Your gripes with CoC II

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Tide Hunter

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May 4, 2019
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I mean, if you don't want to do the work to actually beat Tollus (since you can lose and the story still progresses) you shouldn't expect the game to give you his stabby staff for free...
You can lose, but that's pretty much only if you set the combat flow to auto or pc only. With manual control of all the characters, it's practically impossible to lose. He's a pushover, given that his at-will inflicts bleed, which is automatically healed by Heal, Lustful Images deals resolve damage which places it at odds with the rest of his kit, Blight Orb has a cooldown of 4 and is single-target, and his encounter ability heavily damages his resolve for very little benefit. Unless the ai is controlling Cait, Tollus can not win.
 

WolframL

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Feb 12, 2020
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The point is that you can lose. With that factor, expecting the game to pretend that you won and rewarding you for being too lazy to spend five minutes doing the tutorial content is pretty silly.

Now, adding comment in the tooltip that warns new players that skipping the tutorial might have consequences wouldn't be a bad thing, but as it stands the game is rewarding you in multiple ways for putting in the effort and penalizing you if you're lazy.
 

Tide Hunter

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May 4, 2019
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The point is that you can lose. With that factor, expecting the game to pretend that you won and rewarding you for being too lazy to spend five minutes doing the tutorial content is pretty silly.

Now, adding comment in the tooltip that warns new players that skipping the tutorial might have consequences wouldn't be a bad thing, but as it stands the game is rewarding you in multiple ways for putting in the effort and penalizing you if you're lazy.
Even aside from if you are expected to lose every fight if you don't do the tutorial yourself, wouldn't you at least get the two potions?
 

Malpha

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Feb 22, 2016
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Those potions are mainly there as a way to get your desired genital configuration for sexy times with Kas, in my opinion. If you're going to just skip anyway then just go buy the materials in town and just make them normally. The only benefit is saving like what 70ish electrum. Which is nothing.

Also I very much disagree with the idea of giving out optional stuff for not putting in the like maybe 5 minutes of effort.
 
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Iara

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Mar 5, 2020
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I have sent a suggestion about the tutorial thing in this thread here. Please, mention that skipping the tutorial will not give some extra goodies you do get when you do the tutorial! It would be really good to mention that!

----

Also my gripe. The "Leave" button should ALWAYS be on the lower-right side of the screen. Sometimes, it is moved. I think the default position of this button should the lower-right no matter what!
 

Teiwaz

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Oct 13, 2020
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Nya~pping
The lack of a monk playstyle for the champion while you can sort of get there with time by buying a few skills its just not the same
some of us just like being able to punch gods in the face
 

HalfALifeLol

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Feb 12, 2018
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My biggest gripe is probably my inability to come up with something cogent to have a gripe about.:p

One thing I kind of love about CoC2, which seems to be present in even greater spades than TiTS (which already has a ton of this) is a plethora of writers allowed to do whatever they want without any sort of obligation or mandate.

A game is at its best when different writers are just allowed to pursue their interests and the devs enable them to do it.

So I guess my biggest gripe is the rare folks that want to impose a specific mandate? Which seems theoretical since idk if I have actually seen someone like that fortunately. And a fairly exact method of trying to get specific things you want is asking the given's characters author, commissioning or backing and then voting in their polls if they have those options.

Heck, if all else fails, go to a writing workshop and then put in the time and effort to build up your profile as a writer here and then tackle writing what you want after earning the renown to have your (likely ambitious) desire taken serious. Which is not something that even exists as an option in most games.

Probably not the place for this but I kind of just wanted to issue a general compliment to the game.
 

Burnerbro

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Oct 24, 2020
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Chad Thundercock is nothing is not magnanimous, it is the OG characters best defining trait.

Anyhow, since I have yet to explore all of the game's content, my fully formed gripes so far are minor and gameplay related

1) You need both weapons to be considered light in order to dual-wield them and still at a pretty hefty penalty. I never liked it in D&D 5E either, and there you can at least mitigate somewhat with with feats and class features.

