2019
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Anyway, what is this spell:
PvP is also pretty reliant on initiative rolls too, since I could probably take down most of the party in a single turn, but all of them also have a way to make sure I don't take my turn or do so at a great cost.
Okay.

I’m just waiting for DM to reply to the thread is all and see if this is just going to be Brekka versus Emperor Crimson and Sindirian (Sorry if misspelled.)

Anyway, what would you do if you found a magical item that was a +1 Battle-Axe that can instantly cut down a tree as a regular action once per short rest?
 

HeroicSpirit

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Aug 22, 2019
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1. Be stoked that I found a +1 weapon since we have starting gear and one common magic item.
2. Instantly cut down a tree as an action.
3. Take a short rest.
4. Repeat 2 and 3 until I have chopped down an entire forest.
5. Profit off of the insane amount of wood I can sell and live out the rest of my days as Paul Bunyan.

And thank you for recognizing my Golden nickname lol.
Yeah, I know my anime.
 

Scarves

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Sep 27, 2016
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Initiative doesn’t matter after lvl 10. And this is a lvl 5 cleric and lvl 5 clerics are kinda shit for dmg dealing. Only after they get lvl 5 spells it gets good. That said even if we lose initiative she cant nuke us down in 1 turn and its a 2v1. Trust me I've done a few pvp games i know this shit how it breathes.

As for the Druid....circle of moon druid at lvl 20 can only be beaten by a lvl 20 wizzard and the wizzard has a 30% chance of winning. Yes druids are that BULLSHIT he needs 3 specific spells for it to work.
 

HeroicSpirit

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Aug 22, 2019
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Anyway, I’ve just realized that I didn’t create a character sheet because I thought the GM was going to do that! What a dumb idiot idea that is!
 

HeroicSpirit

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Aug 22, 2019
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Here, I used this to make it quickly.

Name: Brekka Blackaxe
Race: Mountain Dwarf
Class & Level: Cleric 5 (Domain of War)
Background: Acolyte
Alignment: Chaotic Evil
Experience: 6,760 xp
ABILITY SCORES & ABILITIES
(* includes +3 proficiency bonus; ** includes expertise, if any)

Strength 15
+2 ... Strength Ability Checks
+2 ... Strength Saving Throws
+2 ... Athletics Skill
225 lbs. ... Maximum Carrying Capacity
450 lbs. ... Max. Push or Drag (Speed -5 ft.)
450 lbs. ... Maximum Lift

Dexterity 10
+0 ... Dexterity Ability Checks
+0 ... Dexterity Saving Throws
+0 ... Acrobatics Skill
+0 ... Sleight of Hand Skill
+0 ... Stealth Skill (Disadv.)

Constitution 15
+2 ... Constitution Ability Checks
+2 ... Constitution Saving Throws
Intelligence 8
-1 ... Intelligence Ability Checks
-1 ... Intelligence Saving Throws
-1 ... Arcana Skill
-1 ... History Skill
-1 ... Investigation Skill
-1 ... Nature Skill
+2 ... Religion Skill *
Wisdom 17
+3 ... Wisdom Ability Checks
+6 ... Wisdom Saving Throws *
+3 ... Animal Handling Skill
+6 ... Insight Skill *
+6 ... Medicine Skill *
+3 ... Perception Skill
+3 ... Survival Skill
Charisma 12
+1 ... Charisma Ability Checks
+4 ... Charisma Saving Throws *
+1 ... Deception Skill
+1 ... Intimidation Skill
+1 ... Performance Skill
+4 ... Persuasion Skill *



COMBAT

HP: 38
HD: 5d8
Armor Class: 18 (Chain mail and shield)
Speed: 25 ft.
PP: 13
Initiative: +0
Weapons
Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d8+2 slashing damage. (If used two-handed in melee, does 1d10+2 damage.)

Light Crossbow. Ranged Weapon Attack: +3 to hit. Hit: 1d8+0 piercing damage. (Normal range to 80 ft.; disadvantage long range 81 to 320 ft. Must be used two-handed, reloading limits to only one attack per round regardless of extra attacks.)

Sacred Flame Cantrip. Ranged Spell Attack: Targets creature within 60 feet that you can see. That creature makes a DC 14 Dexterity saving throw or takes 2d8 radiant damage. (No damage if made save.)

FEATURES, TRAITS, SPECIAL ABILITIES

Proficiencies & Languages
Proficiency Bonus: +3
Armor: light armor, medium armor, heavy armor, shields
Weapons: simple weapons, martial weapons, battleaxe, handaxe, throwing hammer, warhammer
Tools: smith's tools
Saving Throws: Wisdom, Charisma
Skills: Insight, Medicine, Persuasion, Religion
Languages: Common, Dwarvish, Orc, Celestial


Mountain Dwarf Traits


• Age: 55-years-old


• Medium Size (4' 7", 193 lbs.)


• Speed not reduced by heavy armor


• Darkvision (60 feet)


• Dwarven Resilience (versus poison)


• Dwarven Armor Training (light, med.)


• Dwarven Combat Training (var. weapons)


• Tool Proficiency (smith's tools)


• Stonecunning (stonework lore)


Class Features

• Ritual Casting

• War Priest (if attack action, add attack as bonus action, up to uses per day)

• Channel Divinity (1 use betw. short or long rests)

• Channel Divinity: Turn Undead (within 30 ft., Wisdom save or turned 1 min. or until damaged)

• Channel Divinity: Guided Strike (+10 to attack)

• Destroy Undead (CR 1/2 or lower)

Spellcasting

Spell Attack Modifier +6
Spell Save DC 14


Cantrips Known: Guidance, Mending, Resistance, Sacred Flame


Prepared Spells

1st Level (4 slots): Divine Favor*, Shield Of Faith*, Bane, Detect Magic, Cure Wounds, Command


2nd Level (3 slots): Magic Weapon*, Spiritual Weapon*, Enhance Ability, Lesser Restoration


3rd Level (2 slots): Crusader's Mantle*, Spirit Guardians*, Dispel Magic, Daylight

Background Features

• Shelter of the Faithful


EQUIPMENT & TREASURE

Carried Gear: chain mail armor (AC 16), shield (AC +2), set of common clothes, holy symbol: amulet, prayer book, 5 sticks of incense, vestments


Coins & Gems: 715 gold pieces (gp); 34 silver pieces (sp); 4 copper pieces (cp); 7 gems (worth 50 gp each)
 

Scarves

Well-Known Member
Sep 27, 2016
314
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Theres a roll 20 you need to join and you fill in your sheet there, that way DM can keep track of ur shit and add stuff if he needs to
 

HeroicSpirit

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Aug 22, 2019
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Faction Idea: Hobgoblins

Originally goblins who escaped from the fall, they went to a cold, rainy island to the north. They called this place Yurdin. There they established a settlement, making it their new unpleasant home. There, they re-engineered their bodies and developed new technologies, using the abundant supply of coal natural to Yurdin.

Altering themselves, they made themselves more like humans; they became taller and stronger, their bodies more resilient. However, they also grew cruel and arrogant. Martial traditions were established, and from training to technology they improved. While lacking the refinement of dwarven craftsmanship, their weapons and armor are still sturdy and strong, made of high-quality steel.

In their metal boats powered by steam, they come by sea, bearing war in their hearts, seeking to conquer the lands.