Name: Brekka Blackaxe
Race: Mountain Dwarf
Class & Level: Cleric 5 (Domain of War)
Background: Acolyte
Alignment: Chaotic Evil
Experience: 6,760 xp
ABILITY SCORES & ABILITIES
(* includes +3 proficiency bonus; ** includes expertise, if any)
Strength 15
+2 ... Strength Ability Checks
+2 ... Strength Saving Throws
+2 ... Athletics Skill
225 lbs. ... Maximum Carrying Capacity
450 lbs. ... Max. Push or Drag (Speed -5 ft.)
450 lbs. ... Maximum Lift
Dexterity 10
+0 ... Dexterity Ability Checks
+0 ... Dexterity Saving Throws
+0 ... Acrobatics Skill
+0 ... Sleight of Hand Skill
+0 ... Stealth Skill (Disadv.)
Constitution 15
+2 ... Constitution Ability Checks
+2 ... Constitution Saving Throws
Intelligence 8
-1 ... Intelligence Ability Checks
-1 ... Intelligence Saving Throws
-1 ... Arcana Skill
-1 ... History Skill
-1 ... Investigation Skill
-1 ... Nature Skill
+2 ... Religion Skill *
Wisdom 17
+3 ... Wisdom Ability Checks
+6 ... Wisdom Saving Throws *
+3 ... Animal Handling Skill
+6 ... Insight Skill *
+6 ... Medicine Skill *
+3 ... Perception Skill
+3 ... Survival Skill
Charisma 12
+1 ... Charisma Ability Checks
+4 ... Charisma Saving Throws *
+1 ... Deception Skill
+1 ... Intimidation Skill
+1 ... Performance Skill
+4 ... Persuasion Skill *
COMBAT
HP: 38
HD: 5d8
Armor Class: 18 (Chain mail and shield)
Speed: 25 ft.
PP: 13
Initiative: +0
Weapons
Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d8+2 slashing damage. (If used two-handed in melee, does 1d10+2 damage.)
Light Crossbow. Ranged Weapon Attack: +3 to hit. Hit: 1d8+0 piercing damage. (Normal range to 80 ft.; disadvantage long range 81 to 320 ft. Must be used two-handed, reloading limits to only one attack per round regardless of extra attacks.)
Sacred Flame Cantrip. Ranged Spell Attack: Targets creature within 60 feet that you can see. That creature makes a DC 14 Dexterity saving throw or takes 2d8 radiant damage. (No damage if made save.)
FEATURES, TRAITS, SPECIAL ABILITIES
Proficiencies & Languages
• Proficiency Bonus: +3
• Armor: light armor, medium armor, heavy armor, shields
• Weapons: simple weapons, martial weapons, battleaxe, handaxe, throwing hammer, warhammer
• Tools: smith's tools
• Saving Throws: Wisdom, Charisma
• Skills: Insight, Medicine, Persuasion, Religion
• Languages: Common, Dwarvish, Orc, Celestial
Mountain Dwarf Traits
• Age: 55-years-old
• Medium Size (4' 7", 193 lbs.)
• Speed not reduced by heavy armor
• Darkvision (60 feet)
• Dwarven Resilience (versus poison)
• Dwarven Armor Training (light, med.)
• Dwarven Combat Training (var. weapons)
• Tool Proficiency (smith's tools)
• Stonecunning (stonework lore)
Class Features
• Ritual Casting
• War Priest (if attack action, add attack as bonus action, up to uses per day)
• Channel Divinity (1 use betw. short or long rests)
• Channel Divinity: Turn Undead (within 30 ft., Wisdom save or turned 1 min. or until damaged)
• Channel Divinity: Guided Strike (+10 to attack)
• Destroy Undead (CR 1/2 or lower)
Spellcasting
Spell Attack Modifier +6
Spell Save DC 14
Cantrips Known: Guidance, Mending, Resistance, Sacred Flame
Prepared Spells
1st Level (4 slots): Divine Favor*, Shield Of Faith*, Bane, Detect Magic, Cure Wounds, Command
2nd Level (3 slots): Magic Weapon*, Spiritual Weapon*, Enhance Ability, Lesser Restoration
3rd Level (2 slots): Crusader's Mantle*, Spirit Guardians*, Dispel Magic, Daylight
Background Features
• Shelter of the Faithful
EQUIPMENT & TREASURE
Carried Gear: chain mail armor (AC 16), shield (AC +2), set of common clothes, holy symbol: amulet, prayer book, 5 sticks of incense, vestments
Coins & Gems: 715 gold pieces (gp); 34 silver pieces (sp); 4 copper pieces (cp); 7 gems (worth 50 gp each)