2) Outside of the Metal Wand, the only fully magical main weapons you get for now that aren't two-handed come from Kitsune, which can be pretty late in your campaign if you aren't specifically hunting for their content - and you have no way of knowing beforehand that weeb magic is apparently best magic. Even the Girthy Rod seems to be considered a staff for in-game purposes despite its name.

3) Crits seem to be a tad OP and so they make shields or painslut chocker almost mandatory. Powerful single enemies especially tend to have so much stats that if they crit you, you are toast.

4) Outside of the Cult Evangelist's bodyguards you can easily ignore the dedicated meatshield enemies and get to squishy damage dealers, as long as you manually control your full party. I sometimes start following the Threat meter with my attacks just so I don't have to feel too bad for the poor bastards. Even without it, getting some tanking powers that will make allies harder to hit would be neat, since the AI also doesn't adhere to the Threat levels 100% of the time.
 

Tide Hunter

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May 4, 2019
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Chad Thundercock is nothing is not magnanimous, it is the OG characters best defining trait.

Anyhow, since I have yet to explore all of the game's content, my fully formed gripes so far are minor and gameplay related

1) You need both weapons to be considered light in order to dual-wield them and still at a pretty hefty penalty. I never liked it in D&D 5E either, and there you can at least mitigate somewhat with with feats and class features.

2) Outside of the Metal Wand, the only fully magical main weapons you get for now that aren't two-handed come from Kitsune, which can be pretty late in your campaign if you aren't specifically hunting for their content - and you have no way of knowing beforehand that weeb magic is apparently best magic. Even the Girthy Rod seems to be considered a staff for in-game purposes despite its name.

3) Crits seem to be a tad OP and so they make shields or painslut chocker almost mandatory. Powerful single enemies especially tend to have so much stats that if they crit you, you are toast.

4) Outside of the Cult Evangelist's bodyguards you can easily ignore the dedicated meatshield enemies and get to squishy damage dealers, as long as you manually control your full party. I sometimes start following the Threat meter with my attacks just so I don't have to feel too bad for the poor bastards. Even without it, getting some tanking powers that will make allies harder to hit would be neat, since the AI also doesn't adhere to the Threat levels 100% of the time.
1: I never use dual-wielding for normal weapons in this aside from early-on dual-knives for a ranged-focused Thief, largely because both there's very few weapons eligible for dual-wielding and because those that are don't feel very good to dual-wield.

2: The Metal Wand is, I believe, the best one-hand primary catalyst, which I'm personally dual-wielding with the Mage Wand for 15 in both Spellpower and Spellpenetration. The three primary one-handed catalysts Kitsune have provide no bonuses to those two stats, and though Divine Blossom's accuracy and crit bonus are good, I prefer the spell stat bonuses. The Kitsune one-handed magic stuff is more good for the off-handed ones, as they let you have 20 spellpower and 15 spellpenetration, which equals that of the Spiraled Staff. Though admittedly, in doing so (if your off-hand is the Blank Scroll), you won't have the crit bonus of the Spiraled Staff, in exchange for not having a ranged magical normal attack, which, while not mattering if you have an at-will blast, would matter if your at-will is something like Heal or Mirror Stance.

3: Crits are ludicrously strong, though I've never used shields or the choker. I don't really remember enemies critting against me. Pretty much any crit that's happened, I've been the cause of it. If you do get crit, then yeah, that sucks, but they generally aren't an issue.

4: Yeah, threat on the enemy's team is generally completely pointless, but if you're a summoner (like the mage character I have), it does impact your summons' targeting priority. But also, it's annoying how threat seems to sometimes do nothing, like that fight where my character had done literally nothing that generates threat (summoning and then Grease), while I had Atugia in her Guarded Stance and with the encounter power used and her heal used, and Etheryn using Entropic Winds and two arrow attacks, so they both had Red threat at points in the encounter, and the enemies just focused their attacks on my squishy Black Mage who was at no threat whatsoever and bursted her health down.
 
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TheCrassDragon

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Jul 1, 2016
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This is maybe kind of silly, but I'm honestly kind of sad about how companion equipment works. I love them having their own special stuff, but there are so many interesting items that I may never use for my character that go to waste. I'd love to at least be able to equip accessories on them or something. I like giving presents dammit.
 

Upcast Drake

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3) Crits seem to be a tad OP and so they make shields or painslut chocker almost mandatory. Powerful single enemies especially tend to have so much stats that if they crit you, you are toast.
This is the first time I've heard this complaint :p I've heard shields are useless many times before, though.
 

MeIsntVeryCreative

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Nov 19, 2016
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This is the first time I've heard this complaint :p I've heard shields are useless many times before, though.
I did filed a similar complaint about critical damage for CoC2 combat. As fun as it is to occasionally land some crits, it can be frustrating to be one-shotted especially during dungeon encounters. (TF2 Random Crits LULW ) My suggestions were either tone down the critical damages or ramp up the hitpoint/resolve for all entities in-game (friendly or not) or both. Obviously I don't know if it will worked out as intended but here is my two cent.
 

Upcast Drake

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Critical damage is already lowered for not-the-player-character and the scaling is also based off of the base damages, not multiplicative with attack power and spellpower scalings. Chances are that the big crits that fuck you up would fuck you up either way.
 
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Burnerbro

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Critical damage is already lowered for not-the-player-character and the scaling is also based off of the base damages, not multiplicative with attack power and spellpower scalings. Chances are that the big crits that fuck you up would fuck you up either way.
Good to know that the team monitors things like that and addresses the issue to the degree they consider appropriate. And as I said, all of my complaints above, save for maybe #4 are minor and all of them definitely don't damp my enjoyment of the game. Even with my mind gob!ins loving the story, the setting, the characters and the smut comes before any perceived balance issues.

I am curious, though, is it already too late in the game's devlopment to consider having a crit mitigation secondary stat that would directly oppose the crit efficiency stat you get from Cunning? Equipment and maybe Toughness would be good choices for raising it.
 

Savin

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Yeah, threat on the enemy's team is generally completely pointless

So, I don't think I want or need to change that on normal difficulty -- most players play with little blood availible for their thinkmeats, so the combat being relatively easy is intended, especially if you're using options that make it easier like manual control -- but you two have inspired me to start thinking up some revised Threat mechanics that would only exist in Dark Mode. Enemies with yellow/green threat getting a scaling dodge bonus to represent them being better protected is my current thought on the matter, but I'll keep talking it over with the team. More ways to make Dark Mode more challenging aside from just ~number go up~ would be good.

For a change, I would love if libido didn't affect any combat stats

Then it wouldn't do anything. Corruption is largely cosmetic; Libido is meant to be the crunchy side of that. You're right; you should keep it lower (there's a sweet spot where it's nothing BUT positive). That's the point.
 

Burnerbro

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Then it wouldn't do anything. Corruption is largely cosmetic; Libido is meant to be the crunchy side of that. You're right; you should keep it lower (there's a sweet spot where it's nothing BUT positive). That's the point
Do all the scenes that have high Libido as their requirement have those requirements fall into that sweet spot or below, then? And are there unlikely to be scenes that require sex addict levels of Libido, aside from maybe Bad Ends?

The outlined potential Dark Mode changes to the way Threat works sound neat. I for one can definitely live with the default difficulty of the game being on the easier side as long as the hard mode is satisfyingly crunchy.
 
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rumpelstiltskin

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Oct 27, 2020
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You know the point of this thread is for criticism, that's fine. Calling all the devs dumb and all the players dumb, though, is over the line. Goodbye.
As usual all of the mechanics are terrible and overcomplicated. Levels, stats, the way combat flows, etc.. I'd say something about amateur hour except honestly there's games made by theoretical professionals that play even worse, so... And, of course, in either case the designers always assume "No, it's not that I don't know what I'm doing, it's just that the players are dumb." Very possible, but if so you're the one making the game that only dumb people play. Maybe you're also dumb.

I'm just thinking about the "physical resistance" stat. The notion being that it lets you ignore certain status effects. Well, healing is easy enough in this game that unless the enemy one-shots you, HP damage alone probably isn't a threat. So either the enemy has to target resolve, which is basically an entirely separate minigame that has no connection to the hp game, or they have to use crippling status effects. If the player could actually increase physical resistance enough to matter, then it would shut off one entire way for enemies to be threatening. So you can't let the player get high enough physical resistance to do anything because it would upset the game balance. So you have an entire mechanic that can't be allowed to work as intended because it would break the game. Evasion or whatever you want to call it is another big one in video games. If the player could actually build their character in a way to reliably avoid being hit, then you don't have much of a game left. So you can't allow the player to ever raise their evasion high enough to matter. If the player can't rely on evasion to work, then why bother with it. You might as well have not put it in your game in the first place, except you think you're so clever and you don't want to admit that you didn't think that hard about it and you don't want to spend the time and energy it would take to actually build it out as a full-fledged thing, with perks and traits and items and enemies and weapons and spells that interact with it to give the player meaningful tactical decisions.

I'm sure it's very frustrating that your life's work is just a Flash game porn parody of Final Fantasy focused on furries and explicit descriptions of very strange oversized dicks, and you want to feel like "No, actually, it's a real video game, just look at all the numbers and rules and things I made up for it!" but you people (the devs) need to chill out. The relatively simplistic gameplay in the first Corruption of Champions was obviously good enough.
 

Alypia

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Apr 22, 2016
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Ryn spent much of her childhood reading and studying, and will happily lore dump all kinds of elfshit on you if you ask, or if you have her in the party in the Frostwood, or if [redacted].
 

WolframL

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Ryn spent much of her childhood reading and studying, and will happily lore dump all kinds of elfshit on you if you ask, or if you have her in the party in the Frostwood, or if [redacted].
The fact that Cait in full Scholarship Mode blows off Ryn's attempts to explain the history of some ruins in favor of looking at them herself still makes me sad. Cait, you may be really sweet with Ryn when it comes to her sexual issues but you're kind of a blockhead when it comes to some other things...
 

sumgai

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Jul 17, 2017
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Cait has Eros down pat. Storge seems strong. However, her Phillia and Agape needs some work.
 

Burnerbro

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Most of our Companions are capital N nerds. Cait is a nerd whose lust for knowledge and adventure outweighted even her lust for regular and heart boners.

Berwyn is a grumpy but lovable magic nerd who needs his own shonen spin-off someday.

Ryn and Atugia are both adorable and sheltered nerds who used books to escape their isolation as well as decades of abuse for one and centuries of boredom for the other.

Quinn is a borderline case, more of a trickster and artist than he is a scholar, buy by the metric of the setting, he is definitely a nerd as well.

Though Kyoko holds the title of the queen nerd in our party, with bonus points for being as syudious as she is refined and classy - whenever she isn't being playful and slutty. And she then pops out Kinu who is so freaking smart it gives both her parents a pause.
 
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Burnerbro

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Yeah, but we want to fuck a giant floating brain.

I get that it's a joke, but I am actually curious if we can ever get sexy versions of something as alien-looking as that. Like sexy versions of beholders and mind-flayers that would be close in appearance to those monsters but modified in order to cut down gory details and ramp up the sexy.
I.e. will submissions that feature creatures like that be shoot-down on account of not being in-line with the game's aesthetic.
 
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Alfenjeiser02

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Jan 1, 2020
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Some countermeasure for enemies that can Disarmed you
When you are a character focused on the physical and your weapon is disabled, you become the little whore of the group just being a punching bag by pressing the defend button unless you have Lightning Fist that you have to wait 4 turns

Could we have an At-Will for fighters equivalent to the black magician's Withering Bolt but without the need for a weapon?

Luchas-4.jpg
 
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